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Published: 2009-01-25 01:55:50 +0000 UTC; Views: 17355; Favourites: 97; Downloads: 2235
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Description
I had a funny situation in the skirmish in which I did this. At some point in the middle of the game (it was a free-for-all with brutal AIs), I lost my Soviet Construction Yard to a Tanya that had been airlifted into my base (I don't really put up air defences unless someone will end up building Kirovs). almost as a bit of revenge, I took the offending player's MCV and built an allied addition to my base until I captured another Soviet MCV. I then did a What-the-Hell case of capturing the oil derricks in the center of the map (Bering Straits) and built a nice compact assembly of at least 10 war factories, 2 Grand Cannons, and countless SAM sites and pillboxes for added measure.I then took an hour ferrying apocalypse tanks from this outlet to the outer islands before launching the final assault. The entire skirmish took a little over three hours.
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Comments: 169
khajiitmoonsugar In reply to ??? [2009-02-24 00:06:02 +0000 UTC]
Oooh I see, sweet 8D can't wait to see it! Actually just thinking maybe RA1 or TD might even be a better choice for a D-Day scene xD
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ChapterAquila92 In reply to khajiitmoonsugar [2009-02-24 01:07:19 +0000 UTC]
Heh, I could also do the traditional "Storm the Beaches of Normandy" type scenario with amphibious transports. At least the troops would last longer than by helicopter.
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khajiitmoonsugar In reply to ChapterAquila92 [2009-02-24 01:13:04 +0000 UTC]
That would be a good idea xD I reckon if you could get it set up properly it would make an awesome screenshot 8D
Buutt oooh the micromanagement of it all D:
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ChapterAquila92 In reply to khajiitmoonsugar [2009-02-24 01:50:46 +0000 UTC]
Thank God the designers of the game allowed for the player to use waypoints!
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khajiitmoonsugar In reply to ChapterAquila92 [2009-02-24 02:07:33 +0000 UTC]
True true xD Hmm it might even be worthwhile to choreograph the whole thing using a map editor, if you were so inclined. FinalAlert 2 (or something, LOOONG time since I last used it) should let you do that fairly easily.
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ChapterAquila92 In reply to khajiitmoonsugar [2009-02-24 03:10:20 +0000 UTC]
Thanks for the tip! I'll try that.
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khajiitmoonsugar In reply to ChapterAquila92 [2009-02-24 03:11:30 +0000 UTC]
No probs, map editors like that are great for motivators or machinima.. I remember my fave used to be the operation flashpoint one 8D
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Tallboy-Dave In reply to ??? [2009-02-02 20:16:01 +0000 UTC]
"I Bring the Apocalypse" indeed....
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ChapterAquila92 In reply to Tallboy-Dave [2009-02-02 22:14:25 +0000 UTC]
Definitely something that Rommel would have been proud of if he commanded this division.
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ChapterAquila92 In reply to z3roibot [2009-01-30 04:28:17 +0000 UTC]
"Quantity is a quality of its own" ~Comrade Stalin
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ChapterAquila92 In reply to Juskan [2009-01-25 17:07:33 +0000 UTC]
Oh yeah baby! That is what it's all about!
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ChapterAquila92 In reply to Juskan [2009-01-26 12:05:15 +0000 UTC]
Well, the three-hour game had to had to end in a bang, and this was the closest thing I could muster. Still did pretty well, don't you think?
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ChapterAquila92 In reply to Juskan [2009-01-28 01:53:11 +0000 UTC]
Yeah, I was kind of watching Mythbusters at the time - turning Jamie's moped into a no-ped with 150m of det-cord wrapped around the thing to emphasize the end. Then they lit 1,000lbs of Thermite packed into a car.
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ChapterAquila92 In reply to Juskan [2009-01-28 20:49:46 +0000 UTC]
Then they replayed a clip involving them blowing the crap out of a cement truck in a quarry because they couldn't find anything to do with it... right at the very end before the credits!
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ChapterAquila92 In reply to Juskan [2009-01-29 12:10:51 +0000 UTC]
Definitely the best thing about perfection!
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