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AneCoco β€” .:: Metasequoia 4 Simple dress pt 1 - Tutorial ::.

Published: 2016-03-15 06:05:26 +0000 UTC; Views: 10591; Favourites: 294; Downloads: 109
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Description yo
made another tutorial~ sorry for that darn decorations
luyna asked for this tutorial !! I hope u like this~

This meta I'm using is meta 4.5 I'm pretty sure other meta has this things in it too ...But try this one it's awesome !
I'll do the UV tutorial in next part....and bones and skirt next too....maybe.
sorry if u can't understand it but ask me if u have any doubt.....I may do a Youtube channel next month maybe....id

well...
Base by Cinnabooty and Animasa

c u β™₯
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Comments: 142

AneCoco In reply to ??? [2018-08-01 10:43:20 +0000 UTC]

Can u send me a screen shot of the model?

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AugustRan In reply to AneCoco [2018-08-01 11:00:25 +0000 UTC]

Sorry, the computer does not load the screenshot...Β Β 

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AneCoco In reply to AugustRan [2018-08-01 11:54:00 +0000 UTC]

or just give me a maya render~Β 
file-> rendering (in the window just change the size to somewhat 1024)

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AugustRan In reply to AneCoco [2018-08-02 14:54:28 +0000 UTC]

Oh, I just did not freeze the dress material, sorry. But now the problem with the creation of bones and physics. Even in this program there are difficulties for me ......

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AneCoco In reply to AugustRan [2018-08-03 03:38:08 +0000 UTC]

oh physics and bones take time ~
mostly just check some models with good settings and try it and tweek it as you like

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SoraJakeBlade [2018-06-28 20:30:51 +0000 UTC]

can you do a tutorial on base's and heads a slow step by step one no skipping anything im new to metasequoia and i have a base i want to edit/fix and do a realistic head

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AneCoco In reply to SoraJakeBlade [2018-06-29 10:36:10 +0000 UTC]

Oh but im not good with head and body im still trying to do it. Try something easier first like some props stage etc before full model.

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maikurial [2017-12-04 15:50:31 +0000 UTC]

Another question: How can I make the pink lines/vertices invisible on the base, but not on the clothing mesh?Β 

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AneCoco In reply to maikurial [2017-12-11 08:04:04 +0000 UTC]

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TsumTsumi [2017-07-20 05:16:13 +0000 UTC]

everytime i save the thing i made when i load it in pmx its large ;-;

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AneCoco In reply to TsumTsumi [2017-07-20 09:06:05 +0000 UTC]


When u load it as .x make sure to keep the settings like that. it must be 1.

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Norrhu [2017-06-23 22:06:10 +0000 UTC]

Just wondering but is there any way to reverse the changes to the object property in step 3 without losing all the verticies? Like, I kinda want to add some fine details to the bottom of the skirt I'm making but the pink outer lines are giving me a hard time???

This kinda shows to better?

(I'm really sorry if I'm not making any sense. I'm new to this and don't know all the technical terms for everything)

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AneCoco In reply to Norrhu [2017-07-12 14:19:38 +0000 UTC]

oh its easy


make sure to keep 'show subdivision wires' unchecked ~

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Aikamie [2017-05-03 12:26:31 +0000 UTC]

Excuse me but how did you do the transparenting?

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AneCoco In reply to Aikamie [2017-07-12 14:16:32 +0000 UTC]

its the texture~

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Metalmiku2 [2017-04-22 04:50:54 +0000 UTC]

i have a question. how do i mirror the object?Β 
i'm still not familiar with the controls and i want to start modelling a human figure.Β 

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AneCoco In reply to Metalmiku2 [2017-07-12 14:16:24 +0000 UTC]

right click on the object and the will be mirror options. I always use 'mirror joined' with restrict distance 0.01
or just hit prop on the top of object panel to get the options

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maikurial [2017-04-14 06:06:30 +0000 UTC]

I can't resize the cylinder to the base ;-;. How do I do that? I'm sooo confused.Β 

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AneCoco In reply to maikurial [2017-07-12 14:14:10 +0000 UTC]

well is it in primitive of after created??

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maikurial In reply to AneCoco [2017-11-07 23:51:20 +0000 UTC]

Yeah, I did that. Sorry it's taken me ages to reply. idk, I just get pretty confused when making clothing(like, idk how Meta's tools work. There aren't any tuts I can find explaining Meta's mechanics)

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AneCoco In reply to maikurial [2017-12-11 08:05:03 +0000 UTC]

well it does take time..good luck!!

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maikurial In reply to AneCoco [2017-12-11 18:26:01 +0000 UTC]

Thanks! I actually finished my first outfit a week or so ago Β 

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AneCoco In reply to maikurial [2017-12-13 04:53:23 +0000 UTC]

Congratulation thats great !!

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maikurial [2017-04-12 23:59:22 +0000 UTC]

I have a question. Do you have to import the base as a .pmd or .mqo file? I need to know.Β 

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AneCoco In reply to maikurial [2017-07-12 14:13:34 +0000 UTC]

nope i just export it as .obj in pmx editor ~

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mmdxfnammiku [2017-02-18 00:51:43 +0000 UTC]

where did you download the Metasequioa 4 ?

