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DanHowardArt β€” The Samus Process

Published: 2008-09-09 20:20:02 +0000 UTC; Views: 15813; Favourites: 342; Downloads: 570
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Process shots for the Samus pic.


Samus is Β©Nintendo
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Comments: 33

Oozygoblin [2011-08-24 22:59:58 +0000 UTC]

Awesome!

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Cancerarts [2010-09-17 00:36:55 +0000 UTC]

Nice Rembrant like

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metalcube [2009-05-01 23:02:51 +0000 UTC]

wow great job! love the form and the detail X)

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Kleine-Alain [2008-12-20 18:04:37 +0000 UTC]

Omg its great +fav

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teety [2008-09-22 03:46:04 +0000 UTC]

i love it

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NG25Lab [2008-09-14 03:55:51 +0000 UTC]

very great sequent of drawing.

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fantasio [2008-09-13 16:24:52 +0000 UTC]

very nice work, and great to see it wip!

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botchiball [2008-09-11 06:47:25 +0000 UTC]

Interesting.. I don't think I've seen other people approach an image this way.. throwing the background up in the first step, throwing up dark and blurred colors and working up from that.. cool ideas. I wish my computer was working so I could try it out : /.

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DanHowardArt In reply to botchiball [2008-09-11 07:03:08 +0000 UTC]

i dunno, back to front, dark to light is how i was taught oil painting. heh

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dreno360 [2008-09-11 00:54:52 +0000 UTC]

I love tutorials! Great style by the way! Glad I'm watching your stuff~

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ArcaneRaven [2008-09-10 09:08:12 +0000 UTC]

The jummy end results are always nice. But imho the path to it is much prettier. I love to see how art is made from scratch as that tends to be quit educative and teaching. Hence I liked watching that old white-bearded dude on Discovery or NatGraphic when he made an other painting with at every end "see? It's easy..." and then I try and fail in epic proportion haha

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NiYaDo [2008-09-10 06:20:51 +0000 UTC]

Outstanding work, i love how Samus looks here, very nice idea.

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SJkicks [2008-09-10 03:52:56 +0000 UTC]

good stuff

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mayooonaisse [2008-09-10 02:11:20 +0000 UTC]

this is great, so u're always begin with rough sketch like that and end with high quality result..

what program did you used?
and if u're using corel painter, what kind of brush did you used?

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DanHowardArt In reply to mayooonaisse [2008-09-10 02:31:47 +0000 UTC]

i don't always have a tight sketch, but usually there's some kind of line work. very very rarely do i just paint in shapes and go from there.

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Walter-Ostlie [2008-09-10 01:01:53 +0000 UTC]

thanks for putting this up

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hungerartist [2008-09-10 00:09:14 +0000 UTC]

If I tried working like this, I could see myself quickly destroying the texture of the background by painting over it around the borders of the figure.

is there a way you work around this issue? do you mask off the figure in any way? or maybe just restore the texture in various places where it is painted over? Anyways, thanks for sharing it.

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DanHowardArt In reply to hungerartist [2008-09-10 00:30:44 +0000 UTC]

masking is for people with patience. thing is, it's not hard since it's an abstract texture frenzy for a b/g, so i just use the cloning tool. that's my usual process for any non-specific background.

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hakubaikou [2008-09-09 23:46:32 +0000 UTC]

Your process is so foreign to me. I think that's why I love seeing these. The more differently someone works from me, the more fun it is to see them work.

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DanHowardArt In reply to hakubaikou [2008-09-09 23:56:55 +0000 UTC]

what do i do that's so different, i wonder? xD

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hakubaikou In reply to DanHowardArt [2008-09-10 00:04:38 +0000 UTC]

-- You start with line art.

-- Your picture's planned out from the beginning and rarely seems to change too much once you've started.

-- You work on everything at once, building on to every part. As opposed to finishing one section, then moving onto another. I tend to do the latter. Kind of like when I eat, I don't mix my side dishes in with my main dish. It's always got to be separate, sequentially, rather than parallel. I don't think that's the best way to work, but I can't help myself. Did that make sense? XD

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DanHowardArt In reply to hakubaikou [2008-09-10 00:10:23 +0000 UTC]

actually the base sketches in the last 2 pics have been not much more than just ideas compared to the final result. a lot more compared to my usual "follow the lines verbatim"

in samus' case, the face and non cannon arm were greatly changed via the painting and not with line art


as for working everything at once, it's something art teachers have beaten in my head for years xD though i think i'm somewhere in between...i'll lay in basic colours and ideas, but i still tend to do my final details piece by piece, area by area.



and who knows, come next pic, i may do something different. xD

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hakubaikou In reply to DanHowardArt [2008-09-10 00:13:33 +0000 UTC]

I've tried working everything at once, and it drove me batty. I think part of it is because I feel like I'm going nowhere, or that I'm scattered all over the place. It's hard to pay attention to things that way, and I lose focus too easily.

I'll look forward to the next progression then. Heehee. ^_^

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DanHowardArt In reply to hakubaikou [2008-09-10 00:33:39 +0000 UTC]

there are 2 schools of thinking when it comes to painting. some teachers will eat you alive if you don't work as a whole, while others just care about the final product and how you get there is really up to you. you achieve a cohesive painting in your work, so it doesn't matter <3

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hakubaikou In reply to DanHowardArt [2008-09-10 03:58:18 +0000 UTC]

Oh yes, I'm all for the latter group, heh.

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AlMaNeGrA [2008-09-09 23:08:51 +0000 UTC]

absolut awe!

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sir-lord [2008-09-09 22:33:37 +0000 UTC]

very nice.
thanks for sharing the process. teachs alot.

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millionskyride [2008-09-09 21:36:56 +0000 UTC]

Wow

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XxrockgoddessxX [2008-09-09 21:07:00 +0000 UTC]

this is both awesome and helpful!-
samus is bomb! heheh

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Themrock [2008-09-09 20:53:06 +0000 UTC]

thank you

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OmegaBlue69 [2008-09-09 20:40:37 +0000 UTC]

Cool, I love pic like this that show progression of the as you work on the pic.

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janaschi [2008-09-09 20:34:55 +0000 UTC]

Intresting how dark the image is you start with
Lovely fanart!

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DanHowardArt In reply to janaschi [2008-09-09 20:42:26 +0000 UTC]

that's how i was taught with oils building up back to front, dark to light

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