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Published: 2015-01-30 05:10:28 +0000 UTC; Views: 13416; Favourites: 368; Downloads: 298
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Description Hand draw, no 3D
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Comments: 144

4-X-S In reply to ??? [2021-07-26 01:56:00 +0000 UTC]

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sebtheiceman In reply to 4-X-S [2021-07-26 01:56:54 +0000 UTC]

Flagged as Spam

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4-X-S In reply to sebtheiceman [2021-07-26 01:58:45 +0000 UTC]

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sebtheiceman In reply to 4-X-S [2021-07-26 01:58:59 +0000 UTC]

Flagged as Spam

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4-X-S In reply to sebtheiceman [2021-07-26 01:59:25 +0000 UTC]

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Septimus-Oraka [2017-02-20 00:53:25 +0000 UTC]

Impressive. I would love to see these designs being turned into shipsets for Stellaris.

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4-X-S In reply to Septimus-Oraka [2017-02-20 02:35:42 +0000 UTC]

If they want it they can use it, but Im sure they have far better ideas.

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Septimus-Oraka In reply to 4-X-S [2017-02-20 15:21:54 +0000 UTC]

Probably, but I still would love to see these models in Stellaris.

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4-X-S In reply to Septimus-Oraka [2017-02-21 03:13:23 +0000 UTC]

I been out of gaming for too long, Stellaris is like Homeworld?

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koalabrownie In reply to 4-X-S [2018-05-26 22:55:29 +0000 UTC]

Stellaris is like Master of Orion, or Civilization in space.

These ships remind me more of Wing Commander than anything else. Didn't play Wing Commander but played a mod for Freespace that put them in and I recall the Kilrathi ships being similar to this

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Septimus-Oraka In reply to 4-X-S [2017-03-06 01:19:28 +0000 UTC]

THIS IS SPART....ooops! I mean, this is Stellaris: store.steampowered.com/app/281…

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4-X-S In reply to Septimus-Oraka [2017-03-07 01:04:40 +0000 UTC]

looks like star control

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Septimus-Oraka In reply to 4-X-S [2017-03-09 00:15:43 +0000 UTC]

Yep, but it is far better than Star Control -- specially because you are building your own space empire!

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4-X-S In reply to Septimus-Oraka [2017-03-09 04:43:39 +0000 UTC]

www.youtube.com/watch?v=6hOUq3… <-- the 1st space empire game I played

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koalabrownie [2017-02-18 18:29:56 +0000 UTC]

Homeworld ? Front of that larger ship makes me think its more Kilrathi from what I know of Wing Commander. Cool

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4-X-S In reply to koalabrownie [2017-02-19 04:04:34 +0000 UTC]

You are old enough to remember that, congrats.

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koalabrownie In reply to 4-X-S [2017-02-19 05:59:26 +0000 UTC]

Like I say, never played Wing Commander but some dudes were making a mod for another game I played from 1998 called Freespace 2 and I recall the ships in that looking somewhat similar.

WC's sprite-based ships kinda turned me off. Would rather crap polygonals like X-wing

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4-X-S In reply to koalabrownie [2017-02-20 02:38:42 +0000 UTC]

WC was like Wolfstan3D, it use 2D to fake 3D, which I found quite impressive in its own right.
BTW Do you know Wing commander's producer is working on Star citizen?

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koalabrownie In reply to 4-X-S [2017-02-20 23:11:36 +0000 UTC]

Yeah good ole Chris Roberts.Β  The fate of that project still seem to be up in the air, but they have some cool designs.

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4-X-S In reply to koalabrownie [2017-02-21 02:57:56 +0000 UTC]

I think Star citizen has become too big for its own good, Chris Robert knows no bound, this can be a blessing and a curse. The project is a run away, things are getting ridiculous. It was originally a dog fight game like WC with modern graphic, I have no idea how it managed to become an artificial universe. A shame that I would brought this game if they made it as originally proposed, now I just have no idea what it is anymore.

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koalabrownie In reply to 4-X-S [2017-02-22 07:14:11 +0000 UTC]

I think it was originally meant to be more like Privateer, Elite or the X-series.Β  A universe where you can fly, trade, fight and so forth and then they promised a single player component, Squadron 41, and then SQ41 was going to be not one game but three entirely separate releases and the main universe was going to add all kinds of aspects to it to the point where it's like you say, some artificial universe.

But as No Man's Sky proved, and as many other games have been proving for decades, it can't really be done. You can make a procedural, low detail universe with repetitive structures and generated missions and content but no where near the scope they're proposing.

