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GoblinQueeenTips to Critque on DA

Published: 2005-03-13 10:57:29 +0000 UTC; Views: 120415; Favourites: 1797; Downloads: 16888
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Description It seemed to me that more and more so lately, I'm noticing disharmony between artists here on dev relating to the critique system. I don't think it's that artists don't want honest critques, I think it stems more from miscommunication and perhaps not everyone understanding how to give a helpful critque. In any case, I didn't think it would hurt to throw this guide together and just maybe, it might help improve communication between each other.

Now, I don't want to sound preachy, either. These are just thoughts and techniques I have found work well for me. Like any other tutorial, you may find some work for you and some don't. Just take from it what you like and leave the rest behind

*Edit 3/13/05: re *tigrin 's suggestion, I went back and added some general and brief definitions for the formal elements.

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Critique. It’s one of those words that society has taken into one of the most negative connotations, and yet, it’s not meant to be a negative at all. In the art world, the idea of a critique is to examine the formal elements of a particular piece of art. It has absolutely nothing to do with passing judgment or assessing its validity, it is just a way to look beyond the obvious. It is an invaluable process within the artistic community and the responsibility to handle it properly should not be taken lightly.

Now, personally, I was introduced to the process at a very young age. Back in grade school, we had a woman that would come in once a month and we would go over several pieces and review the formal elements involved. Of course, my level of understanding at that age was not what it is now, but still, I knew the basics and if asked, how to approach a proper critique.

It has come to my attention that many people were not likewise exposed and are relatively new to the concept of critiquing the works of others. There seems to be a bit of high tension lately as some people are presenting things in a less than tactful way, upsetting artists, and in turn, getting upset and thinking that the artist does not want an honest critique. Well, I can’t speak for everyone, but I know for myself personally that is not the case. I do want an honest critique, but I also appreciate one done properly that shows respect for the work at the same time as examining it.

As many people do not understand the difference between those two concepts and many have not yet been exposed to the proper way to give a critique, I thought a little guide might be helpful. This is especially important here on devArt as if you are going to participate in the critiquing/commenting process, it’s best to do so with a full understanding of what is and is not considered good form.

First and foremost, the formal elements of art I mentioned include but are not limited
to:

Theme – the idea, emotion, or motif behind the piece.

Expression – how the theme is carried out in a piece on a technical level. What elements are employed to express the theme and how well does it read.

Line – how lines are used in the piece, both in the literal lines you can see and in the implied ones created by objects and directional movement.

Color – how color is used, including, but not limited to the tonal palate (warm tones like reds, oranges, browns versus cool tones like blues and greens), use of contrast and complimentary, and also how the color has been used to render and draw focus.

Form – how the artist has used rendering techniques to create a dimensional feel and how those forms then register and relate to each other.

Repetition – how shapes, colors, and lines can be repeated throughout a piece to create unity, pattern, balance, and/or rhythm.

Composition – how the different elements of the piece are arranged to give and specific effect or mood. The actual staging of a piece.

Balance – a more surreal term, does the piece feel balanced and well grounded where it is? Are the objects centered, or all to one side? Does one side seem to feel more pull than another?

Direction – somewhat related to balance, how the elements combine to create a pull to a common point in space.

Movement – similar to energy, but also including literal movement within a piece. How alive a piece feels, both for abstract and representational works.

Energy – the dynamics of a piece. Do the different elements like color, line, and pattern create a calm state or a more energetic one.

Rhythm – how elements like pattern, repetition, and flow work together to create an overall unified feel.

Flow – how the eye moves around the piece and how well the different elements relate to each other.

Focus – how the artist has used to formal elements to guide the viewer to a main subject area.

Depth of Field – how the literal focus has been adjusted to create depth in the piece, i.e., objects at a closer range are more/less in focus than those at a distance.

Emotion – also related to theme, but the emotional level or idea in a piece. Also the emotional response it elicits from the viewer.

Symbolism – elements of the piece that involve a subtext beyond their outward appearance. They are what they appear to be at first glance, but they may also be representational of an idea, a person, or an emotion.

Iconography – a type of symbolism related to specific images or objects the viewer should use to understand a piece. For instance, placing a heart over a person’s head would be an iconographic reference to love.


How an artist has chosen to use these elements should be the central issue, not whether or not you care for the particular subject, style, etc… What follows are some tips on how to keep that focus.


