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Published: 2014-03-24 12:43:39 +0000 UTC; Views: 5688; Favourites: 42; Downloads: 109
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Description
Ok I've had a lot of people ask me how I add such cool shadows into XNALara, and if I did it in a different program afterwards. Well, no I didn't do it afterwards, I did it before...Basically, there's a very easy way to render lightmaps in XNALara, thanks to XNAaraL who showed everyone how to do it in the first place. I've tweaked the settings a bit and invented a way to make your images look very realistic in XNALara and not have to faff around learning really complicated shit about lights and cameras and renders and reflections etc etc etc. You pose your model in XNALara, export it as .obj, import it into Blender, render lightmaps around the model in its posed state and import it back into XNALara again. The result is much more realistic, shaded images that look great when captured or even added to scenery. Read above for info
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Edit: OOPS sorry a couple of mistakes there!
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Comments: 3
iTz-Starring-Role [2015-03-04 18:55:00 +0000 UTC]
I don't if I will use this a main method but its so cool I would like to try this!
👍: 0 ⏩: 0
Utopian-MK [2014-03-25 13:40:24 +0000 UTC]
Seems a good alternative! Definitely gonna try this! Because I forgot how to render in Blender... Thanks for sharing!
👍: 0 ⏩: 1