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4-X-S In reply to koalabrownie [2017-02-24 20:07:10 +0000 UTC]

SQ42 was a re branded name for the original, the early game was aimed as a single player with LAN party multiplayer. It was around 2013 they got 10x more fund then forecast, CR decide it was good idea to add a FPS, this caused even more money flood in, then CR saw the potential decided to change this into a never before seen MMO with all aspects of a fictional universe as playable content. I don't know what exactly happened sense I only loosely followed. The thing is stilling grinding cash as of now, and no one knows what the game is, all they know is people can "buy" cool spaceships, which is the dumbest thing unrivaled in past and future. SC's ship sale is a marketingΒ miracle, the revenue topped many game's summedΒ salesΒ money span multipleΒ squeals, where SC is still an unfinished game sad in the alpha. What do you get for buying a ship? You get a statement says its yours. NMS wasn't the only one that failed at the ambitious space game. These kind game cannot be made into a real time 1st person experience while maintain that sense of scale. All "big space game" had fall flat one way or another, this isn't hard to figure out consider our current personal computer will get a max load just running a game that does shooting. Now how its gonna work out for a game that does shooting and does all the other jobs? You are playing a civilization game with Crysis level of detail, everything is happening not in a spread sheet and chess board, they are happeningΒ in a nattyΒ greedy 3D HD setting with all the shader they can get. Who thought this is possible?

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koalabrownie In reply to 4-X-S [2017-02-24 23:52:45 +0000 UTC]

Yeah it's a big gong show.Β  It was enjoyable to follow for a while, read some articles on DSmart's blog, and Robert's comical response to that escapist magazine article, but hasn't been anything noteworthy for a while. One of the last things I heard was that SQ42 was coming out in 2016 and now it's 2017 no release date in sight. As far as I know the current state of SC is that it's a multiplayer or wave-based shooter, like old versus and gauntlet modes from X-Wing vs Tie Fighter. There does seem to be bit of a game there but it's a far cry from where it's supposed to end up. There does seem to be a growing number of people who are asking for refunds, if there weren't, they wouldn't have instituted rules to prevent it. But the trend is still to spend 900 dollars on a JPEG and a promise.

No Man's Sky, I don't know how people got fooled by that game.Β  The early trailers had a great aesthetic but there was basically no gameplay. Walking into a ship, taking off, flying through a battle or getting into a dogfight with very low complexity combat.

I think there's the potential for an interesting open-world space game, but not on the scale these games present.Β  The problem is that space is pretty boring. Play a game like Skyrim, Fallout or FarCry and half the fun of the game is just what you run into walking from one place to the next. But in space there's nothing. There's other planets, and there's moons and space stations but the space between them is empty, which creates a lot of downtime.Β  It can be epic but-Β  I know one guy I follow on youtube loved Elite Dangerous but after a while he just bored because of the time he'd need to transit in-system.Β  And if the only thing interesting about space is other worlds or space stations, then why have the space travel at all? Just have travel automated. Thing about a game like Skyrim is that you can have a condensed form of a country with a lot of different environments and dungeons along the way, but to have a condensed space map all you do is waste less time. You're still wasting time, just less of it because the space between worlds is still completely empty except for the occasional random encounter.

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4-X-S In reply to koalabrownie [2017-02-25 20:53:33 +0000 UTC]

Dereksmart criticize Starcitizen only because he is being jealous, he may be onto something, but let;s remember that's only because he isn't one running the show. The irony here is both Derek and CR had the same character flaw, endless ambition, big ideas that overlook reality, live in their own world, and an ego size of galaxy. Derek is one lesser know but a very good example of failed ambition in big space games, his game was the earliest attempt on creating the artificial universe that tired to included all aspect of life, a scale on par with or even bigger than Starcitizen, what he was done was to integrate FPS, RTS, down to the detail of ration and moral for individual member. The game had 90 pages manual, more difficult to read than most college text books, game is littered with self made up terms that you don;t learn sense kid garden. Possibly the only game that has bigger learning curve than EVEonline. His game was rumored as originally thought by CR, and he took it away when CR exited game development, the root why hate each other.

I think for the last 2 years some people got refund and out, those stayed til now must be super determined, don;t know is still possible for a refund these days. RSI often edit their user term without notice and without consistency. What you signed up are things that can change without notice, Im sure this is very much illegal. The worse thing is not what RSI but a bunch idiots defending them. Im not sure did you noticed or not, it seems they are already playing Starcitizen in their heads, ever came cross some video or Reddit where someone talk in depth of how SC operates its economy and politic and science and how the game is going to be so good because of those? I often find those cringe beyond believe.

No one expected NMS, but I think it has to do with Sony's sponsorship, and it was amount the first indies that step into the AAA zone. NMS cased two kind of illusions, one was the game being very innovative that it is doing something so new that no one had seen, the other was the game as a homage to old arcade era of retro SF, its going to be what game used to be. As we found out, NMS is none of those. NMS was better off for just being an fringe indie, the dev lost their mind by the power and wealth that pet on their back, they practiced manipulative marketing, and priced it to the maximum. I predicted NMS maybe a huge risk, and it turned out just like that. Being a PS4 launch title had people let go of their skepticism. The expectation soon had lots people get burned, I think NMS case will become a worthy textbook material. And SC will join soon after.

