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Ekkoberry — Glitchy models tutorial- how to fix'em

Published: 2012-07-03 12:27:41 +0000 UTC; Views: 26050; Favourites: 337; Downloads: 217
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Description Request for ~kazemoon ~

model used:

basically this is how I (and I assume most other people) go about fixing 'glitchy' MMD models.

when adding parts- 'clean' off the parts before you use them/add them to your model. (by that I mean get rid of all unnessecary MMD physics, joints and bones)

I'm not like an expert on physics or anything but yeah.

EDIT: I'm all for helping people, but this is a TUTORIAL. Not somewhere to post 'pls fix my model for me.' I can't handle all of these requests

I don't mind taking a look at people's models, but if you're asking me to do what is shown in the tutorial, then what's the point of even having this up here? try a few times more before asking me, please.
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Comments: 820

jessid13 In reply to ??? [2012-07-04 04:30:43 +0000 UTC]

hmm..... Maybe it's just my computer?

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Ekkoberry In reply to jessid13 [2012-07-04 04:33:33 +0000 UTC]

what version of the English one do you have? oco

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jessid13 In reply to Ekkoberry [2012-07-04 04:47:54 +0000 UTC]

The latest one, I think. I'm not too sure...

version 2. I just checked.

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Ekkoberry In reply to jessid13 [2012-07-04 04:52:11 +0000 UTC]

hmm. strange;;

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jessid13 In reply to Ekkoberry [2012-07-04 04:52:58 +0000 UTC]

Yup...

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meimeiawesome In reply to ??? [2012-07-04 00:35:02 +0000 UTC]

Wow.. this was the exact bangs problem i was having..

Thanks so much!

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Ekkoberry In reply to meimeiawesome [2012-07-04 00:39:49 +0000 UTC]

you're welcome! ;u; glad it'll help! <3

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AquaticMoose In reply to ??? [2012-07-04 00:31:53 +0000 UTC]

Thank you :3
I'll probably need this soon xD

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Ekkoberry In reply to AquaticMoose [2012-07-04 00:33:07 +0000 UTC]

you're welcome <3

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Umiumi-1234 In reply to ??? [2012-07-04 00:30:35 +0000 UTC]

Thank you ^^

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Ekkoberry In reply to Umiumi-1234 [2012-07-04 00:33:16 +0000 UTC]

you're welcome <33

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Aelita377 In reply to ??? [2012-07-03 23:06:12 +0000 UTC]

can you please do one on how to fix laggy models??? :3

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Ekkoberry In reply to Aelita377 [2012-07-03 23:08:01 +0000 UTC]

I though lagging is normally just due to the computer not being powerful enough? ;A;

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Aelita377 In reply to Ekkoberry [2012-07-03 23:10:00 +0000 UTC]

oh okay ^^" sorry dear

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Ekkoberry In reply to Aelita377 [2012-07-03 23:13:46 +0000 UTC]

no worries- I'm just not sure how to make a tutorial out of that XD

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Aelita377 In reply to Ekkoberry [2012-07-03 23:43:40 +0000 UTC]

lol thanks XD and it's totally alright :3

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silvertabbiesrock In reply to ??? [2012-07-03 20:37:39 +0000 UTC]

.../pretends to understand.

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Ekkoberry In reply to silvertabbiesrock [2012-07-03 20:44:13 +0000 UTC]

LOLOL

it took me a while to understand how to do it lmao

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silvertabbiesrock In reply to Ekkoberry [2012-07-03 20:50:01 +0000 UTC]

There are so many words.
And clicky things!
And buttons!
And selecty things in Japanese!

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Ekkoberry In reply to silvertabbiesrock [2012-07-03 20:54:49 +0000 UTC]

XDD yup.

and if you do something wrong the model will do THINGS

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kazemoon In reply to ??? [2012-07-03 18:51:01 +0000 UTC]

Question how do we know if its an extra part?

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Ekkoberry In reply to kazemoon [2012-07-03 19:27:07 +0000 UTC]

some of it is guess work

but when you first take a model- for example, sailor LAT miku- and look at it's physics and bones- if they're in a part that you'll be deleting (like the hair) get rid of the physics and bones and joints that come with it.

that's why I'd recommend saving separately- that way if you've deleted off something you should't have, you can re-do ovo

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kazemoon In reply to Ekkoberry [2012-07-03 19:59:41 +0000 UTC]

Oh i see

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Ekkoberry In reply to kazemoon [2012-07-03 20:04:03 +0000 UTC]

I'll go upload the model for you now 👍: 0 ⏩: 1

kazemoon In reply to Ekkoberry [2012-07-03 20:11:13 +0000 UTC]

Thank you

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kazemoon In reply to kazemoon [2012-07-03 19:18:14 +0000 UTC]

Extra physics and things like that how can we tell?

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