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Published: 2012-01-28 16:06:23 +0000 UTC; Views: 31772; Favourites: 777; Downloads: 0
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Description
Early on in the projects, we have to work out the look and feel of both the new characters and the game itself. In this case, after the team was happy with the character's concept, the question was 'would it work in 3D'. So I also built this model to see if we could pull of some of the new shape logic we were experimenting with.Related content
Comments: 51
JoniGodoy [2012-08-24 18:04:27 +0000 UTC]
Wonderful, But I prefer in hand-Drawn. It look much better, dynamic and with a lot of expression
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zerebruin [2012-04-15 09:01:36 +0000 UTC]
Looks great. Looking forward to see animations of this character!
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Sorain26 [2012-04-13 06:22:26 +0000 UTC]
This character was so delightful and funny . Always fun to see a character in 3D form.
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Monsterhandholder [2012-01-31 12:21:56 +0000 UTC]
What program did you use for the 3D model? Is that hand drawn or the use of an actual 3D program?
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LoomingColumn [2012-01-31 03:06:00 +0000 UTC]
hoho dude thats awesome! and a 3d model too? nice.
good work!
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Xannador [2012-01-30 16:26:20 +0000 UTC]
woah,you're such an amazing artist ,the best one i've ever seen
I wish I was was only half as good as you,that would be so awesome
do you work with insomniac?!
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plaidklaus [2012-01-29 19:48:41 +0000 UTC]
I constantly struggle with the amazing graphic styles that can be accomplished in 2D that don't always translate exactly the way you'd like them to in 3D. Nice rendition! Keep cranking out the awesomeness!
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supremeoverload [2012-01-29 14:52:03 +0000 UTC]
when i first saw this i was thinking of that boss mr perkins -note to non-gamers mr perkins is a tank minion
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Zomen [2012-01-29 08:01:23 +0000 UTC]
Looks like it is straight out of Ratchet And Clank...
Looks good...
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PIDKID [2012-01-29 00:07:13 +0000 UTC]
my god this is amazing this is the sort of thing I'm learning at college now and your doing it so beautifully gosh I wish I was as perfect and a good as you
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Jessica-Rossier [2012-01-28 23:28:13 +0000 UTC]
Les expressions de tes personnages sont vraiment excellentes !!!
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JakeofWar [2012-01-28 23:18:50 +0000 UTC]
The Lombax Whisperer, great guy but screwy in the brain.
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Rahkshi-Miraka [2012-01-28 20:55:24 +0000 UTC]
The team's creative process is astounding. Yet I often find myself wondering questions along the lines of "how the HECK do they get those suits on" whenever I see stuff like this. Curse my detail-oriented mind. >w<
Anyways, I see you've mentioned in the comics that you don't use rigs when making things. Due to my not being a 3D designer and therefore unfamiliar with the lingo or the usage, I'm curious:
How fast could you create a design like this WITH rig as opposed to WITHOUT rig, if you were adept at it? What would rigging do that your process couldn't, besides save time?
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CreatureBox In reply to Rahkshi-Miraka [2012-01-28 21:20:42 +0000 UTC]
Rigging is the process in which you add a cg skeleton and controls the the 3d mesh to allow posing and animation as well as game engine manipulation. Its a very specialized craft and requires a very high level of precision and understanding of both code, and anatomical breakdowns. Rigs can be very simple (1 joint perhaps) all the way to a rig that is so smart or subtle that it could be used for a cg film or something of equal caliber. The rigging process doesn't affect an artist or modeller much if they have worked with a rigger (person who rigs 3d assets), but for someone who doesn't understand the limitations of a cg rig, it can lead to enumerous revisions. If you are a modeller, you need to consider the usage of your asset just as much as the form of the model. Once you have done it for a little while, it becomes second nature and you build your models with those requirements in mind.
Most game companies, and cg houses have a specialized person who works solely on rigs. In the past, people could do it all themselves. Most students have ample time to do so. But in a production environment, a team can't allow for that kind of bottleneck of time, so now-a-days, a person with great skill is employed to make everyone's life a lot easier when it comes to bringing these things to life.
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Rahkshi-Miraka In reply to CreatureBox [2012-01-28 21:46:39 +0000 UTC]
That answers a lot of questions, thank you.
So I assume you guys have a rigger specialist to help you out in finalizing the cg animations in terms of proper movement? If so, my God their life must be pretty difficult every time a new game crops up. X3
Lots of free time necessary, no?
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In-saneJoker [2012-01-28 19:03:44 +0000 UTC]
was all this modeled / textured in the same program?
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CreatureBox In reply to In-saneJoker [2012-01-28 20:13:06 +0000 UTC]
Oh no. Honestly, I probably use 8 different programs for various parts of this process. Some are proprietary, and others are off the shelf. But Photoshop and Maya are the essentials, in a pinch, that's all you'd need.
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In-saneJoker In reply to CreatureBox [2012-01-29 05:36:33 +0000 UTC]
Thanks Your textures just looked super clean (and I personally can't see any seams) so I wasn't sure if you used Zbrush or a similar program for that. Are they just flat colors with lighting to create shadows?
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SolomonMars [2012-01-28 18:36:30 +0000 UTC]
croid.
i love that name.
i love the shape of his head.
swoop!
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SVBLE [2012-01-28 18:35:52 +0000 UTC]
It's great to see how the artwork comes to life in the game. I like seeing side-by-side comparisons like that.
I think that the face would look a little bit more accurate to the drawing if the eyebrows were above the glasses, though. Not having the bushy gray eyebrows visible makes the doctor look a lot younger.
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CreatureBox In reply to garyjsmith [2012-01-28 18:49:43 +0000 UTC]
No, I don't rig very well. Would you believe I posed this using lattices and soft selections. Painful, got the job done though.
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garyjsmith In reply to CreatureBox [2012-01-28 19:22:30 +0000 UTC]
that's awesome. whatever works
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Mosama [2012-01-28 18:17:04 +0000 UTC]
your art always depresses me because its so good and i know even in a million years i can never do something like this ;-;
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shinragod [2012-01-28 18:16:34 +0000 UTC]
Another wonderful rendition. I especially like the head chart when you were choosing facial features.
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Pikaronii [2012-01-28 17:41:25 +0000 UTC]
I love this design and color scheme.
This makes me wish I had a ps3 so I could get all the R&C games
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Whitey594 [2012-01-28 17:17:29 +0000 UTC]
Concept artist and a character modeler?! Thats pretty much one of my dream jobs
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Linda-The-Lombax [2012-01-28 16:29:22 +0000 UTC]
You really made the 3d modell too?Because it's amazing !
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inSpeKKter [2012-01-28 16:16:22 +0000 UTC]
Is that the final game model or does someone else make them?
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CreatureBox In reply to inSpeKKter [2012-01-28 16:21:11 +0000 UTC]
I make a lot of the game models. In this case, this is the in game model rendered in Mental Ray. I got to spend a few extra polys on him because he was only shown in cinematics.
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CreatureBox In reply to CreatureBox [2012-01-28 16:27:54 +0000 UTC]
That said, we have a team of amazingly talented character modellers that also handle al ot of the modelling for all of our titles.
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CreatureBox In reply to CeeMarcuS [2012-01-28 16:19:33 +0000 UTC]
Oddly enough, the eyebrows are behind his glasses at this angle.
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X508 In reply to CreatureBox [2012-02-12 05:30:42 +0000 UTC]
shouldn't the eyebrows be above the glasses
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