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Published: 2007-01-29 13:53:11 +0000 UTC; Views: 68778; Favourites: 87; Downloads: 5169
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Description
Here is a tutorial I have put together on designing wheels, the tutorial is done in Maya 7, but I’ll try and keep techniques as broad as possible so you can follow it in any other 3D applications.Note: Please note I've not studied car design, so these are just my methods and probably have some faults, so I'm sorry if it's not the best
edit: I have added a new step, all comments welcome
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Comments: 50
digitalstory [2011-10-10 11:56:15 +0000 UTC]
How do you create the surface from image 4 (curves) to 5 (mesh)? This doesnt seem to be explained?
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3DnuTTa In reply to digitalstory [2011-10-11 05:22:33 +0000 UTC]
I wrote this as a quick design tutorial rather than a modeling tutorial which there are a lot out there.
I would recomend starting with one of the spokes, create a poly plane, then snap the points to the two curves.
You can then cut this and snap the new points or extrude n snap. That will get you started...
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DragonSwordXiaoLong [2010-09-17 11:09:41 +0000 UTC]
Hi there,
Please tell me this works on C4D? i would like to try
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3DnuTTa In reply to DragonSwordXiaoLong [2010-09-19 02:36:41 +0000 UTC]
I haven't used C4D enough to know, but I would be suprised if it didn't.
The tools will possibly have different names tho...
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DragonSwordXiaoLong In reply to 3DnuTTa [2010-09-20 16:40:18 +0000 UTC]
Humm.. i understand i will look forward and try this tutorial of yours when i finish it i will show you the results
Thank you for your reply
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FantasyStock [2010-07-14 03:09:21 +0000 UTC]
This deviation has been featured in my journal .
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ollite20 [2009-12-21 11:51:36 +0000 UTC]
Hi again! I'm in the process of modeling my first wheel here.
I do think you should've made the additional steps 4 and 5. I'm pretty much clueless on how exactly you did the modeling. Very distracting to first see only curves and then BOOM there's an almost full 3d model in the next step!
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3DnuTTa In reply to ollite20 [2009-12-21 22:06:53 +0000 UTC]
Sorry, this was developed for artist that already had an understanding
of 3D modeling and was more focusing on techniques to help design wheels.
I figured there were plenty of resources on the modeling side.
Time permitting I will be adding to this accordingly,
thanks for your input
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ollite20 In reply to 3DnuTTa [2009-12-22 11:46:59 +0000 UTC]
Funny thing cos I can't seem to find any. For Maya at least. I guess they're not coming up on google search.
I got the base model made though. Now it's the rim frame and lip up next.
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3DnuTTa In reply to ollite20 [2009-12-22 23:14:29 +0000 UTC]
They are out there...
Have a look here for another source: [link]
They have at least 1 in Max, techniques are the same
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ollite20 In reply to 3DnuTTa [2009-12-27 22:36:43 +0000 UTC]
Oooh that's an excellent site! Thanks for the link.
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dlLshadow [2009-08-22 15:33:10 +0000 UTC]
i'm working on a rim right now for a bmw 3 series but having problems. How did you get from step 4 till 6 ??
thx
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3DnuTTa In reply to dlLshadow [2009-08-25 06:36:04 +0000 UTC]
sorry, that modeling 1 basic spoke, duplicating the mesh as in step 3...
Sorry was quite brief on this section.
Was more trying to show the techniques in broad strokes
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Cycro101 [2008-12-03 00:48:09 +0000 UTC]
im doing this tutorial im Maya 8.5, but i cant find an "instancing" function, so i pretty much cant move on from step 1. Help me if you can please!
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3DnuTTa In reply to Cycro101 [2008-12-04 11:51:53 +0000 UTC]
its under edit - then next to duplicate special click on the box
Within there you will find instance...
Good luck
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ragingpixels [2008-05-22 23:13:52 +0000 UTC]
lol, i tried making your rim, i use cinema 4d, anyway i failed miserably, so I twisted it...sorry, take a look here:
[link]
i'll try it again some time in the future.
