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Coasterfreak β€” CCC Showcase - Mystic (Video)

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Published: 2015-10-01 23:41:29 +0000 UTC; Views: 663; Favourites: 3; Downloads: 2
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Description Welcome to the Coasterfreak's Custom Coasters Showcase. Today we enter into a new coaster that will take your mind in a new direction. Today we release Mystic, A Euro Fighter style coaster with new elements and mix of standard lifts and launch systems. Enjoy the ride on Mystic.

Update: I will upload a HD version off of No Limits 2.
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Comments: 21

TheOneVeyronian [2016-02-01 19:52:17 +0000 UTC]

Very nice, I appreciate all the thought and work that goes into rendering and creating the rollercoaster. I especially like how you put both lift chains and launch systems into the same ride, it's almost like the besst of both worlds. The water renders are a little flat and look odd where rollercoaster supports are placed on top of the water, but otherwise, this is very nicely made. I look forward to seeing some new coasters!

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Coasterfreak In reply to TheOneVeyronian [2016-02-01 21:24:26 +0000 UTC]

I am working into making a new HD version of this ride, with that the water won't be so flat and so the video quality will be much better.

Stay tuned and thanks for riding!

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PikachuxAsh [2016-01-15 00:32:15 +0000 UTC]

Reminds me a little bit of Maverick at Cedar Point!

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Coasterfreak In reply to PikachuxAsh [2016-01-15 15:49:07 +0000 UTC]

how so?

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PikachuxAsh In reply to Coasterfreak [2016-01-15 20:24:05 +0000 UTC]

The inversions

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Coasterfreak In reply to PikachuxAsh [2016-01-15 21:35:03 +0000 UTC]

ok interesting.

I will be uploading a No Limits 2 version of this ride soon, the more I look at this video quality, the quality of the video needs to be improved. also make it better in some way

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PictureOnProgress [2016-01-05 22:50:36 +0000 UTC]

Those water renders seem a bit odd
But that aside, this one seems fun too
Damn, this coaster even got boost

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Coasterfreak In reply to PictureOnProgress [2016-01-05 23:14:06 +0000 UTC]

the simulator I was running it in is an older program than of the simulator that Nightmare or Slip into madness v2 was in.

Thank you for riding!

It is amazing what a coaster can do in a small small spaces.

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PictureOnProgress In reply to Coasterfreak [2016-01-06 00:12:40 +0000 UTC]

Oh, me sees.
It's a minor issue, anyway.

Oh yes, physics sure are impressive

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BritneyPringle [2015-11-25 18:41:44 +0000 UTC]

Nice work with this one.

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Coasterfreak In reply to BritneyPringle [2015-11-25 21:19:54 +0000 UTC]

Thanks.

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AbbySoto [2015-11-06 18:50:57 +0000 UTC]

AWESOME!

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Coasterfreak In reply to AbbySoto [2015-11-06 18:56:43 +0000 UTC]

Thank you for the comment

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ChaseKBergeron [2015-10-26 22:51:45 +0000 UTC]

Very creative and a quite soothing experience near here. You are most talented within this motion reality realm thus, keep up the amazing work! Β 

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Coasterfreak In reply to ChaseKBergeron [2015-10-26 23:28:33 +0000 UTC]

Thank you for your comment

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AmmoBot-HB [2015-10-20 11:14:48 +0000 UTC]

I usually am pretty good at being able to adapt to different types of works and give a decent critique on them even if it's something I don't actually engage in personally. However, I am honestly not sure how to critique this properly. I have a lot of questions which could help me give a better critique but as it is right now I just have not come across anything quite like this before.

The reason I'm so unsure is because when I critique I can critique on either it's artistic value or it's technical skill or even both. However, something like this doesn't really seem like a form of art and I apologize if that is offensive but I think, without proper context, that this would be better suited to a different site altogether. Such as a site dedicatedΒ  to roller coaster making and the like. But I'll still try my best to understand and help you out yo cause that's my job after all haha so let me ask a few questions.

I understand the coaster was created in an engine via nolimitscoaster.com but what all really went into this? What is the artistic value that you get out of this, and by that I mean how does this let you express creativity or design?
I seen in your gallery you created some models and textures on your own but does this coaster include anything you created by hand? Is it possible to show me the overall design instead of the ride in first person perspective?

I could critique it on its design properties and how it looks/functions. But even that might be better suited to a forum that is more in tune to this type of thing. Let me know what you're looking to get out of this critique and I'll do my best yo!

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Coasterfreak In reply to AmmoBot-HB [2015-10-20 15:00:56 +0000 UTC]

If I show the editor side of building, it would be make less sense, but you can check out the layout model of it. More or less my critique I'm looking for is how you, the rider liked the coaster by riding it and seeing it from another perspective. How does the colors of the track/train work well for the setting, or what could I do to improve the design for the next time I design a ride. I use the track template but I do place the track down in my own way using the editor and I use photoshop to place the graphic on the track train type.Β 

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AmmoBot-HB In reply to Coasterfreak [2015-11-03 02:57:31 +0000 UTC]

I apologize for the late response on this one. Things got too crazy on my end so I have been pretty inactive. However, I'm sorry to say I think this is the first time I won't be able to critique a piece properly. I think you did well with putting the graphics and the creation of the coaster seems like it is well thought out and constructed. Though critiquing it as a rider doesn't really seem like something I can express to you in a meaningful way that would offer you insight and help in order to improve it.

Again I apologize for the lateness of my response but also especially for not being able to give you proper advice in this situation. I really think this type of work would be better suited to a different site.

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British-Prophetess [2015-10-16 23:19:56 +0000 UTC]

Sweet ride

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Coasterfreak In reply to British-Prophetess [2015-10-20 15:01:57 +0000 UTC]

Indeed. Thank you for the comment.

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Coasterfreak [2015-10-07 17:20:55 +0000 UTC]

This is where the reverse roll element is located

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