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AneCoco β€” .:: Metasequoia 4 Simple dress pt 1 - Tutorial ::.

Published: 2016-03-15 06:05:26 +0000 UTC; Views: 10592; Favourites: 294; Downloads: 109
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Description yo
made another tutorial~ sorry for that darn decorations
luyna asked for this tutorial !! I hope u like this~

This meta I'm using is meta 4.5 I'm pretty sure other meta has this things in it too ...But try this one it's awesome !
I'll do the UV tutorial in next part....and bones and skirt next too....maybe.
sorry if u can't understand it but ask me if u have any doubt.....I may do a Youtube channel next month maybe....id

well...
Base by Cinnabooty and Animasa

c u β™₯
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Comments: 142

jbunny122 In reply to ??? [2016-04-09 17:23:39 +0000 UTC]

How do you delete the center vertice and the other half?
(I am asking waayy too many questions here...)

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jbunny122 In reply to ??? [2016-04-09 16:51:13 +0000 UTC]

What size did you want the cylinder? when I use Primitive, it appears a whole heck-of-a-lot bigger than the actual model itself.

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AneCoco In reply to jbunny122 [2016-04-09 16:53:45 +0000 UTC]

just click on scale and scale it upto the torso of the base. The width must be upto the widest part of it and height from the end of armhole to bottom of belly button or however u need!! sry I don't have a measurement

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jbunny122 In reply to AneCoco [2016-04-09 17:25:59 +0000 UTC]

Okay..

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jbunny122 In reply to ??? [2016-04-08 22:50:20 +0000 UTC]

...
HOW IS THE BASE ON YOUR SCREEN SO SMOOTH?!
mine looks like a bunch of triangles and stuff
AND THERE'S NO COLORRRR

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AneCoco In reply to jbunny122 [2016-04-09 00:07:59 +0000 UTC]

U just have to hide the lines and vertices of uncurrent object
on the top there is a gear(settings) click that and there'll be an option "show lines of uncurrent object", in that select hidden!!
Also if ur base has uv map instead of solid color it wouldn't appear unless u type back the texture. This base has no mapΒ 

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jbunny122 In reply to AneCoco [2016-04-09 00:09:01 +0000 UTC]

... I used the same base

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AneCoco In reply to jbunny122 [2016-04-09 00:12:05 +0000 UTC]

Just give it the color from the material tab~

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jbunny122 In reply to AneCoco [2016-04-09 00:18:55 +0000 UTC]

Um.. Can you please be a bit more specific? I don't understand what you're trying to tell me.

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AneCoco In reply to jbunny122 [2016-04-09 00:25:03 +0000 UTC]

about hiding the uncurrent vertices or coloring the base?

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jbunny122 In reply to AneCoco [2016-04-09 00:29:47 +0000 UTC]

...Coloring the base..I think

You know what?
Just say the whole thing over, because I'm just too stupid to figure it out.

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AneCoco In reply to jbunny122 [2016-04-09 00:34:34 +0000 UTC]

For hiding the lines of the base showing up
sta.sh/02basvt5gsm6

For coloring the base
sta.sh/0inihs3mzs8
Change the color with color circle and the slider !!

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jbunny122 In reply to AneCoco [2016-04-09 16:18:21 +0000 UTC]

But wait.. how do I make the every material the same color?

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AneCoco In reply to jbunny122 [2016-04-09 16:39:48 +0000 UTC]

just use the same color on all materials!!

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jbunny122 In reply to AneCoco [2016-04-09 16:58:19 +0000 UTC]

That's impossible because of the fact that I have 4 materials, and I can't get the exact color
Wait
OHH
I had to go back and delete the whole swimsuit because it covered the skin that m0 colored.
I was so frustrated because It wouldn't delete...
(Note to self, in PMX editor it's not delete to delete or ctrl + delete or ctrl + shift + delete.. it's shift + delete...)

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AneCoco In reply to jbunny122 [2016-04-09 17:02:47 +0000 UTC]

U just have to type in the exact numbers in H S V from the color u want~
The swimsuit is actually separated so u can go to delete in the tools and just click joined and click on the swimsuit face!!