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SailorSedna [2008-05-14 23:21:59 +0000 UTC]
i haven't got much experience in nurbs modelling, so i don't really understand how u went with putting the curves together and making them into surfaces ;
perhaps u can add that info for noobs like me? it rly would help thx ^-^ i only have experience with polygonal modelling atm
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3DnuTTa In reply to SailorSedna [2008-05-18 00:33:05 +0000 UTC]
There is no nurbs modeling involved here, I am simply using the nurbs curves to
lay out the design for the wheel quickly, then I used poly modeling for making it...
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Kimura-Shinjiru [2008-04-27 07:08:00 +0000 UTC]
One thing...in the tutorial it doesn't seem to really explain how you made the center part of the wheel where the spokes connect and where the lug nuts go. If you felt like adding to the tutorial that would be a really nice bit of info.!
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3DnuTTa In reply to Kimura-Shinjiru [2008-04-28 04:36:07 +0000 UTC]
thanks,
Maybe some time I have some free time
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Kimura-Shinjiru [2008-04-12 07:30:39 +0000 UTC]
Great tutorial! Although my wheel design is done differently, and more simple, I used the tutorial to create the rims.
My very first 3D car now has a set of wheels! Thanks!
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ClessAlvien [2008-03-17 20:47:27 +0000 UTC]
you don't know designing cars? Are you sure? Cos your design is very original and we can normally call it as a professional design. I appreciate your work and thanks for share your knowledge. Cheers.
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3DnuTTa In reply to ClessAlvien [2008-03-18 11:45:49 +0000 UTC]
Well I have always been a big fan of cars and always wanted to get into car design but I now do it virtually instead. I have no formal car design training, just a passion for it and a really big collection of car pics and magazines
Glad you like it and find it useful.
Still haven't had anyone send a link to what they have made with these tutorials
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TrealAirBorne [2007-12-13 01:02:58 +0000 UTC]
great man! would love to see more tutorials from you!
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3DnuTTa In reply to TrealAirBorne [2007-12-13 01:18:13 +0000 UTC]
good, there are more on the way Thanks!
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motorsport [2007-06-13 15:22:53 +0000 UTC]
thanks for sharing,i am new to 3d modeling and this will be a great help!
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moniqueamber [2007-01-31 18:23:50 +0000 UTC]
wow! great tutorial, i have a 3D club ~3D-Asuarus and there is a link on there to tutorials, would you allow me to link my 3D members to this tutorial?
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portwolf [2007-01-30 00:13:38 +0000 UTC]
now this is sum serious shit! ill be savin this for a while if you dont mind..
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3DnuTTa In reply to portwolf [2007-01-30 02:18:22 +0000 UTC]
feel free and if you make anything from it, send me a link aliright?
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gen5 [2007-01-29 16:16:53 +0000 UTC]
Pretty cool tut, and i think i get what u mean by pulling the curves out in the x-aixs
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3DnuTTa In reply to gen5 [2007-01-29 16:23:49 +0000 UTC]
it all makes sense and is helpful you think?
I know its nothing ground breaking, just trying to help out
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gen5 In reply to 3DnuTTa [2007-01-30 02:01:38 +0000 UTC]
yea, the tut is helpful but maybe it's alil too general as in maybe the lofting part is not explained clearly.
beginners might not be able to get the lofted shape out.
i hope my explanation helps XD (cos i'm not good with words)
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3DnuTTa In reply to gen5 [2007-01-30 02:17:36 +0000 UTC]
Thanks, I will add more detail to the lofting part.
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ArchAngelGabe In reply to 3DnuTTa [2007-12-29 10:53:35 +0000 UTC]
yeah, I got lost around the center part with the holes for the nuts. I'll come back to this one once I know nurbs better...
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3DnuTTa In reply to Fison [2007-01-29 15:14:36 +0000 UTC]
send me a link if you make anything with it
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