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Published: 2018-06-25 16:49:55 +0000 UTC; Views: 3335; Favourites: 29; Downloads: 0
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Some fanart of AC Odyssey because I like to practice drawing every new protagonist at least once XD
It kinda bugs me that everyone is already ragging on the game even though all we've seen is a bit of footage and gameplay from E3 Like I understand the whole it doesn't feel like AC argument but like… AC1 doesn't really feel like AC and yet I still love that game XD
Like even the choice system which I'm admittedly a little skeptical of kinda makes sense if it ties into what Blobs and I talked about on the podcast And I mean heck if they just announce “hey there's one canon path and everything else is just for y'all to have fun in our world” that sounds completely reasonable to me.
Idk I know my faith in Ubisoft is a rare vice around the fandom but still XD They haven't fully disappointed me yet. Even Syndicate, which I didn't enjoy the story of at all, at least was fun yo play so I give it props for that. I'm looking forward to see how they handle Odyssey
And also to playing as Kassandra XD
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Comments: 31
Kimberly-SC [2018-08-22 21:57:12 +0000 UTC]
The new Assassin's Creed just looks awesome! And your fanart is awesome, the armor design is great and the red looks so bright! D: Do you use special pencils to make such bright colours?
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Avapithecus In reply to Kimberly-SC [2018-08-23 22:58:25 +0000 UTC]
I'm excited for it Everyone else is giving it so much hate before it's even out XD
And no, I just use regular Crayola pencils with a bit of color enhancement on my phone XD
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Kimberly-SC In reply to Avapithecus [2018-09-15 11:34:36 +0000 UTC]
Me, too It might be not such an Assassin's Creed like the first games, but it is something new and nice
Even if it is a little bit more fantasy-like, it looks still nice.
Wow! Then you are great at doing so pretty colours with these pencils!
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Avapithecus In reply to Kimberly-SC [2018-09-15 20:02:06 +0000 UTC]
Exactly ^^ I'm looking forward to them exploring more of the First Civilization stuff especially
And thank you
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Kimberly-SC In reply to Avapithecus [2018-10-12 17:24:02 +0000 UTC]
Yeah! First civilization is really interesting as the "old" games didn't feature them too much
Welcome!
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FlashOfAurora [2018-07-05 18:04:34 +0000 UTC]
WOW! o: literally EVERYTHING about this drawing is PERFECTION!!!
I get really jealous every time I see your art hahaha
anyways great work as always!!!!
when "AC" makes you think of Animal Crossing rather than Assassins Creed lol
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Avapithecus In reply to FlashOfAurora [2018-07-05 21:43:32 +0000 UTC]
Thank u so much :3
And don't worry, the feeling of jealousy is mutual XD
Air conditioning
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Halkras12 [2018-06-28 14:15:52 +0000 UTC]
They sayong its an assassins crred game
But we didnt see anything related to assassins-templars
But "THIS IS SPARTA!!!" is beautiful thing in game
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Halkras12 In reply to Avapithecus [2018-07-08 00:49:39 +0000 UTC]
Also reminded me this
youtu.be/0lYpD9rfPmc
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Avapithecus In reply to twinfryes [2018-06-26 03:30:21 +0000 UTC]
Play AC1 and AC2 back to back. You can feel the difference very very clearly XD
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twinfryes In reply to Avapithecus [2018-06-29 16:55:09 +0000 UTC]
Yeah, I'd say AC1 feels THE MOST like AC though, since it was the original lmao
AC2 also doesn't feel radically different, imo. It's different, yeah, but in a complementary way, rather than a totally divergent way. The fundamentals of gameplay are also mostly the same, unlike in Odyssey, where they've introduced a major mechanic (choice) that completely alters the dynamic of how the story is told to a greater extent than any other past change.
