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Published: 2007-07-25 02:15:50 +0000 UTC; Views: 2270; Favourites: 21; Downloads: 194
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Description
I modeled a bullet for the 3DFC "Five minute bullet" challenge, but didn't really feel it was worth submitting. After seeing Apogee3D's renders though, I thought I'd try something out. So I individually placed each and every one of those 100 bullets, which was obviously tedious, but I didn't have anything better to doThe initial product was rather bland, but I adjusted the saturation of the image, added a specular glow, and included focal blur. As such I felt it was finally worth bringing out from my scraps.
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Comments: 34
emeraulde [2009-02-07 16:33:30 +0000 UTC]
nice !
I love the way the metal reflects all those lights.
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MrSmive [2007-08-28 12:16:42 +0000 UTC]
nice pic, may i plz have the mat if its 3ds compatable
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Dionicio In reply to MrSmive [2007-08-29 02:41:08 +0000 UTC]
I'd give you the materials (I think there's a way to export them from XSI to 3DS) but the original render isn't really impressive, as seen here .
As I said before there was some extensive post-processing to get it looking decent
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MrSmive In reply to Dionicio [2007-08-31 17:21:04 +0000 UTC]
well thanks buddy heres my msn pestev@gmail.com
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NicholasWolf [2007-08-27 01:50:04 +0000 UTC]
That is fantastic man! The use of lighting really brings out the nice textures. What's the polycount on those bullets?
-NickNightshade
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Dionicio In reply to NicholasWolf [2007-08-27 22:11:58 +0000 UTC]
Thanks Each bullet has 277 polygons, subdivided twice at the rendering stage (bringing it up to 2,216). Multiply that by 100
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WolfFx [2007-08-19 05:19:49 +0000 UTC]
yea nice end result, in 3ds Max the reactor systems are very simple and easy to get the hang of
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BuckWeasel [2007-08-01 06:38:08 +0000 UTC]
it has a nice dreamy fuzzy quality to it, like lightbloomed stuff.
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Dionicio In reply to BuckWeasel [2007-08-01 16:01:58 +0000 UTC]
Yeah, I did that in PainShopPro I like the hazy look to it too, I think it's a big improvement over the original scrap .
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Helen-Baq [2007-07-25 23:52:48 +0000 UTC]
Very nice!
But, not a fish in a tank, now is it? hmm? hmmmm?
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Dionicio In reply to Helen-Baq [2007-07-26 01:32:41 +0000 UTC]
No it's not But it's still mad yummy, yes?
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mito0101 [2007-07-25 18:32:03 +0000 UTC]
Good work... 3Dmax "Reractor" is easy physics system, in a few steps you could hace the bullets setted up.
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Dionicio In reply to mito0101 [2007-07-26 01:27:17 +0000 UTC]
Thanks for the recommendation. I don't use max (yet) but I'll keep that in mind.
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Zac-Donald In reply to Dionicio [2007-08-06 03:51:21 +0000 UTC]
I barely know how to use XSI, and I know how to run simple simulations, just make on bullet, make a grid, select the grid, ridged body > passive ridged body
then select the bullet, ridged body > active ridged body, collision type, actual shape.
cool pic btw.
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Dionicio In reply to Zac-Donald [2007-08-06 23:33:25 +0000 UTC]
Thanks I'll keep those steps in mind for later renders.
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Zac-Donald In reply to Dionicio [2007-08-07 00:05:41 +0000 UTC]
Btw duplicate the bullet after you make it a Ridged body.
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Dionicio In reply to Zac-Donald [2007-08-07 21:00:36 +0000 UTC]
OK, I tried the scene with a simulation. Since you explained it to me I've felt like an idiot, I always thought the simulations would be complex Though the final result of the simulation had the bullets looking too uniform compared to the image I had above, it's great info to know and I'm already setting up a different scene using the simulations.
So thanks!
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Zac-Donald In reply to Dionicio [2007-08-08 04:06:11 +0000 UTC]
Your welcome, I'm glad to help... You could always randomize them a bit before you run the simulation... I thought simulations would be complex too, before I actually figured out how it was done, but you could make it a lot more complex if you wanted too, I know I'm just skimming the surface, along with everything else in XSI.
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Dionicio In reply to Zac-Donald [2007-08-08 17:14:10 +0000 UTC]
Yeah, I still haven't touched XSI's animation system yet (haven't really had any ideas for an animation). From what I've read though, it should be pretty sweet stuff.
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Zac-Donald In reply to Dionicio [2007-08-08 17:42:54 +0000 UTC]
Same here, I've seen, but I haven't touched. I'm to lazy to try to rig something for the first time anyway.
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