1) A critique is not just about what is ‘wrong’ with a piece. This is an unfortunate misunderstanding that I have seen perpetrated all too often. Simply pointing out each and every thing you consider to be a flaw in a piece of art is not a good critique. A good critique is balanced and addresses many if not all of the formal elements, expressing both good and bad, what you feel works, and what doesn’t. This may seem to be an overly ‘pc’ approach to some, but if you focus on the negative, the person you are trying to help is likely to tune you out without taking in your meaning which accomplishes nothing for either of you. Remember, this is something the person has likely poured hours of work into and understandably, they may be rather attached to it and if all you have to say is negative and they see some good, they may discredit your perfectly valid points. A balanced evaluation is the best and most proper approach. Try to address the elements you think were carried out well in addition to the one’s you felt maybe could use some work.

2) Remember to leave your personal tastes behind. If you are going to evaluate a piece of art, you have to be able to approach it from a totally neutral perspective. If you don’t care for a particular genre or style, to give a good critique, that needs to be left out of it. That is not to say you are not entitled to that opinion, but I’m sure the artist is well aware that there are those that will not care for the style/genre of their work and there is no need to say so again. As mentioned before, you want the person to be receptive to what you have to say and if you start out with an obvious prejudice, they will likely discredit anything else you may have written. Again, this is of no help to anyone and defeats the purpose of the critique.

3) Be constructive with your criticisms. Unfortunately, this is a very ambiguous area. How do you say something bad in a good way? Well, to start out with, saying something is ‘ugly,’ ‘annoying,’ and/or ‘bad’ is not constructive. It gives the artist nothing to help them improve. Again, your ultimate goal is to help the person you are lending your time to and if all you do is slander their hard work, they are unlikely to listen. If per say you find something lacking in a piece, it is far better to try to focus on why you find it lacking and express it that way. Saying a color feels a bit too bright is far more helpful than saying it is ugly or wrong. By focusing on the source of your gut instinct, you are both helping the artist because it is much harder if not impossible for them to try to guess why you had a certain reaction.

4) Similarly, do try to be honest. It’s all well and good to be polite, but also not to the point where you are being untruthful. Don’t hold back your opinion, just try to keep in mind how you would like it expressed to you if it was your own artwork being commented on.

5) Also important specifically here on devART is the level of critique the person has indicated they desire. Obviously, if they say ‘do not critique,’ they do not want it critiqued for many possible reasons. If they ask for an ‘advanced critique,’ then fire away, but still keep in mind that you want to be respectful in doing so. More ambiguous is the ‘critique welcome’ option. Keep in mind, this is the only middle ground deviantART has set up. While the person is not asking you to refrain from a more in-depth look at the work, they are also not specifically requesting it, so try to keep that in mind.

6) Use maturity and tact in your comments. Of course, this may fluctuate depending on the age of the artist that produced the work, but if you are evaluating a serious nude, then it is not generally good form to make jokes about body parts, etc. Understandably, one of the most natural responses in people when they are nervous or uncomfortable about something is to make a joke, but think first about whether it is appropriate or not. If not, it might be better to say nothing.

7) Saying nothing is perfectly alright. If you really just don’t like a genre like anime, or abstract expressionism, or portraiture and do not think you can comment without those prejudices influencing you, it is perfectly alright to say nothing at all about the piece. To have an opinion does not mean it has to be expressed at every opportunity. As mentioned before, the artist already knows that there are those that do not share their same interests. Simply telling them again with no consideration for the formal elements of the work does not help them at all and isn’t the end goal to help the artist?

8) Be prepared that the artist may not agree with you. That does not mean that they do not respect your opinion, but just as you do not necessarily agree with the choices they made, they might not agree with yours. In the end, art is very subjective and each person will have their own taste. You can offer a suggestion, but don’t take it personally if the artist decides against it. It is not that they are unwilling to hear criticism, they just don’t happen to agree with that particular suggestion. Remember, all you are offering is an opinion. It may be an opinion shared by many, but in the end, it is only an opinion and the artist is the one with the end say.

9) Do not try to pass judgment on the ‘validity’ of someone’s chosen means of expression. There many different forms of art out there, some I like and some I don’t, but if it is of no harm to others, then I have no right to say what is and isn’t ‘art.’ Someone else might choose a different means of expression than I would, but that does not make those feelings they are expressing any less valid.