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Avapithecus In reply to twinfryes [2018-06-29 17:09:18 +0000 UTC]
I still have no problem with the choice thing lol. Like, it's such a minor change when you think about it XD Especially when Ubisoft already explained that there will be one canon path so all the rest is just for us to have fun with in their world. Which I mean I think is totally fair. Plus if the isu messages in Origins tie into how Layla activates these choices in the Animus, then it works all the more within the lore
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twinfryes In reply to Avapithecus [2018-06-30 04:59:23 +0000 UTC]
(sorry to write an essay lmao, I just had a lot of thoughts while I was writing this)
I have a major issue with the choices myself. Like, from a lore perspective, it makes very little sense - you shouldn't be able to change memories enough to change plot points, let alone the ending, and I hate that they're breaking the illusion - but you can still reconcile that, albeit clunkily, just by pushing on the edges of the lore a bit. More importantly to me, though, the choices will very much change how the story is told, and how the characters are developed. The protagonist can't have too much of a personality of their own, because, no matter what choice you make, it has to make sense with all the other choices. The only way to make a character whose personality is shaped by your choices is to have every choice change the options you get moving forward, with isn't something they seem to be doing. The flow of dialog also has to be different, since there has to be a pause every time you get to make a choice; that also limits how realistically the characters can interact with each other. It changes the whole dynamic, and how conscious you are of the experience. Personally, I can't get immersed in a story with dialog options, since they make the game-y-ness readily apparent during every cutscene, and make you think about what you're doing, rather than just experiencing things. That's not a problem on its own - I can suspend my disbelief with, like, Mass Effect or Dragon Age, and dialog option are great additions to many games - but it also differs greatly from something like Origins, which had fantastic performances and dialog flow that just isn't possible with choices. That's why I consider it a major change, because it completely changes how you interact with the game, and how you perceive it.
I also have an issue with how… Okay, I can't judge the game completely, since the whole thing isn't out yet, but I am very concerned about how they're going to handle Ancient Greek misogyny. I get the feeling they're going to ignore it, so that Alexios and Kassandra can have most of the same interactions. I find this very troublesome, since, if it's the case, it means that Kassandra's gender will be an entirely aesthetic decision, which makes for one of the laziest kinds of representation. Again, can't hold it against the game until I've played it and seen what they do, but if they have most characters treating the male and female mercenary the same, it's really gonna pull me out of it. It would also be a massive waste of an opportunity to contrast the extremely misogynistic Athenians with the surprisingly egalitarian (in terms of gender and nothing else, that is) Spartans - a great bit of historical flavor, like a more prominent version of how Origins contrasted Egyptian egalitarianism with Caesar's misogyny.
ANYWAY, I actually have more of an issue with the fact that there's a canon story than I otherwise would. Like, choices are weird, and of course there has to have been a real course of events, but declaring one path canon kind of cheapens everything to me. Like, "that romance you were really invested in? Sorry, never happened." "That deep conversation you had with Sokrates? Actually, that was just an Animus AI making everything up, you were talking to a computer." "You like Alexios? Haha, the dude never even existed." If you don't choose exactly the right options, you're just playing through a canonically fictional story on your way to find a macguffin which will presumably somehow end up in the same place no matter what you do. Anything that happens outside of the canon story is just the Animus making stuff up. I think they could have handled that much better in any of a few ways:
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Avapithecus In reply to twinfryes [2018-06-30 06:01:07 +0000 UTC]
Well technically there is one canon story out of all the choices that can be made in the game. Ubisoft confirmed that the tie-in novel is going to follow that canon path. And the choices system itself in regards to the Animus I believe is going to the into what the isu temple messages in Origins hinted to (Blobby and I discussed it in full on a podcast episode), where they say that the modern day itself is a simulation and therefore the Animus and the histiry within it is just code to be manipulated by Layla which effectively gives her time travel powers and, as the Origins temple speakers put it "makes her Animus special because it not only observes, but can also change". Basically what Nolan North said they had originally planned to do with Desmond before they changed it lol
And any chance I'm given to be a girl, I'm fine with as long as they aren't an Evie XD So Kassandra is a-okay in my book lol
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twinfryes In reply to Avapithecus [2018-07-02 18:07:05 +0000 UTC]
Yeah, like I said, the canon path is something I have an issue with. They should either commit to a single story, and make it as good as possible, or allow you to treat whatever choices you make as canon. Allowing you to make choices while having a canon path just cheapens the experience, in my opinion. I can suspend my disbelief for whatever explanation they give for the choices - I won't be happy about it, since I find videogames with dialog options to be inherently less immersive and less well performed, thus forcing me to perceive the game in a way I'm not looking for when I play AC, but I can still suspend my disbelief nonetheless. Making one set of choices canon, though, and telling you what those canon choices are in a novel... I see that as invalidating any story you might craft.
