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Published: 2011-05-02 17:44:21 +0000 UTC; Views: 1538; Favourites: 10; Downloads: 4
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Description
Still not complete, but I'm more pleased with this outcome! Also, just as before, all names are still subjected to changes.A - Starter Village (Situated in a valley surrounded by forests and the largest mountain ranges within the region. It has a river from the lake up north run through it on the east side.)
1 - Route One (The route is a simple one. It leads from the forest-ridden valley in the east to rough mountainous trails in the west. Its consists primarily of a forest train.)
18 - Route Eighteen (*Le Grande Waterfall* The largest span of waterfall in the region.)
B - FC Academy (Situated on the southwest end of the largest lake in the region. Its is surrounded on all sides by forests and mountains, all except for Route 1 in the south. Has a lab for beginning pokémon trainers to receive first pokémon. A pokédex is issued to new trainers to aid them on their journey, and to assist the academy with research.)
2 - Route Two (The route is rough and rocky mountain pass spanning the edge of the mountains leading north to the Sky Bridge. *Sky Bridge* The largest bridge within the region that extends across the ocean channel to reach the islands in the north. The bridge spans two cliffs from the mountains in the south and the islands in the north. It allows the passage of both pedestrian and bicyclist, alike, as there are two entrances and two exits, each. Pedestrian entrance is on the far right, bicyclist entrance is on the inner right, as for exits, the counter is true - you cannot enter through "exit" - the same is on both sides.)
13 - Route Thirteen (The route switches from a rocky terrain to that of snow. This route leads to the only location within the entire region where it snows - attributed to the fact that this leads to the tallest mountain range within the region. By taking a zip line to the top, you can easily avoid the hassle of trekking up the mountain, but for more adventurous trainers, there are the Frozen Caves where undiscovered mysteries wait. *Frozen Caves* If you choose not to take the zip lines, and you forget your mountain climbing gear, then the only way to make it to the peak is by making it through the Frozen Caves. The caves literally look like they have been frozen in time.)
14 - Underground Route Fourteen (The route that leads directly to the the Pokémon League where the Elite Four await all challengers. What's special about the route is that it used to be an express rail that went under the ocean to reach the League, but after an accident that happened many years ago, the station has since shut down, and now it is merely a hub for only the bravest trainers to take it on. *Old Metro Express - Victory Road* What was once a marvel of technology is now a test for capability and dedication. The Pokémon League now judges trainers by those who've succeeded these tunnels in being worthy of facing them. Also, some of the most powerful and rare pokémon can be found here. The tunnels are very dark as electricity was lost a long time ago, and no sunlight shines so far underground and underwater; it'd be best to bring a flashlight along.)
C - Frontier Town (Gym Leader 2 - Loli - Normal | Out-of-Battle Use of HM05:FLASH)
3 - Sea Route Three
15 - Underground Route Fifteen (The tunnel is very dark inside. You need a move that will let you have a little more light - assuming that there is such a move.)
16 - Route Sixteen
D - Rebirth Village (No Gym) (This is quite the oxymoron of a village where both the beginning of the life cycle and the its end are held in deep respect. Inside is where the region's pokémon cemetery and daycare center are honored together in bringing about a true meaning of existence.)
4 - Route Four
E - Unnamed Village (Gym Leader 3 - Pika - Flying | Out-of-Battle Use of HM01:CUT)
5 - Sea Route Five
F - FC City (Gym Leader 4 - Rawr - Ghost | Out-of-Battle Use of HM02:FLY) (This is the largest and most populated city in the region. Holds a lot of crime, and not the safest place for young trainers. It has a casino, and thereupon, suspicions of evil conspiracy brew within.)
6 - Route Six
9 - Route Nine (It's only downhill from here. Come and enjoy traveling down the longest bicycle route going at "mach" speed. Warning: If you do not possess a bicycle, you are not permitted to ride down the route.)
G - Powerplant City (Gym Leader 5 - Yana - Electric | Out-of-Battle Use of HM03:SURF) (Just north of the city has the regions only power plant, which provides enough energy to run the many metro systems all throughout the region.)
