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darkmetalhead — Basic Apophysis Tutorial

Published: 2005-01-12 02:28:09 +0000 UTC; Views: 13972; Favourites: 51; Downloads: 2350
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Description This is my first tutorial, so tell me what needs to be changed/tweaked.

Sorry for the large size, I tried to be as thorough as possible.
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Comments: 78

dewatobay [2011-01-06 05:16:17 +0000 UTC]

super for beginner - i'm an artist - not a computer jock - so, this is painful in many aspects.

i'm struggling with the image sharing issue - so basic I'm sure. I want to send my finished fractal to my desktop .

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meecle [2010-10-08 16:41:51 +0000 UTC]

Thanks. I just downloaded it a few minutes before I saw this. Nice tutorial

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primordialsea [2010-08-22 13:47:11 +0000 UTC]

Great stuff

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Luvira [2010-07-08 07:44:10 +0000 UTC]

oAo...I am at a complete loss to what I just did, but awesome images came out and I love'em

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TatersBlog [2010-02-11 22:42:33 +0000 UTC]

i didnt know about mutations till now lol

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kittyninjafish [2009-04-24 18:43:09 +0000 UTC]

Thanks a lot, man!^^

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NDean [2009-03-11 16:03:02 +0000 UTC]

Ive just got apophysis, this helped alot, thanks

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HarmonicSonic [2009-02-20 16:27:30 +0000 UTC]

I like the step-by-step format of this tutorial. It really helps.

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darkmetalhead In reply to HarmonicSonic [2009-02-26 18:48:57 +0000 UTC]

Glad to help

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adivawoman [2008-09-09 19:18:30 +0000 UTC]

Oh yes it was so very helpful.
The flame adjust was a key piece of info, I was needing.
I have made lots of fractals I like but haven't rendered them because of the time.
However, when I feel that they are good enough submit to DA it will be because of kind tutorial makers like your self who share their knowledge and helped make me a better artist.
Thanks again!

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Precious-S2 [2008-04-29 04:40:57 +0000 UTC]

Thank You...

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azekariel [2008-03-05 02:16:04 +0000 UTC]

Wow, thanks, this has helped me so much!

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bluNoiz [2008-02-07 19:02:42 +0000 UTC]

this was a very well-done tutorial. It really helped me a lot. Thank you.

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gameman581 [2007-05-18 22:02:48 +0000 UTC]

the script won't run, i used the same (pbclone batch) and I don't know what to do

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Arzgarb [2007-04-21 20:33:35 +0000 UTC]

Hey, it works!

This is an awesome tutorial. I've tried to read other ones, too, but usually they just got me more confused, or told things I had already found out. They're like "this is how you experiment", while yours is like "this is how you actually do something"

I'll certainly be using this until I get a hang of things myself. Thanks a lot for making this!

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Chantari [2007-03-10 21:00:08 +0000 UTC]

Great tutorial!
Though I have one question, how do I save the finished render?(to my computer)

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ablessingandacurse [2007-02-11 15:52:21 +0000 UTC]

love this tutorial.. thank you very much

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raycosm [2007-01-02 00:35:17 +0000 UTC]

Great tut for noobs (like me)

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chibi-ra [2006-05-27 21:46:32 +0000 UTC]

Hey, I'm a complete n00b to Apophysis, and with the help of this (and finding the Editor completely by accident), I've made something that I think is quite pretty on a program I once took a look at and thought 'OMGWTf *uninstall*'... Thank you VERY much for the tutorial! ^_^

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darkmetalhead In reply to chibi-ra [2006-06-02 19:23:24 +0000 UTC]

I had the same problem when I first had Apo, but a good amount of drinking and some boredom taught me all I know of the program. Unfortuantely I havent touched it in almost a year and a half, so I am out of practice..

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Eolhin [2006-04-23 21:38:50 +0000 UTC]

Very useful for a beginer, thank you.

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darkmetalhead In reply to Eolhin [2006-04-25 22:43:43 +0000 UTC]

That was my entire intent glad you found some use of it

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malkavian40 [2006-01-24 07:14:03 +0000 UTC]

I thought the tutorial was great. As a beginner with Apo it helps me to understand what some of the controls/buttons/commands do. I will use it along with the other tutorials available for Apo to improve my skills with the program. Thanks again for the tutorial.

