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Published: 2016-06-13 23:37:23 +0000 UTC; Views: 8110; Favourites: 285; Downloads: 0
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Description
Underworld Enemy #8: Rope"A poisonous snake that has made the labyrinths its home. It senses other creatures quickly and suddenly comes after them (and Link for that matter!) once it has found them out. This one hasn't got a lot of attacking power."
-The Legend of Zelda manual
As the Underworld's caverns, rooms and cells are isolated, dark and cold, they contain the perfect conditions for a slew of natural beasts to dwell comfortably... particularly that of small rodents, insects and of course, reptiles. The largest of these beasts is the Rope, a rather hefty species of snake that is very territorial and hostile. However, the evil air in the Underworld has only made them that much more aggressive, and the long absence of light has made these snakes permanently blind. Their blindness is combated by an acute sense of hearing (amplified by their large hoods) and detection of even the most minute vibrations made by other creatures or intruders. Their hearing is matched by their staggering speed, often darting in a beeline toward their prey like that of a charging bull, only to ensnare their catch with their strong tendinous bodies; Suffocation from their deathgrip will likely kill an opponent quicker than the fast-acting, highly toxic venom found in their teeth. One weakness however is that the Rope isn't a very strategic or smart creature and can often get confused at the presence of too many sounds in the vicinity, giving an attacker a window of opportunity to strike.
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Comments: 17
eta-gamma-14 [2019-02-23 20:59:23 +0000 UTC]
"Snakes...why did it have to be snakes?" Henry "Indiana" Jones, Jr.
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Artist-Azar [2016-06-22 23:46:48 +0000 UTC]
Instant impression: this comes off as an Egyptian-like design, what with the symbols on it's frills/hood. Babylonian also works.
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Normixxxxxx [2016-06-17 05:06:01 +0000 UTC]
I wish the new Zelda bring some living interaction like snakes hunting rats on dungeons sometimes... or interaction involving your items like if you catch one of them with your butterfly net your can store them in a bottle, then litteraly throw the bottle at ennemies (like we saw Link throwing some kind of bomb in the E32016 trailer), so the bottle breaks up and release the furious snake biting nearby ennemies and bringing confusion (some enemy type might not be affected by this, though).
As always, I love that art
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Deimos-Remus In reply to Normixxxxxx [2016-06-25 18:56:55 +0000 UTC]
Yeah, that'd be cool! Endless interaction possibilities would be pretty awesome!
Thanks!
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Tyzilla33191 [2016-06-14 07:46:23 +0000 UTC]
The way you balance your detail between Lineart and shading never ceases to impress me. Great job with the Neck hood, and I think the Horizontally slit Pupils are a really nice touch.
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Deimos-Remus In reply to Tyzilla33191 [2016-06-15 20:17:57 +0000 UTC]
Thanks as always dude! Had fun with this one!
I think the next one is either The Moldorm or the Ghibdo, I'll have to double check the order!
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warhammer2546 [2016-06-14 06:02:52 +0000 UTC]
If the snake's called a rope; what do they call ropes?
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HappyMasky [2016-06-14 01:37:50 +0000 UTC]
I like that you remembered to put the cobra's neck, really adds to the intimidation of the rope...
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Deimos-Remus In reply to HappyMasky [2016-06-15 20:16:34 +0000 UTC]
Thanks! It was definitely missing something without it!
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