Elite Dangerous is long way from for successΒ and sanctification, but it reached a state of business stability, so far it is the only positiveΒ example of modern space sim, if you exclude KBSP and Space engineer. CompromiseΒ is a must for space games, our sense is alien to the scale of space, you cannot deliverΒ a realisticΒ experienceΒ as the realisticΒ experienceΒ is too boringΒ for a game. WOW once was criticizedΒ for its lengthy commute, and that was only a size of an island, this absolutelyΒ cannot work on ED in real time. Space game should be think about what to includeΒ what not to, maybe is ED limit itself to a handful of solar system would be a much better game experience.

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koalabrownie In reply to 4-X-S [2017-02-26 23:02:15 +0000 UTC]

Not sure what you mean when you say that Derek Smart took the idea for his game from Roberts?Β  I think the feud started because back in 1992, an article in Strategy Gamer or somesuch on Smarts coming game took shots at Wing Commander.Β  BC3000AD started development supposedly in 1988 which pre-dates even Wing Commander 1's release

There's a big article on Kotaku which goes into the history and seems pretty fair and balanced:
www.kotaku.co.uk/2016/09/26/th…

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4-X-S In reply to koalabrownie [2017-03-01 08:29:03 +0000 UTC]

I only head it as a rumor, and he does worked with Robert on some projects didn't he? Maybe I remembered the wrong person. BTW BC3000AD followed the similar trend as Starcitizen, where it constantly expanded scope during development. It was a terrible game but is ground breaking. Should be mentioned in textbooks. I took a brief look at that article, have;t read it all but there is a lot interesting info in there. And here comes the best part: "When I look at the comments I wonder if we're talking about a video game or a cure for cancer.Β This is just ridiculous."Β Β 

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funnyeevee [2016-01-31 04:07:55 +0000 UTC]

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4-X-S In reply to funnyeevee [2016-02-01 03:13:31 +0000 UTC]

yea I saw that somewhere XD

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Unb3kann1 [2015-10-13 21:07:18 +0000 UTC]

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4-X-S In reply to Unb3kann1 [2015-10-15 03:23:09 +0000 UTC]

Β 

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danarogon [2015-06-15 17:18:07 +0000 UTC]

Really like the background for some reason, gives quite the sense of scale.

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4-X-S In reply to danarogon [2015-06-16 02:18:49 +0000 UTC]

Does it?

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TempestRaijin [2015-05-25 18:48:35 +0000 UTC]

All done by hand? You never cease to amaze me.

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4-X-S In reply to TempestRaijin [2015-05-26 06:13:34 +0000 UTC]

Im glad things interested you.

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Chofni1996 [2015-02-12 21:16:53 +0000 UTC]

Hey man, Β how have you been. Iike the atmosphere in this picture, Β and no 3d...Β 
That's cool man, Β you know how to do it in 2d just as nicely. Keep up the good work.Β 

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4-X-S In reply to Chofni1996 [2015-02-15 01:55:56 +0000 UTC]

Too many people to keep track, but you are welcome. I personally feels that 2D is much easier than 3D

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Chofni1996 In reply to 4-X-S [2015-02-15 17:22:22 +0000 UTC]

Lol, for me it's the other way around.... Anyways no problem.

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aweto2003 [2015-02-07 21:23:02 +0000 UTC]

this is why i like hang out with talent friends... just so cool to see how you guys created so many different art stuff.. Β cool..

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4-X-S In reply to aweto2003 [2015-02-08 01:34:14 +0000 UTC]

I assume you looked at other people also.

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drive21 [2015-02-07 13:45:33 +0000 UTC]

wow nice you choosed the color very well

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4-X-S In reply to drive21 [2015-02-07 13:55:51 +0000 UTC]

The over all turned out good, but it is hard to control the design result with coloring.

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drive21 In reply to 4-X-S [2015-02-07 14:01:47 +0000 UTC]

well it would be a lie if i tell you the contrary

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4-X-S In reply to drive21 [2015-02-07 14:59:01 +0000 UTC]

I mean things look different with line and with color, especially with shading.

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drive21 In reply to 4-X-S [2015-02-07 17:12:56 +0000 UTC]

it's true, there is always a difference.

for an exemple: some sketch are better in color than in B/W and vice versa, but yours is good in color and B/W.

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4-X-S In reply to drive21 [2015-02-08 01:42:33 +0000 UTC]

Different degree of integration percent different information, I mean sketch and color communicate different information. You see different aspect of the design with color and without.

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drive21 In reply to 4-X-S [2015-02-08 12:46:37 +0000 UTC]

that's what i tried to mean.

by the way, for the color what are you using, i mean the logicial?

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4-X-S In reply to drive21 [2015-02-09 06:01:38 +0000 UTC]

I don't know what you are asking, something about color?

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drive21 In reply to 4-X-S [2015-02-09 13:34:21 +0000 UTC]

sorry i mean the program you using to color your draws, is it photoshop? or anything else?Β 

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Stealthflanker [2015-02-07 13:26:33 +0000 UTC]

Amazing :3

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4-X-S In reply to Stealthflanker [2015-02-07 13:54:53 +0000 UTC]

datz right hohohoho >:3

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