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BlastWaves β€” Autonomous Armor by-nc-nd

#ai #ranger #armor #armored #autonomous #bipedal #environment #forest #hardsuit #jungle #mech #mecha #rangers #robot #robotic #terrain
Published: 2018-06-16 14:19:37 +0000 UTC; Views: 16840; Favourites: 436; Downloads: 104
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Description "Two RH-84A Ranger unmanned combat walkers belonging to the 14th Cavalry Regiment (4th Squadron, 112th Autonomous Armor), advance towards enemy positions sited via satellite near the border of Kejzgrad, circa 2044."
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Used by military and law enforcement world-wide, the RH-84 Ranger is one of the most advanced and adaptive unmanned weapons system deployed as of 2044. Typically equipped with a 30mm autocannon and up to six ATGMs, as well as a pair of side mounted removable manipulator arms, the Ranger is ideal for urban warfare where infantry may require anti-armor or heavier fire-support weaponry. While capable of being controlled remotely by an operator, Rangers are typically fully AI controlled by four computers located in its central head compartment, which make decisions on the battlefield in mere hundredths of a second, far faster than any human operator could. Its lightweight bipedal legs are designed to maximize speed and stability for both carrying heavy amounts of weaponry and ammunition, and also running and walking on uneven terrain. In the event of its ammunition being fully depleted, Rangers are capable of acquiring and using standard infantry weapons found on the battlefield, as well as any large or blunt objects that it considers usable against enemy personnel by using its attachable manipulator arms, or a pair of smaller arms folded into a compartment at its front. If it loses track of enemy personnel in combat it is capable of tracking and tracing back enemy footsteps, and can even attempt to inquire with local civilians for any information. In the event of it losing its location or signal back to base, it is able use the position of stars in the night sky to determine its location and direction, as well as several other means that may be available to it. Despite its "guaranteed secure" AI and control system however, several earlier models have been seen in use by enemy militia and bandit groups in the middle-east, proving it less than secure to hacking and enemy takeover.
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Comments: 31

TheThaiScout [2020-07-24 08:40:16 +0000 UTC]

πŸ‘: 1 ⏩: 0

OcGuy1 [2019-06-25 02:35:50 +0000 UTC]

reminds me of the Star War's Chicken walker tbh. EpicΒ 

πŸ‘: 0 ⏩: 0

678091 [2018-11-16 19:16:13 +0000 UTC]

Watch out Gekko, you have competition
Gekko: Mooooo

πŸ‘: 0 ⏩: 1

BlastWaves In reply to 678091 [2018-11-17 00:59:54 +0000 UTC]

πŸ‘: 0 ⏩: 0

vasile20022003 [2018-08-18 13:07:37 +0000 UTC]

very hot

πŸ‘: 0 ⏩: 1

BlastWaves In reply to vasile20022003 [2018-08-18 21:50:53 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 0

runewuff [2018-06-24 05:49:40 +0000 UTC]

And the weird part is the body language says "children playing", reminding me of the childlike intelligent vehicles in Ghost In The Shell. I love how they're described as "unbeatable" in a dozen ways and then it turns out the enemy just hacks them.

πŸ‘: 0 ⏩: 1

BlastWaves In reply to runewuff [2018-06-24 18:51:12 +0000 UTC]

Yep, I took a bit of inspiration with the design of their manipulator arms from GITS too.

πŸ‘: 0 ⏩: 0

9000Kelvin [2018-06-22 03:59:18 +0000 UTC]

nice job with the fading background

πŸ‘: 0 ⏩: 1

BlastWaves In reply to 9000Kelvin [2018-06-22 18:07:29 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

MichaelJohnMorris [2018-06-19 15:30:22 +0000 UTC]

Great job on the walkers.

πŸ‘: 0 ⏩: 1

BlastWaves In reply to MichaelJohnMorris [2018-06-19 18:13:22 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 1

MichaelJohnMorris In reply to BlastWaves [2018-06-19 18:23:43 +0000 UTC]

You're welcome! ^^

πŸ‘: 0 ⏩: 0

PaladinPainter [2018-06-17 04:58:17 +0000 UTC]

Nice workΒ  Β 

πŸ‘: 0 ⏩: 1

BlastWaves In reply to PaladinPainter [2018-06-18 01:06:23 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

TheNebeskyMuz [2018-06-16 20:29:40 +0000 UTC]

Good artwork!

πŸ‘: 0 ⏩: 1

BlastWaves In reply to TheNebeskyMuz [2018-06-18 01:06:21 +0000 UTC]

Thank you kindly!

πŸ‘: 0 ⏩: 0

Snowy-Aegis [2018-06-16 20:13:05 +0000 UTC]

Love me some unmanned robotic AFVs

πŸ‘: 0 ⏩: 1

BlastWaves In reply to Snowy-Aegis [2018-06-18 01:06:09 +0000 UTC]

Same!

πŸ‘: 0 ⏩: 0

iamphentesilea [2018-06-16 19:10:03 +0000 UTC]

the front silhouettes look great, I love the atmosphere

πŸ‘: 0 ⏩: 1

BlastWaves In reply to iamphentesilea [2018-06-18 01:06:07 +0000 UTC]

Glad you like it!

πŸ‘: 0 ⏩: 0

CapscesDigitalInk [2018-06-16 18:38:49 +0000 UTC]

Excellent!

πŸ‘: 0 ⏩: 1

BlastWaves In reply to CapscesDigitalInk [2018-06-18 01:06:04 +0000 UTC]

Thank you!

πŸ‘: 0 ⏩: 0

vargthewanderer [2018-06-16 15:44:45 +0000 UTC]

Interesting design. I like the overall shape, and the mounted turret is awesome, but your CG seems to be aft of where it needs to be for forward movement. I thought they were running to the left anime style for a split second, then noticed the turret. Oh, and beautiful background.

πŸ‘: 0 ⏩: 2

KTripleH In reply to vargthewanderer [2021-04-10 05:37:42 +0000 UTC]

πŸ‘: 0 ⏩: 0

BlastWaves In reply to vargthewanderer [2018-06-18 01:14:39 +0000 UTC]

Thank you very much! Could you elaborate on what you mean by CG?

πŸ‘: 0 ⏩: 1

vargthewanderer In reply to BlastWaves [2018-06-18 01:44:13 +0000 UTC]

Center of Gravity. In other words, if you lumped all the weight into one point where that point would be.

πŸ‘: 0 ⏩: 1

BlastWaves In reply to vargthewanderer [2018-06-18 01:46:41 +0000 UTC]

Ah, I see what you mean now. It does look a little bit rear-heavy.

πŸ‘: 0 ⏩: 0

1stTraPanDiv [2018-06-16 15:08:13 +0000 UTC]

Dope mechs!

πŸ‘: 0 ⏩: 1

BlastWaves In reply to 1stTraPanDiv [2018-06-18 01:06:01 +0000 UTC]

Thanks!

πŸ‘: 0 ⏩: 1

1stTraPanDiv In reply to BlastWaves [2018-06-18 01:28:32 +0000 UTC]

No problem bro!

πŸ‘: 0 ⏩: 0