Honestly, I didn't read Nolan North's statement that way at all XD
Like, I saw so many people assuming that him saying "time traveling assassin" meant literal time travel, but I've seen fans and reviewers playfully refer to using the Animus itself as time travel dozens of times, so that's how I interpreted what he said. Cause, like, the rest of what he said implied that he was just going to get the ability to relive memories without an animus, i.e. control over the bleeding effect, if I'm remembering correctly.
*looks at my icon* ...You dissing my girl Evie? Motherfu- YOU WANNA TAKE THIS OUTSIDE?
No, but seriously, I don't have an issue with Kassandra - I also prefer female protagonists most of the time, since men are so over-represented - I have an issue with their failure to commit to her. Like, she may be the canon character in the universe, but in the actual game, they weren't willing to write an actual female character, just an agender entity who you can choose to give female pronouns and features, if you want, as a purely aesthetic choice. Giving players an option to play a female character who's shoved into the background while they dedicate all the promotional material and trailers to the non-canon male version, then declaring the female version canon, is such a cheap thing to do. I just want them to give us a real, legitimately canon female character, whose gender isn't an irrelevant trait while she lives in a historical period with rampant misogyny.
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Avapithecus In reply to twinfryes [2018-07-02 21:27:08 +0000 UTC]
Eh I guess that's fair :V I personally don't mind it but then again maybe that's because we're all so fatigued by Ubisoft's rubbish that them putting in any effort to explain lore feels applause worthy XD We've got a whole 2 hour long episode of the podcast coming up where we talk about how much we just want this franchise to be wrapped up before it dies with a sad wither
And hey, it's not my fault Evie was an emotionless robot who claims to represent the Creed while completely ignoring Altaïr's philosophies about love and emotion XD If she had an affinity for dresses and fashion I might've given her a pass but no. To me, Evie feels like way more of a shoehorn than Kassandra Like she feels like something they put in just for the sake of having a girl. Which I'm fine with, because hey I'm trans so I love the option to be a girl. But the problem is they don't give her any "female" characteristics. She hates dresses and she's a stern stick in the mud and maybe it's different for other people but for me, that is not what it means to be female
It kinda defeats the purpose of giving the player the option to pick what they identify as when you make the female abhor classically female things. Kassandra at least you get to choose her personality and make it the way you want it to be.
Like, normally I try to avoid drawing attention to traits like that because I feel like putting things like "I'm a girl!" or something similar into the spotlight isn't a good way to get the message across because it just highlights the idea that this character is different. That's why Ava and Ruby just are lesbians. It's just a normal part of life like hair color or clothing style to them and therefore to everyone else. It normalises the idea in the audience's head. That's just my take on it at least XD So when things aren't addressed, I just go along with it. And when it's put into the spotlight I normally don't care either until it's done poorly, which is what I see in most stories unfortunately
Damn this turned into an essay party XD
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twinfryes In reply to Avapithecus [2018-07-03 21:42:01 +0000 UTC]
Lmao, looking forward to that podcast.
