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Explanoite — Raven

#alcohol #choker #crypt #cultist #fantasy #female #goth #humor #necromancer #gothmakeup
Published: 2018-06-04 03:30:43 +0000 UTC; Views: 531; Favourites: 7; Downloads: 1
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Description Raven Midnight Albatross Mourningsoul, demon worshiper. 

Raven Jones, as she was called before renaming herself, inherited a priceless tome of necromancy, passed down to her by her grandmother. Thinking of how awesome such magic would be, she followed in her family's footsteps and began to study the art of controlling the undead. She was an apt pupil, and things started off well until she made a discover that would forever change her destiny:

Corpses smell bad. Really really bad. Like, just frickin awful.

She enjoyed hanging out in old crypts, and skeletons didn't smell too bad, but even freshly dead bodies stunk, and most spell regents or ritual components were equally disgusting. As far as she could tell, it was the unspoken rule that necromancers just learn to live with the stench.

Raven instead decided Necromancy was not for her. With her life suddenly derailed, she drifted about until she fell in with a cult of demon worshipers. It is, for her, primarily a social thing. Sure, everybody knows demons are real, but she doesn't really worship them so much as goes to their rituals which are essentially an excuse for alcohol or drug-fueled parties. 

Lately, however, the cult leadership has changed, and things have become more "serious." There's a lot more emphasis on bloodletting or sacrifices and less on wild orgies, and it's too formal for her taste. It might be time for her to find another dark magic sect to join.

Or take another stab at finding magic that can make rotten flesh odorless. 


Daz Studio 4.10 with Iray
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Comments: 4

ToxicCity3DX [2018-06-04 07:53:01 +0000 UTC]

Pretty good  hmmmm .... so, a little advice here, if you have a "glass" shader, select the glass part of your bottle in "surface", and while you are pressing Ctrl, double-click the glass shader, this should open the "Material Preset Load Option", go in "image" and select "ignore".

You should end up with a nice glass effect on your bottle  and it works with a lot of other stuff, a "concrete" shader on wall, a "stone" shader on rocks, etc... 

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Explanoite In reply to ToxicCity3DX [2018-06-04 12:25:34 +0000 UTC]

The bottle actually has a glass shader for the glass portion, and I had to use the caustic sampler setting and some other things to get the glass to render properly. It's not terribly obvious though because the inner liquid conforms perfectly to the outer container - the only place you can see the glass's properties is at the bottle neck/opening, where the liquid stops. 
I did this one in a pretty big hurry, and by the time I realized the issue it was too late to start another render. I might eventually try and fix this, and add some alcohol pouring out of the opening, but possibly without the crypt background to speed things up.

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ToxicCity3DX In reply to Explanoite [2018-06-04 12:28:29 +0000 UTC]

Oh okay, sorry then  

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Explanoite In reply to ToxicCity3DX [2018-06-05 01:26:07 +0000 UTC]

Bah, it's fine! I realized there was an issue with the liquid inside not acting properly, but I didn't notice the scope of the issue until you pointed it out! 

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