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karma4ya [2005-12-13 17:23:24 +0000 UTC]

its to bad there are rude people that like to rip on others who are only trying to help out to other people that being said your tut was pretty cool i think... i mean none of the tuts i have seen ever explain the full program so whatever to the rude people that posted to u at the beginning the idea of a tutorial is the hope that maybe one person grabs a bit of know how and im sure they did becuz alot of people dont know right off the bat that u can change the semetry for example an that gives u many more better fractal than the usual batch with NONE selected for semetry so i say Good job on this tutorial cuz people will get some know how out of it

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darkmetalhead In reply to karma4ya [2005-12-14 21:47:02 +0000 UTC]

thanks very much for your kind words, i truly appreciate that someone understands what i was trying to do, not make the tutorial that would be the best ever, just show what little i had learned and help give some people new tricks to add to other tricks learned from other tutorials. thanks again for the backup as well, glad to see someone is on my side on this one

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Powerchan [2005-11-22 22:20:21 +0000 UTC]

i agree that making a tutorial is a good idea, but serious this tutorial is really bad. You don't talk about any of the buttons or the basics. What about the editor? or the speed in the mutation window? or how you can like rotate different things in the gradient window. you don't mention half of the basic things that anyone starting out would need. There are so many things i want to critique that i don't know where to start. this really gives no idea of how to use the program or anything, pretty much just how to fool around with it to get some cheap fractal that you could have basically gotten straight from random batch.

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darkmetalhead In reply to Powerchan [2005-12-01 20:03:58 +0000 UTC]

First of all, critique is something said to the artist to help them make improvement, not coming out and saying that it is a terrible piece or point out everything that is wrong with it. Secondly, I made this tutorial almost a year ago, and I had been using the program for about 3 months prior to that. I didn't say that this was the only tutorial you would ever need to use the program effectively, I simply wanted to share what little I had learned with other people. I had planned on making other tutorials to go alongside with this one, but I have moved twice since creating this and have simply not had any time to play with apophysis and hone my skills, let alone create another tutorial. And just for the record, I used this kind of method to get some of my "cheap" fractals, and many people enjoyed them.

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Powerchan In reply to darkmetalhead [2005-12-02 00:44:10 +0000 UTC]

i'm not going to tell you how to write a tutorial. i told you waht i thought was wrong so if you so chose, you could go back and fix those points. you asked for advanced critique... it says that critical comments are appreciated. i gave you critical comments so don't get all pissy because i gave you waht you asked for.

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darkmetalhead In reply to Powerchan [2005-12-07 19:18:41 +0000 UTC]

Well maybe you should try re-wording your critiques instead of firing off with "this tutorial is really bad", hmm? Most people when they critique try to stay as non-hostile as possible, I direct your attention to the comment below yours, I havent had time to compose a reply yet because internet for me is sporadic at best. That is the kind of comment I was looking for, not insults and hostility.

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Powerchan In reply to darkmetalhead [2005-12-07 22:17:22 +0000 UTC]

Saying that something is bad isn't being hostile. If someone was like "dude this sucks." then i would get angry. i gave you my opinion on it. i was not intending to be hostile or violent or anything.... i was just stating what i thought. People's opinions aren't always going to be nice and they aren't always going to be the kind of comment you want. It says "critical comments are most appreciated." "it's bad" is a critical comment. It's not an attack or an insult. I gave you my opinion. Sorry if it's not the candy coated response you wanted... but again.... "Critial comments are most appreciated"

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darkmetalhead In reply to Powerchan [2005-12-08 20:19:40 +0000 UTC]

Actually, to most people, saying their piece is "really bad" is considered pretty hostile, even if it wasn't your intent to come off that way. If I were to critique something I thought wasn't as good as it could be, I wouldn't start by stating everything is wrong with it, but I would offer my suggestions on how to make it better, that is kindof the essence of giving critiques, helping the person get better, not shooting them down if it doesnt meet your oh so important expectations. And I do appreciate critique, but at the current time I am not in a position to improve the piece nor make a more detailed followup..

