HOME | DD

chromosphere — Liquid Metal Effect Tutorial

Published: 2006-04-15 05:11:25 +0000 UTC; Views: 17966; Favourites: 23; Downloads: 1060
Redirect to original
Description A tutorial describing how I made the 'liquid metal' effect in Liquid Metal Factory Incident .
Related content
Comments: 30

BordomBeThyName [2006-07-27 05:19:24 +0000 UTC]

omg, that material is AWESOME

thank you so much!

👍: 0 ⏩: 1

chromosphere In reply to BordomBeThyName [2006-07-30 03:06:10 +0000 UTC]

no prob, i hope you find it useful

👍: 0 ⏩: 1

BordomBeThyName In reply to chromosphere [2006-07-30 04:02:56 +0000 UTC]

oh, I did.

I already used it on my first 2 abstracts.

👍: 0 ⏩: 1

chromosphere In reply to BordomBeThyName [2006-07-31 06:28:17 +0000 UTC]

very cool- which ones did you use it on?

👍: 0 ⏩: 1

BordomBeThyName In reply to chromosphere [2006-07-31 06:39:55 +0000 UTC]

Exile (in my gallery) and a new unnamed one that I'll finish when I have the motivation.

👍: 0 ⏩: 0

kapsico [2006-07-07 23:37:44 +0000 UTC]

very very good...thank u for all the tuts u gave us they are very good...and u work very well too...nice works u have

👍: 0 ⏩: 1

chromosphere In reply to kapsico [2006-07-10 03:08:29 +0000 UTC]

thanks, i'm glad you find them useful! keep an eye out as well as i do these tutorials fairly regularly, and i have a little more free time to start work on new ones.

👍: 0 ⏩: 0

kapsico [2006-07-07 23:37:43 +0000 UTC]

very very good...thank u for all the tuts u gave us they are very good...and u work very well too...nice works u have

👍: 0 ⏩: 1

chromosphere In reply to kapsico [2006-07-10 07:01:36 +0000 UTC]

not a prob

👍: 0 ⏩: 0

RaptorEsp [2006-06-19 15:19:14 +0000 UTC]

Excellent, more or less as my mercury liquid

👍: 0 ⏩: 1

chromosphere In reply to RaptorEsp [2006-06-29 16:47:11 +0000 UTC]

thanks man, i'm glad you like it.

👍: 0 ⏩: 0

Steven-Becker [2006-04-15 22:18:09 +0000 UTC]

thanks for the tut! i did'nt know you could put splines in metaball!...i've been trying to get the melt effect while waiting for your tut..no luck... gonna try it tonight and maybe apply it to a scene i was working on..

👍: 0 ⏩: 1

chromosphere In reply to Steven-Becker [2006-04-17 00:21:45 +0000 UTC]

not a prob. if you put it in a scene let me know, i'll definitely keep an eye out for it! thanks for using it

👍: 0 ⏩: 0

GarytheDragon [2006-04-15 21:53:43 +0000 UTC]

I COMMAND YOU TO MAKE SOME CRAZY BRYCE TUTORIAL OF DOOM!!!

👍: 0 ⏩: 1

chromosphere In reply to GarytheDragon [2006-04-16 03:57:06 +0000 UTC]

i haven't been using bryce enough lately (in the last year or so actually) so i'd be seriously rusty in writing any kind of decent tutorial for bryce. =\

👍: 0 ⏩: 1

GarytheDragon In reply to chromosphere [2006-04-16 20:33:05 +0000 UTC]

Heheh, that makes enough sense. At least I've got the basics of Bryce down though. Lol.

👍: 0 ⏩: 1

chromosphere In reply to GarytheDragon [2006-04-17 17:18:24 +0000 UTC]

hehe.. once you get into it it's really neat. i have never even got into the tree lab myself, but i've used the mountain creation tool a bit and most of the materials lab stuff as well as the basics and some intermediate.. most of my old bryce renders usually consisted of abstract until i got a handle on how to create real objects. i used to do it with seams and everything.. not very well. but after some time and practice you just get better!

👍: 0 ⏩: 1

GarytheDragon In reply to chromosphere [2006-04-17 22:34:06 +0000 UTC]

I still need to find out where the more advanced tools are first though. I'm still anchored to the basics.
Oh well. With time...

👍: 0 ⏩: 0

NosferatuGFX [2006-04-15 18:25:00 +0000 UTC]

owwww duude thankk youuu it works so much thanks

👍: 0 ⏩: 1

chromosphere In reply to NosferatuGFX [2006-04-15 20:08:51 +0000 UTC]

excellent

👍: 0 ⏩: 0

Mr-Magic [2006-04-15 14:34:36 +0000 UTC]

you just made it up?

👍: 0 ⏩: 1

chromosphere In reply to Mr-Magic [2006-04-15 14:46:59 +0000 UTC]

it's a technique i self-learned while making the scene, yep.

👍: 0 ⏩: 1

Mr-Magic In reply to chromosphere [2006-04-15 14:49:24 +0000 UTC]

:\ nice

👍: 0 ⏩: 0

MehranMo [2006-04-15 11:17:42 +0000 UTC]

hmm.. neat i've been waiting for a tutorial on something like that for a long time.

do you happen to know what the equivalent of Metaball is in 3ds max?

👍: 0 ⏩: 1

chromosphere In reply to MehranMo [2006-04-15 14:46:14 +0000 UTC]

thanks. while i don't really know much about the workings of 3ds max.. ~Cevius in the previous post might be able to help out there. he also mentioned that because the apps are similar, the difference in creation between programs is pretty minimal.. so it's probably called something similar to what it is in C4D.

👍: 0 ⏩: 1

MehranMo In reply to chromosphere [2006-04-15 18:37:55 +0000 UTC]

thanks

👍: 0 ⏩: 0

Cevius [2006-04-15 07:33:34 +0000 UTC]

Thats very clever! and what else is good is that this tutorial aplies to so many different systems. In systems like 3dsMax you would be able to get the faces near the stream and the puddle and use some little poly meshing and a meshSmoothing tool to clean it up and make it nice. that would be better if the camera moves cause it would be hard to make sure the photoshoping lined up.

👍: 0 ⏩: 1

chromosphere In reply to Cevius [2006-04-15 14:46:17 +0000 UTC]

ahh very nice, and thanks! ~DonBertone just asked me in the next post here what the equivalent of the metaball is in 3ds Max.. though i don't know, i told him to see your post here.

👍: 0 ⏩: 0

clima-X [2006-04-15 06:24:30 +0000 UTC]

Omg ty! i just got cinema 4d yesterday this will be something to do

Great tut

👍: 0 ⏩: 1

chromosphere In reply to clima-X [2006-04-15 14:41:39 +0000 UTC]

thanks! i hope it helps out

👍: 0 ⏩: 0