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Published: 2009-02-04 19:07:20 +0000 UTC; Views: 5645; Favourites: 54; Downloads: 441
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Description
After starting this project over a year ago, I finally picked it back up and bit by bit over the past two weeks I've finished itUsing Softimage|XSI, the only texture used was for the bricks on the walls. Final render time was four hours, three for the regular pass and then another one for the reflective pass. The original image was taken to PSPXI to adjust the brightness, and after that the reflections were added to the image using XSI's FxTree. Four infinite lights and Final Gathering were used in the lighting, all of the materials are a blend of Phong and Ambient Occlusion, and the total unsubdivided polygon count was 338,603.
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Comments: 64
Econknowmic5 In reply to ??? [2009-02-05 16:57:18 +0000 UTC]
Spectacuklar, magnificent awesome
👍: 0 ⏩: 1
Dionicio In reply to Econknowmic5 [2009-02-05 23:17:53 +0000 UTC]
Thanks I appreciate the favorite, comment, and the watch
👍: 0 ⏩: 1
TheGoldenWombat In reply to ??? [2009-02-04 19:58:43 +0000 UTC]
Sweet, it's been awhile since we've seen a scene from you. Looks nice, my only crit is that the metal in the background seems a bit too shiny, but maybe FireMan just has OCD.
👍: 0 ⏩: 1
Dionicio In reply to TheGoldenWombat [2009-02-04 20:48:41 +0000 UTC]
Yeah, I was thinking that too. There was another shaded render I did with it that looked good, but from a distance the aliasing didn't want to cooperate with it, and the strong reflection makes it difficult to make out what it is. I do have an OCD with shiny things though Thanks for the input and checking it out, I'll be posting more projects soon.
👍: 0 ⏩: 0
Ckarolit In reply to ??? [2009-02-04 19:30:12 +0000 UTC]
nicee render I really like the character
👍: 0 ⏩: 1
Dionicio In reply to Ckarolit [2009-02-04 20:45:39 +0000 UTC]
Thanks, I appreciate the comment
👍: 0 ⏩: 0
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