MOTHERFU- DISRESPECTING MY GIRL like that, u looking for a damn fite. But no, seriously, I wouldn't call Evie shoehorned in at all, since she was actually an important foil to Jacob's bullshit. If you took Evie out of the game, the whole story would be completely unbalanced, even though her playable portion of the game is shorter. She's a vital character to the story, something I hoped would be partly true of both AC Odyssey protagonists when the game was first leaked ;_; When we heard that you could chose between two protagonists, my first thought was that they were going to be two characters in the same world, with different, parallel stories. Instead, they're just genderbends of each other, and Alexios is a fictional character in canon (despite being the one on all the merchandise, who they made a STATUE of…)
Hating dresses just makes sense for someone who's used to freedom of movement - I dunno if you've ever worn a corset or other article that restricted your ability to move, but, not fun if you aren't used to it, haha. She's used to practical clothes, so it just makes sense that having her mobility limited would be uncomfortable. I personally like female characters to have various personalities; I don't want them all to be traditionally feminine, or the inverse. Evie is a pretty classic older sibling archetype. I also wouldn't call her a stick-in-the-mud; she's cautious (overly so - that's what makes her contrast against the overly impulsive Jacob), but she also makes jokes, and has pretty clear emotions. Calling her an "emotionless robot" is about as apt as calling Connor one, if you ask me (and for the record, I don’t view Connor as such). Also, her having to get over her repression of romantic feelings is a plot point, not an issue with the character
For the record, I doubt Kassandra will get any options to assert her femininity either, since, as far as we know so far, every choice in the game is applicable to both characters, and they probably aren't going to let Alexios break gender norms lmao. Regardless of your choices, Kass is presumably going to be a character who would make more sense as a guy all the way through the game.
Aveline De Grandpre from AC Liberation is one of my favorite female characters in gaming, because he gender actually mattered in the world, and to her character. I love Evie as an individual character, but I think the consideration that went into Aveline's place in 18th century French Colonial society, both as a woman and a mixed race person, were excellent. I WISH we could see an equivalent out of Odyssey, but seriously doubt we will, since they can't properly acknowledge strict Greek (especially Athenian) gender roles, Kassandra's subversion of them, and how upset certain (many) Athenians would be about this subversion.
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Avapithecus In reply to twinfryes [2018-07-03 22:54:11 +0000 UTC]
This is a game series where a 200 foot backflop into a cart of hay doesn't turn you into a pile of mush on the ground and long flowing robes and leather armor don't make you constantly trip or die pf heat exhaustion XD I don't by the physical impairment argument when people tell me that XD Style over practicality, that's what I always say. Hence why all my OCs have some class to them. Even Apsarini, one of my few tomboys, still has a classically feminine outfits at the very least for the sake of blending with the crowd.
As for the emotions bit, it is kind of an issue with the character because she's portrayed as the one that follows the Creed to a tee and reads up on all the history and philosophy and yet her whole personality contradicts Altaïr's own teachings XD I'm not saying girl's can't have multiple personalities, but like the whole point of being able to choose your gender is to pick what you identify as usually, especially when you consider the fact that Syndicate was originally kinda gonna have a system like Odyssey where you could go the whole game just playing as one or the other for any mission. And when both your characters are portrayed with male qualities and openly oppose classically feminine things, that point becomes null and the folks like me who idenify as female kinda feel like we've been left out It's like if you're given a bag of sweets and they end up tasting sour XD Like sure I like sour candy but I like sweets more especially when you present them as something they aren't.
Idk maybe I'm just biased XD I like my characters to be defined more by who they are, not just what they are. And to me Evie just feels like someone only thinking about what she is and openly trying to make the audience reject that instead of accept and embrace it.
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twinfryes In reply to Avapithecus [2018-07-04 04:44:36 +0000 UTC]
Haha, fair point I suppose, though I find it easier to buy someone being lucky enough to avoid tripping over robes more reasonable than their heavy hoop skirts magically teleporting out of the way when they climb
I wouldn't say Evie's outfits lack femininity, though; they still bear a lot of elements from women's clothing of the time (plus some anachronistic elements, which is… unfortunate), they just also have pants instead of heavy skirts. As for possessing "male qualities" and "openly opposing classically feminine things"… well, I don't see Evie as having any particularly "male qualities", unless you get into some shady gender roles, and I'm not a big fan of thinking of ball gowns as "traditionally feminine things" over restrictive, bourgeoise outfits XD Evie's default outfits are closer in aesthetic to ballgowns than what the average woman would be wearing at the time, anyway. If Evie wanted to be blending with the typical crowd, she'd want LESS stylish outfits, not more stylish ones.