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Powerchan In reply to darkmetalhead [2005-12-09 00:33:40 +0000 UTC]

if you're not in a position to improve and you're not going to change anything then don't ask for advanced critique. Everyone critiques differently so you should be ready to take any sort of critique thrown at you, negative or otherwise. You can't expect everyone to critique just the way you want. That's just selfish to think that. In any case it certainly seems like my original comment was effective since it got so much if a response from you. That is one method of critiquing, pushing someone to the initiative

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darkmetalhead In reply to Powerchan [2005-12-14 21:41:22 +0000 UTC]

it seems to me that neither one of us is going to convince the other of our points of view, so I will just end this little debate of ours by shifting the critique setting on the piece to discouraged. all this piece was meant to do is to share what little knowledge i had gained playing around with apo for a couple months with some of my online friends. if you dont like the way i did it or how it was presented, thats fine, but i would really reccomend that the next time you critique something, you dont fire off with such negativity, thats puts people in a sour mood and makes them less receptive to your "method".

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rubikscubefreak [2005-11-21 03:59:50 +0000 UTC]

I have a couple of things to say about this tutorial. Don't get me wrong, you are very thorough...and this tut is almost a year old. A lot of methods can be figured out in a year.

However...I feel like this gives the user zero control over his/her fractals. I mean, yeah, it's cool and all to do random things until you finally stumble across something you like, but...it's a lot quicker (and you learn how to use Apo a lot better) to know how to do things, and to know what results you're going to get when you do it.

For instance: The mutation window. Sure, it's a way to get random things, and probably stuff one would never get by oneself. But you get a lot more comfortable with the program if you open up the editor window and move triangles around and change variation values.

Or take scripts. Scripts are a cool way to get things done fast. But it's also cool to know what exactly the scripts do. For example, the spiral batch: waaaay overused. and all it does is add one little triangle that the user could do himself--and do it exactly how he wants. Or more specifically, the clone batch. I've never used it, but judging by your results, the same effect can be gained--i kid you not--by adding one triangle (keeping its default shape and transformations) and moving it around. And doing the same with a few more triangles. That way you can sort of preview what you're doing without doing a script.

And the whole gradient thing. Did you know you can change the overall colors of the fractal by opening the editor window, going to the colors tab, and moving the transform slider around? And doing that for each triangle? And by doubleclicking the gradient itself, you get a whole new gradient! (side note--you could've at least shown--if not explained--all the other things you can do with the gradient, like hue, saturation, blur, etc)

With the rendering....the values you used are all fine, and you mention that changing them will change the render quality and time. i like that. however, you probably should've mentioned how changing each value exactly changes the render time. For instance, increasing size will increase render time, while decreasing quality will both decrease render time and render quality. And I liked the mention of the saving parameters.

I guess what I'm trying to say is that there's so much to apophysis that isn't even mentioned, let alone explained. It gives the reader the sense that you don't know a lot of what's going on with apophysis...especially because you don't even mention the editor window. That is such a big part of controlling one's fractals.

Side note: I looked through your fractals. They honestly are really cool. I just don't think this tutorial does Apophysis justice. Nor do I think it explains how it can get your quality of fractals.

~rubikscubefreak

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darkmetalhead In reply to rubikscubefreak [2005-12-08 20:28:07 +0000 UTC]

Sorry for the late reply, moved about 6 hours away from where I used to live and I have sporadic internet access at best, 3 cheers for internet cell phones! Anywho, I just wanted to say that I truly appreciate the very thorough critique, gave me quite a bit to think about if I ever get a chance to play with apo again (been a strange year..) and create another tut. And to be honest, I really did do most of my fractals like this, variations of course, but mostly this method (maybe im just lucky to get them, eh? lol) with some help from photoshop for touch ups and borders of course. But yeah, I wish I had the time to write up a more detailed response, but my lunch break at work is almost up and I have to get a lot of stuff done (stocking shelves during holidays at a computer store is absolutely no fun at all i tell ya)

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rubikscubefreak In reply to darkmetalhead [2005-12-08 21:19:14 +0000 UTC]

I'm glad I could bring your attention to this kind of stuff. Hope moving went well for you--and adjusting to the new environment. And good luck with the job!