7 - Sea Route Seven
H - Oceanside Island (Gym Leader 7 - Glal - Water | Out-of-Battle Use of HM04:STRENGTH) ((The small island to the southwest that catches a lot of waves with the region's rough sea conditions.)
8 - Sea Route Eight
I - Unnamed Village (No Gym)
10 - Route Ten
11 - Route Eleven
J - Unnamed City (Gym Leader 6 - Rai - Fire | Out-of-Battle Use of HM06:ROCK SMASH) (The city has a Safari Zone-like area. The area is prone to catch grass fires with its long stretches of flat land with tall, dry grass.)
K - Abandoned Village (Gym Leader 8 - Noct - Dark | Out-of-Battle Use of HM07:WATERFALL) (As the name says, the place has been abandoned. All but the gym leader remains.)
12 - Route Twelve
17 - Sea Route Seventeen
L - Snowy Pointe City (Gym Leader 1 - Luminara - Ice) (This snowy village is located at the highest peak in the eastern mountains.)
M - Pokémon League
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Tools Used
☆ MS Paint - all done through our lovable image editing program! Pixel by pixel is really the only way.
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The FC Region is © to the great people at Pokemon Special FC!! on MangaFox.com.
The original map design is © to myself, but was greatly inspired by TokyoStyle2010's interpretation of the FC Region.
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Comments: 11
solo-the-hedgehog [2012-05-03 15:49:24 +0000 UTC]
nice reigion i love how it looks exacly like a real map frm pokemon emerald
👍: 0 ⏩: 1
CalculusNova In reply to solo-the-hedgehog [2012-05-05 07:53:21 +0000 UTC]
Why, thank you. I did work quite a while on this piece. I merely used a lot of peoples suggestions... then I started doing pixel by pixel... then minor adjustments to make sure everything fit appropriately.
👍: 0 ⏩: 1
solo-the-hedgehog In reply to CalculusNova [2012-05-05 08:56:41 +0000 UTC]
bet that took ages!
👍: 0 ⏩: 1
CalculusNova In reply to solo-the-hedgehog [2012-05-08 08:48:52 +0000 UTC]
Well, I wouldn't say AGES, but some time. The greatest length of time came from deciding what place should go where, after that, the pixel layout was easy in comparison.
👍: 0 ⏩: 1
solo-the-hedgehog In reply to CalculusNova [2012-05-08 16:55:12 +0000 UTC]
huh well i guess pixelating one of my pix can be on the list again then
👍: 0 ⏩: 0
pika-pika-red [2011-05-05 14:05:29 +0000 UTC]
uuuuuu calc I likey XD however I might have to spilt some routes into two, cause for some I "might" need to change tile sets, like lets say for example... route 11, route 12 and ESPICALLY route 2, with the brige? I might just make an area specificly for the bridge. lol
but I still love it XD
👍: 0 ⏩: 1
CalculusNova In reply to pika-pika-red [2011-05-05 16:04:32 +0000 UTC]
@Pika: Yeah, I kind of figured that some of the routes had to be split up, that's fine if they are. Well, I knew 2 had to, but... XD Actually, I was thinking having an area exclusive for the bridge, too, but I guess we'll see what comes at the end.
👍: 0 ⏩: 1
pika-pika-red In reply to CalculusNova [2011-05-05 17:28:17 +0000 UTC]
@calc yep lol xD
btw a random question, what should the border be for the first town?
you know how pallet town is surrounded by trees right? and thats all you can see? Do you think it should stay the same? or should it be rocks or something? XD I'll ask the fc the same thing...
👍: 0 ⏩: 1
CalculusNova In reply to pika-pika-red [2011-05-05 22:56:11 +0000 UTC]
Honestly, I say tree borders are just fine. Over-complicating it can make it look cluttered.
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Aeveternal [2011-05-03 10:33:40 +0000 UTC]
Nova, this is so EPIC. You're awesome, you know that?
👍: 0 ⏩: 1
CalculusNova In reply to Aeveternal [2011-05-03 20:14:24 +0000 UTC]
Oh, I'm not epic. "Epic" would be consistent with the amount work they . I only create "good" things on an "as is" basis.
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