As for her personality, her primary character trait isn't really dedication to the Creed… It's dedication to her FATHER. She's disciplined, ordered, by the books, and acts how her father wanted - the fact is, her father was a broken person, and didn't know best. That's something she has to learn by the end of the game. She may have gone against a core part of Altair's teachings, but that's not inconsistent with her character, because, ultimately, she looked to her father as a role model over past Assassins; when his teachings contradicted Altair's, she went with his.
See, I see Evie as overwhelmingly defined by who she is, not by her gender. Like, her gender is almost irrelevant to the story; you could make her male and nothing would change other than the party scene at the end (and her feelings for Henry might exist under a slightly different light, lmao). I see that as a partial flaw; like, I get why they did it, but "what you are" has historically determined elements of who you are - i.e. if "what you are" is female, you would have historically experienced oppression based on that, and would be expected to play your part, acting in a certain way, wearing certain types of clothing… Huh, wearing certain types of clothing based on what you are and not who you are - somehow, that feels a bit relevant to this conversation… Regardless, though, I can suspend my belief a bit with Evie, since she was raised by Assassins, and thus may have avoided the stricter gender roles she would have been brought up with elsewhere in British society.
Anyway, that relates to part of why I love Aveline so much. The fact that she was brought up as a wealthy woman in the 18th century actually effects how she acts in certain circumstances. To bring that back around to style, Aveline is perfectly comfortable in poofy dresses, because, unlike with Evie, they were the norm for her growing up. She can't climb in her dresses or run at full speed, for obvious reasons, but she's also perfectly comfortable wearing them, and acting as an upper class lady. She wasn't raised an Assassin like Evie was, she was raised a noblewoman, so she's familiar with what that role entails. Meanwhile, when she wants to act as a typical Assassin, she switches to more practical clothes, which just makes sense.
(Incidentally, this also brings up a point as to why Elise de la Serre's hatred of dresses is way less reasonable in universe than Evie's; Evie was brought up by Assassins in a small town, probably wearing pants for most of her life, whereas Elise was brought up by Noble Templars in a big city, wearing fancy dresses from childhood. Elise should be used to them, and not "feel like a mummy wrapped up in this thing", whereas Evie has probably worn ball gowns as many times as Jacob has.)
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Avapithecus In reply to twinfryes [2018-07-04 05:00:27 +0000 UTC]
Evie literally tosses her ballgown to the curb and I was so disappointed XD I wanted to just run back and grab it and keep it in my inventory because Evie sticks out like a soar thumb in all her other outfits compared to the other women walking around London. They look like what a cosplayer thinks Victorian fashion looks like more than what Victorian fashion actually looks like.
And like I get the argument for addressing the issues of discrimination in the story, but I feel like it's too often dealt with in the wrong way Like, I have a whole story set during the reform movements of 1840s America. Priscilla's adventure literally starts out with the Lowell Mill Girls and Seneca Falls XD But she and Aveza still sport their gowns and have more bubbly personalities and softer tones. Because they're trying to fight for their right to be who they are as equals, not just to be assimilated into the culture that oppressed them. Priscilla wears her bloomers because she's proud to be a woman and doesn't shy away from the clothing, just like someone who's proud of their culture like Aveza wouldn't give up their traditions or styles when faced with the pressure of men like Andrew Jackson or John C. Calhoun. Because then they'd be forced to be something they're not, instead of fighting to be free to be who they are and still be equals. To them, the dress is empowering, not restrictive.
And again, I am admittedly biased as a trans girl XD But still
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twinfryes In reply to Avapithecus [2018-07-04 14:23:16 +0000 UTC]
Yeah, I wish AC was a bit better with their historically grounded clothing ;_; Syndicate is probably the worst offender when it comes to outfits that look too much like cosplay (Jacob's two main outfits, and one of Evie's secondary outfits that I don't recall the name of, are the only ones that aren't obviously based in skewed, steampunk perceptions of Victorian fashion). AC3 also had some big issues with its antagonists' fashion designs, but they weren't as glaring to me when I initially played it (even though they are just an bad). There's plenty of room for stylish outfits the ALSO fit the times, Ubisoft!