10) Try to look at the age and level of the artist. On devART, there are many different ages and skill levels. The scale ranges from professionals to amateurs to hobbyists. You may want to be a bit less harsh with a 12 year old or someone that is just doing art for fun than with an aspiring professional that is trying to hone their skills to break into the field.

11) Be willing to put your money where your mouth is. It is not a necessity, but a very nice addition if you can see that the person offering suggestions understands what they are talking about and can demonstrate it in their own work. As I said, this is not a necessity, but I’ve always found I’m far more receptive to taking suggestions from professors and other artists whose work I respect. It shows that they understand what they are saying on both a theoretical and practical level.

12) Do not, I repeat do not use the critique/comment area for promoting your own work. That is extremely bad form. That’s like coming into someone else’s gallery show with fliers for your own or coming to someone’s wedding and trying to upstage the bride, it’s just not done. Mentioning that you have dealt with a similar theme/character and even comparing and contrasting the two is generally accepted, but to use the space to link up your own work is very disrespectful. Obviously, if the artist is interested (and I would hope they are as I’m always interested in seeing how different artists have approached the same subject), they can come over and find it in your gallery, but it is impolite to impose.

13) If you are going to ask a question, be respectful of the artist’s time and read the description first. Nine times out of ten, the question has already been answered there. After all, they were nice enough to take the time to provide all of the information you might need to properly understand a particular piece, if you ignore it, then you are showing disrespect for that original time spent and the time they now must spend answering it again.

Now, in the end, these are only suggestion to help both you and the person who you are critiquing. Just like with a critique, you might agree with some or none of these and ultimately, how you approach it is up to you. These are just my own observations and things I have found help me from both ends in terms of understanding where someone else is coming from in offering a critique and helping them understand where I’m coming from when I am offering one. Maybe these tips will prove useful for you and maybe they won’t, but it’s something to think about in anycase.
Related content
Comments: 567

CloudshadeZer0 In reply to ??? [2007-03-16 23:09:13 +0000 UTC]

actually, i'm planning to be the best Critic on DA. of course, that will come little to little. but i'm sure of one thing: i'm rather a critic than a Digital Painter.
i was searching for a tutorial about of 'how to comment and critic' and i'm fallen on yur tutorial. lol
many artists give comments with same words, the most are 'cute' 'awesome' etc... that makes me, excuz me for my big words, shit to see and receive the same comments. i read them, but i don't need to anwser 'thanks' for each short comment. ah! when they're short too, it's kinda to piss me off.
the longest comment that i already written was from 14 to 20 lines! of course, does it's possible to do short comment with original words? i want know this too. well, i can critic longly on a picture. while detailing piece by piece all wha is visible.
also, the pictures with 'critique not desired' are, i say it, for artists who don't want admit their errors on their own pictures. i say that it's good to make notice to the artist his faults coz one is sure that the next time he'll do no error. but that doesn't work on all the persons. many persons don't react correctly and fall in the depression... whereas some ones react very well and say themsleves 'he's right. i'll do more better next time' for example.
good, all that to thank yu for the marvelous and well explained tutorial for those who really want original whith their comments. it's really a good idea to give another sense on the words 'comment' and 'critic', and i'm sorry for the long comment it's not the first time too. eh eh

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oddguy In reply to ??? [2007-03-06 18:01:46 +0000 UTC]

thank you,this has been vary helpfull.

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GoblinQueeen In reply to oddguy [2007-03-08 04:52:34 +0000 UTC]

Glad you found it so, thanks for reading

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Sopie [2007-02-28 19:35:24 +0000 UTC]

You are simply amazing and I love you very much for this. I totally get most of what your saying and wish a lot of people would use this as a guideline for commenting I know I will for sure. Thanks so much again.

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GoblinQueeen In reply to Sopie [2007-03-12 04:35:02 +0000 UTC]

Thank you for taking the time to read through all of it

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VioletRaven [2007-02-24 22:41:59 +0000 UTC]

Thank you very much for this - both personally, and on behalf of everyone else who I'm sure will find it useful - and for taking the initiative to create it.

Well done, very insightful views and good advice.

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GoblinQueeen In reply to VioletRaven [2007-02-24 23:59:36 +0000 UTC]

Thank you for taking the time to read it all

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VioletRaven In reply to GoblinQueeen [2007-03-01 14:18:26 +0000 UTC]

You're most welcome.