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jbunny122 In reply to AneCoco [2016-04-09 17:25:50 +0000 UTC]

Okay!

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jbunny122 In reply to AneCoco [2016-04-09 00:36:12 +0000 UTC]

Thank you. I'm going to go to bed feeling a bit refreshed.

..
Nevermind, my asshole older sister just made it worse. A LOT worse.

Goodnight. (or morning, wherever you are)

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AneCoco In reply to jbunny122 [2016-04-09 00:39:12 +0000 UTC]

Ur welcome~

It's morning here timezones
Sweet dreams

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jbunny122 In reply to AneCoco [2016-04-09 15:06:24 +0000 UTC]

Then... Goodnight

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o-Jinkx In reply to ??? [2016-04-05 19:02:35 +0000 UTC]

How can I make transparent objects? ;~;

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AneCoco In reply to o-Jinkx [2016-04-06 05:06:38 +0000 UTC]

Go to material properties and slide down alpha !!

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o-Jinkx In reply to AneCoco [2016-04-06 16:27:10 +0000 UTC]

Thank you!! ^o^

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AneCoco In reply to o-Jinkx [2016-04-06 16:41:38 +0000 UTC]

np!!

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licasse In reply to ??? [2016-03-30 16:08:28 +0000 UTC]

May I ask how do you "hide" the points/lines from unselected objects?
It's a pain to work with highpol bases TT

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AneCoco In reply to licasse [2016-03-30 16:11:43 +0000 UTC]

u have to select the faces u wanna hide and press ctrl+H~
make sure u highlight the face option (the one above the butterfly icon) !!
I know that feelΒ 

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licasse In reply to AneCoco [2016-03-30 16:22:00 +0000 UTC]

No, I mean like on your tutorial, while the top has it's points/lines visible, the base doesn't (I'm really sorry if that makes less sense- I'm horrible explaining and I'm not English)

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AneCoco In reply to licasse [2016-03-30 16:41:41 +0000 UTC]

oh on the top there is a gear(settings) click that and there'll be an option "show lines of uncurrent object, it that select hidden!! (ah don't worry)
sry I wasn't able to understandΒ 

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licasse In reply to AneCoco [2016-03-30 16:50:12 +0000 UTC]

OMG THANK YOU! Now will be way easier to work with those annoying highpol bases ;w;
And thanks x2 cuz with your UV Mapping tutorial I decided to jump to Meta4

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AneCoco In reply to licasse [2016-03-30 16:58:29 +0000 UTC]

Aww thank you and np~
just warning u....auto unwrap is not always reliable.. another tip mapping before freezing the model will be better!!

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licasse In reply to AneCoco [2016-03-30 19:39:09 +0000 UTC]

Good to know! I appreciate the tip and help with your answer ;w;Β 

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AneCoco In reply to licasse [2016-03-31 03:29:31 +0000 UTC]

np!!

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jbunny122 In reply to ??? [2016-03-19 17:19:33 +0000 UTC]

HELP! can you give a link to the base, not who made it? I can't find the base you have

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AneCoco In reply to jbunny122 [2016-03-20 00:52:00 +0000 UTC]

Here -->cinnabooty.deviantart.com/art/…

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jbunny122 In reply to AneCoco [2016-03-20 17:51:19 +0000 UTC]

I thank thee for thy kindness.

(Did-did I say that right?)

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AneCoco In reply to jbunny122 [2016-03-21 00:22:23 +0000 UTC]

My pleasure !!

(idk i'm no good at that eng )

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ferchu5817 In reply to ??? [2016-03-15 22:37:03 +0000 UTC]

how to download metasequoia?

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AneCoco In reply to ferchu5817 [2016-03-16 00:06:47 +0000 UTC]

Here -->www.metaseq.net/en/download.ht…

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Rozen-Butterfly In reply to ??? [2016-03-15 06:28:12 +0000 UTC]

Ah this is so helpful >W<Β 

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AneCoco In reply to Rozen-Butterfly [2016-03-15 07:25:35 +0000 UTC]

n u n Glad u do~

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Rozen-Butterfly In reply to AneCoco [2016-03-15 11:09:48 +0000 UTC]

>W<

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