Yeah, I get that making discrimination a major element of the story is often a bad idea XD I like it being a background detail, in some cases, though. In a case like Victorian London, there was plenty of sexism, but I can buy Evie getting along fine without facing any, just because A. the world of gangs was a bit more egalitarian, and B. gender doesn't always come up. Evie didn't interact with that many NPCs I'd expect to be sexist, so, no real problem. With Ancient Greece, though, it's really unlikely that the average man would see a female mercenary and treat her with due respect, instead of laughing, taunting, etc. She wouldn't be taken seriously by most. I could suspend my disbelief if characters who ignored her gender were a minority, since obviously not everyone is going to voice sexist attitudes, even if they are surprised (and it would get annoying, tedious, and boring if every interaction you had involved people laughing at you), but if it's almost every character, that will just be a fantasy world like AC has never seen. I again point to AC Origins as a good example of some casual acknowledgement of historical sexism; Julius Caesar openly voices his disapproval of the idea of a woman being entrusted with an important job, which reflects Roman attitudes of the time, while sexism isn't present among the other characters. In Odyssey, I'd expect at least a few Julius Caesars, and a few more people who either casually bring up Kassandra's gender in a way that's only slightly demeaning, or who don't voice their sexism, but seem surprised and/or disappointed when they meet her, or hold low expectations until she proves herself.
I get "female" clothing being empowering to someone, but it should still be recognized as functionally different to "male" clothing. Again, I point to Liberation; Aveline is perfectly happy donning a dress, and the Lady persona has its own set of abilities that the other personas lack, but the dress still prevents her from doing certain things that she can easily do in pants and more flexible clothing. Whether or not the individual sees it as socially restrictive, it remains PHYSICALLY restrictive. Additionally, AC Odyssey doesn't seem to be giving you any more feminine clothing choices than Syndicate; quite the opposite, really. Of the outfits we've seen, all have been in a masculine style, and only the starting armor (and presumably the starting cloth outfit, which we've only seen on Alexios) has been different between the characters (and even then, it's still in a practical style for both). That's something I personally like, since obviously armor doesn't change to conform to your gender, but at the end of the day, it looks like there's going to be one outfit at most that reflects classical Greek femininity. On top of that, they have less of an excuse, because, while Greek dresses were a lot of fabric, they would still have been exponentially easier to freerun in than 18th or 19th century dresses.
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Avapithecus In reply to twinfryes [2018-07-04 15:32:38 +0000 UTC]
Evie spends a lot of her time trying to avoid the gang life though so like she spends more time in high class downtown London because she hated Jacob's gang idea from the very start XD So she'd more often be walking in crowds full of lords and ladies and those kind of folks. Heck, even the ballgown she wears at the end, despite appeasing my need for poof, is still basically the 1860s equivalent of someone walking into a ball with fishnets and ripped booty shorts. The red color and sleeveless/open-bossomed dress would be associated with the style of prostitutes back then XD
And again, fall breaking haybales XD To me that makes the physical restriction point a bit moot, especially if it serves a narrative to ignore the real life physics
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AgentKelley [2018-06-25 18:10:07 +0000 UTC]
Hey Mods, did you hear that Assassin's Creed is a video game? Far out right? Poor Alexios. He doesn't seem to be getting any love from anyone. By the way, there is no Ubi-Hard,... but there is a Ubi-Loud.
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Avapithecus In reply to AgentKelley [2018-06-25 18:15:42 +0000 UTC]
XD
Honestly as soon as they revealed that Kassandra exists Alexios got completely kicked out of every corner of my brain space XD Girl power for the win
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AceBxtch In reply to Avapithecus [2018-06-25 17:09:09 +0000 UTC]
I can't wait for the game to come out. It looks so good.
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