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Published: 2006-12-03 23:39:15 +0000 UTC; Views: 335; Favourites: 2; Downloads: 0
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Description
omg my first low poly organics headnormal mapped, Sub-surface scattering, area lights, the works
concept from star wars, but with my own style, not a recreation
hope you like it!
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Comments: 9
SchmendrickSchmuck [2006-12-04 16:34:16 +0000 UTC]
Wow, awsome! Really neat modeling/texture works The actual bumpy skin isn't really obvious in the big piccy though
👍: 0 ⏩: 1
3dchris89 In reply to SchmendrickSchmuck [2006-12-05 14:22:54 +0000 UTC]
thanks dude
yeah, i tried to put the normal map amount higher, but Vray doesnt like that i'm already pushing it to the limits.
i want to try to put this into the UE3 engine
👍: 0 ⏩: 1
SchmendrickSchmuck In reply to 3dchris89 [2006-12-05 15:18:57 +0000 UTC]
You're welcome
Ah yes, that's too bad
UE3 engine..?
👍: 0 ⏩: 1
3dchris89 In reply to SchmendrickSchmuck [2006-12-05 15:29:15 +0000 UTC]
unreal enginge 3
used for gears of war and unreal tournament 2007 and several other games
👍: 0 ⏩: 1
SchmendrickSchmuck In reply to 3dchris89 [2006-12-05 17:52:20 +0000 UTC]
Ah, k
Should be cool to have that thingie in a game
👍: 0 ⏩: 1
3dchris89 In reply to SchmendrickSchmuck [2006-12-06 11:44:01 +0000 UTC]
yeah i hope it will work
👍: 0 ⏩: 0