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Boarguts — SC2: Zerg Greater Spire

Published: 2011-02-13 06:10:32 +0000 UTC; Views: 9360; Favourites: 46; Downloads: 330
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Description Starcraft 2: Zerg Greater Spire
Modeled by Phill Gonzales, final texture pass by Ted park!
Animated by Jay Hathaway

The Greater Spire went through several revisions during its trip through Starcraft 2 development hell. The initial designs were updates of the Starcraft 1 artwork which didn't seem to work. The shapes of the SC1 Greater Spire design didn't look good in 3d, it was too bulky and the numerous pieces were too busy. Conveying the hight we wanted was also a problem, since we have height limitations on tall buildings. When the development team started using Zbrush to create unit portraits some Zerg buildings were also redesinged to take advantage of the more organic sculpting process. The Infestor Pit, Roach Warren, and the Greater Spire were all done initially in Zbrush.

The revision of the Greater Spire made progress towards the final in-game design but the building still looked out of place compared to the rest of the Zerg structures. The final unification pass finally solved many of these problems. The lower portion of the Spire was reused and slightly modified with additinal armor. The top portion was replaced with the new Greater Spire design and retextured, finally completing the long process of updating the Starcraft 1 design.

© 2010 Blizzard Entertainment, Inc. All rights reserved.
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Comments: 10

lowleveledclutter [2017-12-27 12:32:19 +0000 UTC]

it looks like the building is wearing a crown

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BluDrgn426 [2011-11-01 12:03:15 +0000 UTC]

I agree these development stories are fascinating and very valuable to the rest of the art community. I'm really enjoying reading these insights from my favorite game dev company.

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Boarguts In reply to BluDrgn426 [2011-11-01 17:00:34 +0000 UTC]

I'm glad you're enjoying them! I have to write that stuff down before I forget what I was doing 3+ years ago when the thing was made!

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ArtDoge [2011-06-14 14:43:27 +0000 UTC]

cool man! I remembered during the beta, the morph animation from spire to GS was just a tumor, and only at the end of the beta did bliz implement the animated tentacles that grabbed the spire into a cocoon, really interesting to read your development notes on these things!

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Boarguts In reply to ArtDoge [2011-06-14 16:57:55 +0000 UTC]

Glad you like the dev backstories! We also had a sweet morph animation for the Lurker Den which is lost to us (for now).

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ArtDoge In reply to Boarguts [2011-06-14 17:39:19 +0000 UTC]

fingers crossed for HotS

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EddieMunoz [2011-02-13 07:45:33 +0000 UTC]

One of my favorite buildings! Can't wait to see what you guys have in store for the next game.

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Boarguts In reply to EddieMunoz [2011-02-13 10:07:37 +0000 UTC]

In the next game Kerrigan goes shopping. Girls love to shop. Truth.

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EddieMunoz In reply to Boarguts [2011-02-15 21:03:28 +0000 UTC]

hehe, can we expect her to buy some nukes?

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LordDarkstarr In reply to EddieMunoz [2016-03-03 07:34:36 +0000 UTC]

Of course! Can't go anywhere without the proper accessories, now can she?  

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