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Published: 2014-10-14 00:20:21 +0000 UTC; Views: 16862; Favourites: 95; Downloads: 253
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In honor of the season premiere of The Walking Dead last night (awesome show!) ...Janice knelt at the gate and peered out at the driveway beyond. A zombie was slowly shambling down it towards her. The gate was padlocked so she felt safe enough. Her goal, the boat house with all it's fast speedboats, lay beyond the driveway just within her range of vision.
She was planning her path to the boathouse when she heard a rustling behind her. She turned just in time to see a zombie stumble up to her and drop to it's knees, it's arms grabbing at her. In a panic she struggled to rise as it attempted to draw her into a fatal embrace ...
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Comments: 22
braggnull70 [2022-09-12 03:27:22 +0000 UTC]
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AnthonyDiff In reply to braggnull70 [2022-09-13 22:45:02 +0000 UTC]
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braggnull70 In reply to AnthonyDiff [2022-09-14 00:36:17 +0000 UTC]
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takehertohell [2021-03-30 17:27:38 +0000 UTC]
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AnthonyDiff In reply to takehertohell [2021-04-01 01:30:49 +0000 UTC]
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takehertohell In reply to AnthonyDiff [2021-04-01 03:34:25 +0000 UTC]
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AnthonyDiff In reply to AHCNARA [2017-01-25 05:13:24 +0000 UTC]
¡Gracias! La cara del horror es una de mis expresiones preferidas para las mujeres que dibujo.
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tikirussy [2014-10-20 10:44:10 +0000 UTC]
I really like this - the zombie (monster!) looks awesome The expressions on both are excellent.....
The two things I would change (and these are purely personal) would be the lighting and her clothes. It's clichéd and obvious, but to make something creepy and ominous would involve rain/thunder/darkness/mist. But again, that's a very clichéd view and you've avoided that here so I'm probably just muttering to myself! Her clothes make sense when you read the little story behind it. However, if you don't read that and just look at the picture it just looks like a girl in a bikini - there's no other reference to it being a boat house or by water. For me this was a bit off putting.
Minor points though, so feel free to ignore my comments!
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AnthonyDiff In reply to tikirussy [2014-10-20 22:22:25 +0000 UTC]
Thanks for the feedback! You are right, there is no boat house in view to explain her attire. I don't actually have a boat house in my run time, so maybe that's a deficiency I need to correct. I have overcast sky materials that I could place on the sky prop and I do have rain props. For some reason I've not really used them much yet. I am wanting to take this first year to play with all the things I have in my run time so perhaps I should look into using them in some pics.
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tikirussy In reply to AnthonyDiff [2014-10-21 09:16:34 +0000 UTC]
It's a great image, don't get me wrong! Plus the dark sky thing is purely personal preference
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Tramp-Graphics [2014-10-14 15:39:01 +0000 UTC]
Great pic, except for one thing. Contrary to "popular opinion" or "popular culture", Those are not Zombies. Zombies don't eat people. Zombies are slaves created through Voodoo by a Bokor. Those are Ghouls. Ghouls eat people, primarily corpses, but are not averse to killing to get said corpse. They also can turn a person into a ghoul through their bite.
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AnthonyDiff In reply to Tramp-Graphics [2014-10-14 21:46:16 +0000 UTC]
Hmmmm. Well, good point but terms and definitions are fluid things. I think the distinction between zombie and ghoul may have been eroded over the last few decades.
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Tramp-Graphics In reply to AnthonyDiff [2014-10-15 05:02:21 +0000 UTC]
Not really. A big part of language is making sure that you can distinguish one thing from another, and properly identify one thing from another. It also takes away the identity of the real thing. It's like calling a cat a dog, or a horse a cow, or a bat a bird. There are superficial similarities, but very fundamental differences. When we describe the macabre actions of murderers and cannibals who brutally torture and dismember their victims, and even eat them, we describe that behavior as "ghoulish", as in befitting of a ghoul. This is because that is what a ghoul does. That's where the phrases "ghoulish behavior", and "ghoulish actions"comes from. By contrast, the fear that zombies instill in people, particularly in Haiti (where Voodoo is very prevalent) is not so much the Zombies themselves, but in having their souls stolen by a Bokor and thus being turned into a Zombie. The Zombies themselves are harmless.
And, for the record, there have been a number of real life cases of true Zombies. The most famous case is that of Clairvius Narcisse— en.wikipedia.org/wiki/Clairviu… —whose story is detailed in the book (and later movie) The Serpent and the Rainbowen.wikipedia.org/wiki/The_Serp… . In essence a true Zombie is created by a Bokor through the use of two separate toxins and drugs. The first is a concoction containing Tetrodotoxin (Pufferfish venom) to induce the intitial "death" and "resurrection" states followed by regular consumption of "Zombie Cucumber, a drug containing Datura Stramonium to maintain a highly suggestible delirium in the victim convincing both them and everyone else that they have been raised from the dead as soulless zombie slaves.
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KristinF [2014-10-14 12:59:03 +0000 UTC]
Really nice work sweetie! I can highly recommend Vue for realistic grass.
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AnthonyDiff In reply to KristinF [2014-10-14 21:38:34 +0000 UTC]
Thanks! I may get Vue at some point. It looks like a great product.
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KristinF In reply to AnthonyDiff [2014-10-15 09:26:27 +0000 UTC]
I really do recommend it. It's ain't cheap though
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DoctorRocket [2014-10-14 07:36:25 +0000 UTC]
Really nice expression on the victim makes this scene very scary.
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Krassandra [2014-10-14 00:42:42 +0000 UTC]
An absolutely outstanding work.
Firstly, very realistic environment. "Nature" backgrounds are quite tricky - many artists fail at them, but you've managed to give the scene a look of a real wild place. There is no boring "line" between foreground and background - the second zombie makes the whole scene look thee-dimensional. The grass and the rough wall make especially high impression.
Secondly, very interesting "bad guys". Typical "fat bald mans" are too boring and I don't like to see them another time. These two cuties are much better - at least, they're really horrible. The shirt at the first zombie looks too clear, but I like its tattered look - zombies in "just from the shop" outfits look stupid
Thirdly, nice victim. Though it's (as I understand) the default V4, the expression of real fear gives her very unusual look. Don't know what she was doing but I'm sure her real trouble only begin. The zombie "caring" view won't confuse us
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AnthonyDiff In reply to Krassandra [2014-10-14 03:03:09 +0000 UTC]
Thanks! The grass and foliage made placing the figures a bit tricky. It's still not perfect but it will do. The first zombie isn't actually wearing a shirt. The second zombie is not wearing anything at all. The girl is indeed the default v4 shape with the Alahna skin (www.daz3d.com/dmr-alahna) . I love giving my victims ... er ... heroines looks of fear and enjoy playing with the expression options for v4 a lot.
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Krassandra In reply to AnthonyDiff [2014-10-14 04:16:03 +0000 UTC]
It's impossible to make the virtual grass and foliage look perfect and don't spend eternity to tweak the scene and render the result. It looks believable, and that's enough. After close investigation I've found some flaws, but they are too small to even mention
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