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darkmetalhead In reply to rubikscubefreak [2005-12-14 21:50:22 +0000 UTC]

hopefully someday i wll be able to act on the information, but first i need to get my totally kickass Sony Vaio RC computer, a mere 1800 bucks to go and i will be crankin out some more fractals and possibly a followup tutorial that is more in depth than this one. thanks for the help and the good wishes, good luck to you as well with everything!

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kasvet-piriltisi [2005-11-07 07:48:30 +0000 UTC]

sorry but when i read your tutorial, i`ve suprised,
cause you told that 5000 quality level, and oversample 1,
in general my settings here:

1600*1200
Quality 300
Filter Radius 0.4
OverSample 3

but i`m not professiional, so i cannot say that mine settings are good,
could you explain me filter radius and quality?

and i wish to say that i`ve tried many renders with oversample levels, 3 is great for my machine,
and some times oversample 4, it makes picture great....

Here is my first collection: [link]

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darkmetalhead In reply to kasvet-piriltisi [2005-11-07 19:58:25 +0000 UTC]

As far as I can tell, the filter radius helps to cut back on the excess of material on the outer edge of the fractal, gives it a clean look. And as you said, those particualr settings work well with your machine, same thing goes for me, I use these settings to cut back on memory usage so I can still mess around on my computer or play some games. As for the over sample, I've no idea what that means, only that the higher the setting on my computer, the higher the memory usage during the rendering process. I looked at your fractals as well, I really enjoyed them, excellent work Cant wait to see what else you can come up with!

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kasvet-piriltisi In reply to darkmetalhead [2005-11-12 00:11:10 +0000 UTC]

i've tried many renders with quality and oversample,
keep in mind that, when oversample is 3 or 4, product became great, at 5 it tooks too much time to render, but perfect details appearing. i cannot try more than 5, my computer not enough

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darkmetalhead In reply to kasvet-piriltisi [2005-11-14 19:25:57 +0000 UTC]

Ha! I know that feelnig well, my old computer could barely handle oversample level one, but my new one could go about 6 or 7 if i wanted, I just got used to using level one so I stick with it

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helekri [2005-10-09 19:43:11 +0000 UTC]

Thanks, I'm sure this will give me a lot of new ideas with Apophysis!
At least, it will strenghten my knowledge of the basics (well covered!).

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darkmetalhead In reply to helekri [2005-11-03 00:19:13 +0000 UTC]

Thanks! Glad I could share at least a little bit of what it's capable of Thanks for the Fav as well, I truly appreciate the thought

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chamois-shimi [2005-07-02 05:56:29 +0000 UTC]

thanks!! I'll have to give this a try once I'm back on my own computer. fav'ing it so I don't lose track of it.

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darkmetalhead In reply to chamois-shimi [2005-07-03 10:57:21 +0000 UTC]

coolness Hope it helps

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ocelotisun [2005-03-10 18:12:11 +0000 UTC]

Thank you for the tutorial... ...I learned a few new 'tricks' ...

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darkmetalhead In reply to ocelotisun [2005-03-10 22:28:36 +0000 UTC]

Glad I was able to help!

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DesertSiren [2005-02-11 01:56:27 +0000 UTC]

Thanks for posting it.....I chose your tutorial because it seemed to be the easiest to understand for a beginner....the visiual aspect of it also helped greatly...I only have 1 question...where is part 2? LOL

-Siren

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darkmetalhead In reply to DesertSiren [2005-02-11 03:30:25 +0000 UTC]

Glad my tut helped you out, I did try my best to make it understandable for everyone. As for part 2, hahaha, Part 1 is all the techniques I use for everything I've done so far

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DesertSiren In reply to darkmetalhead [2005-02-11 03:57:41 +0000 UTC]

Check out my latest submission called Butterfly Used your tutorial, mostly....messed around a bit on my own, too. Thanks!

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