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AneCoco In reply to mmdxfnammiku [2017-07-12 14:13:10 +0000 UTC]

www.metaseq.net/en/download.ht… here

for trial fill this

metaseq.sakura.ne.jp/metaseq/t…

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Cylops2000 [2016-11-10 10:35:12 +0000 UTC]

Hi.
Sorry for bother you but...
where do you download Metasequoia 4.5? When I go to the official page, it just download me the 4.2 ver.
And another thing
How I convert the base to mqo. file?
'cause when I export it to obj., I insert/open it to Metasequoia, and it become a... rectangle
I hope you can help me

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AneCoco In reply to Cylops2000 [2016-11-10 11:10:02 +0000 UTC]

Hmm did u dl 32 bit or 64 bit? I got the 64 bit one

hmm i just import it as obj and open it ... can u give me a screenshot of how u open in meta?? i mean when u open obj u get a dialogue box right that one

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Cylops2000 In reply to AneCoco [2016-11-10 13:26:58 +0000 UTC]

I use 64 bits, 'cause my computer's 64 bits
And this is what happen when I open it: sta.sh/01fl2wivapgg
And yeah. I saw a comment that he/she have the same problem. You send him/her an picture and I put it like in the picture.

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AneCoco In reply to Cylops2000 [2016-11-12 12:12:07 +0000 UTC]

hmm i never got this problem tho.. maybe update ur pmd or pmx editor
get pmx 2.3.6 thats what i use

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Cylops2000 In reply to AneCoco [2016-11-12 15:36:09 +0000 UTC]

Can you pass me the link ??
I only see v. 2.2.2

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AneCoco In reply to Cylops2000 [2016-11-12 15:46:43 +0000 UTC]

hmm its japanese version is it ok?

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Cylops2000 In reply to AneCoco [2016-11-12 16:07:11 +0000 UTC]

Yes

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AneCoco In reply to Cylops2000 [2016-11-12 16:29:59 +0000 UTC]

hereΒ kkhk22.seesaa.net/article/2829…

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Cylops2000 In reply to AneCoco [2016-11-12 16:33:24 +0000 UTC]

The same thing happens

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AneCoco In reply to Cylops2000 [2016-11-12 17:37:29 +0000 UTC]

Hmmm I really don't know ....maybe export as .x file and open in meta

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Cylops2000 In reply to AneCoco [2016-11-12 19:15:10 +0000 UTC]

I can't open it in .x format

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The-Little-Red-Neko [2016-06-17 01:01:13 +0000 UTC]

I hate to bother you but, I cant seem to figure out how to delete the center of the cylinder and the half..
Plz help

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AneCoco In reply to The-Little-Red-Neko [2016-06-17 08:31:35 +0000 UTC]

just select the vertices and hit delete ~

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The-Little-Red-Neko In reply to AneCoco [2016-06-17 17:39:19 +0000 UTC]

I know I sound like a noob, which I am X'D
But erm, when I select half of the cylinder and try to delete it, the whole cylinder is deleted D:

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AneCoco In reply to The-Little-Red-Neko [2016-06-17 17:43:21 +0000 UTC]

umm first make sure nothing is selected and the select the vertices and hit delete (in keyboard)

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The-Little-Red-Neko In reply to AneCoco [2016-06-18 03:39:28 +0000 UTC]

I may have something checked that deletes the whole thing? Because I can delete the center no problem, but when I try to delete half it still deletes the whole thing D:
im sorry to bother you with these things >o<

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AneCoco In reply to The-Little-Red-Neko [2016-06-18 10:23:19 +0000 UTC]

maybe symmetry is checked turn it off !!

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The-Little-Red-Neko In reply to AneCoco [2016-06-18 21:35:00 +0000 UTC]

Well I never figured out how to turn that off, but I found another way of doing it..
Deleting the center of the bottom and top then editing the cylinder to fit..?
Your way seemsΒ betterΒ tho XD
Could I somehow get a picture of where the symmetry button or list is?
Or just a description of where it is plz XD
ImΒ sorry

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AneCoco In reply to The-Little-Red-Neko [2016-06-19 00:14:43 +0000 UTC]

It'll be in the bottom of edit option.. it'll be "sym" in modeling string mode or a butterfly icon in icon mode. just click on it again it'll turn off!!

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The-Little-Red-Neko In reply to AneCoco [2016-06-19 02:43:53 +0000 UTC]

OH! Yay I got it!! Thanks so much for your help!!

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AneCoco In reply to The-Little-Red-Neko [2016-06-19 06:01:15 +0000 UTC]

np !!

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01mikuxlen02 [2016-06-05 15:44:30 +0000 UTC]

Do you know how to separate material?

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AneCoco In reply to 01mikuxlen02 [2016-06-05 16:32:02 +0000 UTC]

It's easy !! create a new material and select it then select the face which should have that material and go to selected-> set material to facesΒ 
Or u may just use material tool !!

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