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#biology #biotechnology #dna #experiment #fox #fursona #genetic #laboratory #rna #synthesis #synthetic #technology #vulpes #redfox #red_fox
Published: 2015-03-28 17:28:23 +0000 UTC; Views: 1646; Favourites: 31; Downloads: 0
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Description
The title of this work is a portmanteau of the words fursona and synthesis. Here I've depicted my fursona in some sort of laboratory setting. It's nowhere near as detailed as it could have been, given my experience in courses and research work involving actual lab spaces. Recently, I noticed that my art predominantly showed backgrounds with little emphasis on the characters themselves. To keep my style evolving toward the acquisition and mastery of more techniques, I decided to produce a picture where the character takes up a significant amount of space in the whole composition. It wasn't easy to work against my acquired tendency or bias toward very small characters in large compositions such as Alpine Vulpine, but I'm proud of what I've done in this picture.Though I was tempted to invoke some Fullmetal Alchemist sourced transmutation circles out of their aesthetic appeal, I have not yet developed a system to assign actual biological facts to the abstract geometric figures of those designs. Rather, I invoked the circular genetic code from a creative commons licensed image from wikipedia that appears on the back left wall. Rather than setting my fursona at the center of a circle, I opted for a rectangular pad. The genetic code referenced would apply to both the workings of my present day biology and my desired future biology as a Vulpes vulpes. The common system of linking codons (blocks of three DNA/RNA letters) to particular amino acid (building block) molecules works nearly the same across all known life forms. The circle of the wall poster is not the only graphical representation of the genetic code, but I had long planned to produce an artwork linking circles, life, and biochemistry. This result exists to imply that the working biochemistry of this world is behind the synthesis of my fursona's corporeal form in the picture.
The storage shelves on the back right of the picture actually include some higher shelves that didn't fit into the perspective of this composition. I'm proud to say that I built up the entire 3D structure within the student license version of Autodesk Maya 2015. It took less than an hour to build the structure, boxes, flasks, and beakers from polygon primitives in the virtual 3D stage. I had used the maya mental ray render option to produce the beakers and flasks in a glass material, but its fancy reflective/translucent features weren't exported successfully when I used the DAE file format. Even with solid color materials, I like how the overall structure turned out. I was only able to make the shelf and its objects so quickly because of the many hours across several days that I had previously spent on tutorial videos. Part of the shadow was also manually erased away when I imported the shelf structure so as to develop a coherent scene.
The floor, the door, the diagonal pattern pad, and the wall are sourced from the free textures site cgtextures. I've also used galvanized aluminum as a low opacity Overlay texture for the whole canvas. I used the 3D postcard from 2D image feature in Photoshop CC to develop the perspective of the image. I produced the caution pattern in Photoshop and gave it a texture overlay sourced from Photoshop's library. I also used a gradient overlay on the diagonal pattern pad to indicate a bit of shadow from the light source which originates from the bottom and right of the image, such as an unseen window or light. One of the most surprising outcomes of this work was that it took merely 6 hours to complete, not including time spent reviewing tutorials or practicing with Maya. I think I may want to focus more on the relative size of characters until I can comfortably depict them in a reasonable or consistently successful manner. In this picture, some oversights include the lack of vibrissiae (whiskers) and claws for my fursona. Though this picture is "lowercase t" transpecies, it's not in the "capital T" Transpecies gallery folder because my fursona is not a character in that story. For the fur painting/shading/lighting, I used some of the erase-away painterly shading tutorial by TamberElla as well as the downloaded "Fancypants" brush by KFCemployee here KFCemployee's favorite brushes .
Thoughtful comments and critique are greatly appreciated, as always.
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Comments: 6
Bjaarg [2015-04-05 15:17:28 +0000 UTC]
Came back to dA especially to comment on this!
Wow, you have improved so so much(feelin' like a proud mama, not gonna lie)! Your backgrounds are becoming much more convincing and life-like, with all the attention to detail with things like the vent on the door and the texture of the concrete. Your fursona's fur has a gorgeous texture, with a brush stroke effect. I also gotta give you credit for that shelf, it's such a smart idea to use Autodesk with it, which I've never thought of (I don't really understand Autodesk that well anyways, I can do the basics but that's it haha.).
I do have to say though, this piece doesn't seem to have a direct light source, with the fox looking as if he's floating in mid-air and the rectangular pad looking like a painting on the floor. Don't feel the need to shy away from shadow, you may think it looks too dark but it may not be, and you don't need to blend them all out, which appears to be the case with the shading behind the fox. Also with your shadows, do not be afraid to add in a touch of colour, as that can really make a piece look more realistic, and technically, no shadow is truly 'black', so play around with it! A particular favourite of mine is a darker violet shade or blue, using those colours can create all sorts of moods, from sombre (with a more grey tone and little highlight) to cheerful (violet with bright yellow toned highlights). Just add it in gradually, you don't need to go straight in with bright greens or blues, but just try a slight tint, and see what you think, as it can easily bind a whole piece together. There are some great colour and tone books and tutorials out there, for if you ever want to delve into colour schemes and the like. A particular favourite of mine is 'Colour and Light: A Guide for the Realist Painter' by James Gurney, which covers everything, from artifical to night-time types of light. It is aimed at traditional art, but a majority of the tips are still relevant for digital!
Sorry this is really really long haha, but if ya ever need me again, don't be afraid to shoot me an ask on tumblr again!
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foxstory In reply to Bjaarg [2015-04-05 15:49:22 +0000 UTC]
No need to apologize for the length of your comment! This was so helpful and thorough to read through. Thank you so much for your critique and suggestions for improvement.
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MistyGoldArt [2015-03-29 19:52:16 +0000 UTC]
I really like how this one came out!
the backgorund is so detailed, and yet simple and interesting.
I noticed you often draw the characters small, in comparision to the background, it was a nice "change"
the floor, walls, and basically all the objects have nice textures and seem to be very realistic^^ and I like the fur texture on your fursona.
//lil tip! owo when drawing dark or black objects (like the black stripes on the floor next to your fursona) make some slight -very slight- highligts to make it more realistic looking, since it's not common to see a whole black object^^
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foxstory In reply to MistyGoldArt [2015-04-04 21:03:40 +0000 UTC]
I'm glad that you noticed and liked the change in the character's size. I feel like using textures is some kind of cheap shortcut, but I really like the end result that comes from the photographic images on cgtextures. Also, I realize I could have done a better job by not using the absolute black that I did.
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Safirka [2015-03-28 20:12:28 +0000 UTC]
Omg, your anathomy is better and better! :3 And this picture looks amazing ♥
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foxstory In reply to Safirka [2015-04-04 21:02:06 +0000 UTC]
Thank you for your positive words.
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