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TigrrrLily [2007-02-20 21:36:03 +0000 UTC]

YEs, indeed. I asked for critique and seem to get nothing more than "Cool!". lol. Not very helpful. But this was! Its going into faves!

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Arizimo [2007-02-17 15:37:21 +0000 UTC]

Instead critique, I've been commenting on obvious things. Hopefully all of that is going to change after this.
It was very useful, thanks for your time!

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GoblinQueeen In reply to Arizimo [2007-02-18 00:38:33 +0000 UTC]

Well, commenting on the obvious can be ok, too, but thank you for your time in reading

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Wolcik [2007-02-11 17:14:22 +0000 UTC]

very helpful, but my eyes hurt now XD I'll post it in my journal if u don't mind a link I mean

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Monkey-of-the-Dark In reply to ??? [2007-02-01 11:17:18 +0000 UTC]

Wow! This makes sense!!! I, for one, do not know how to make sense. You are a great sense-maker! I, a lowly non sense-maker, truly applaud you, great maker of sense!!! Huzzah for the great sense-maker!!!

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InfinitiveEvil101 [2007-01-20 18:52:49 +0000 UTC]

I have a better understanding of how to critique people now. I almost always ask for an advanced critique because I want to become a better artist.

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collectable In reply to ??? [2007-01-20 07:47:43 +0000 UTC]

Very useful infiormation i think that i will fav it.

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kitkitty [2007-01-07 20:40:36 +0000 UTC]

Now we have to work on people bothering to comment.. I always see "Blahblah has Favorited -this-" or "Blahblah has watched you", but yet no communication between me and the person has been obtained at all. I do appriciate watches and favs, but communication is key to really appriciating it fully.

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kitkitty In reply to ??? [2007-01-07 20:39:37 +0000 UTC]

Now we have to work on people bothering to comment.. I always see "Blahblah has Favorited -this-" or "Blahblah has watched you", but yet no communication between me and the person has been obtained at all. I do appriciate watches and favs, but communication is key to really appriciating it fully.

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ExplodingIchigo [2006-12-29 03:11:32 +0000 UTC]

Wow, I really enjoyed reading this. Great job!
I'm pretty new to Deviantart, so I'm glad I read your awesome tips it was really helpful! Thanks for writing this! ^-^

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GoblinQueeen In reply to ExplodingIchigo [2006-12-29 04:54:53 +0000 UTC]

You're very welcome, thanks for taking the time to read it

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K-taru In reply to ??? [2006-12-24 16:24:50 +0000 UTC]

I think this is a great, helpful text, thx for the time you probably took for this *o*! XD

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GoblinQueeen In reply to K-taru [2006-12-29 04:57:15 +0000 UTC]

And thank you for the time I know you must have spent reading it all

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Feriberri [2006-12-22 06:02:38 +0000 UTC]

Very nicely done! It really helps to read something like this too for your own art, not just for critque on others work. It really makes you think about the work you are doing as an individual and really makes you take a second look at it. Thanks!

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GoblinQueeen In reply to Feriberri [2006-12-29 04:59:59 +0000 UTC]

You're welcome, I glad you were able to get something from it

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N7Dovahkiir [2006-11-29 20:19:21 +0000 UTC]

I think this MUST become a DA rule, not a tutorial

Very nice tut!!

And sorry for the incomplete post. Sometimes my browser loves to piss me off.

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N7Dovahkiir [2006-11-29 20:16:38 +0000 UTC]

I think this MUST

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Kunzai In reply to ??? [2006-11-29 13:48:13 +0000 UTC]

This is an absolute gem, everyone on dA should read this! It gives you a lot to think about, and the descriptions of artistic elements helps to provide so many things to consider when creating your own art.
Inspirational!

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its-a-ride [2006-11-21 18:00:59 +0000 UTC]

[link]

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its-a-ride [2006-11-20 15:46:02 +0000 UTC]

Yet another amongst hundreds of comments on this one...

It is mostly in place i think, "mostly" being the keyword here. You pointed out things that should generally be understood and given. Surely if one writes "This sucks!" they do not expect the deviant this is referring to, to consider it constructive nor will it evoke any positive emotion! I mean, this is something everyone is aware of, and I think there is no need to point it out in 2 or 3 pages of writing.

On the other hand, this helps people who WANT to write a constructive critique, giving them some pointers on how to do it. So, good job on that part!

But what inspired me to comment on this is the following. I think LOADS of "art" being displayed in this community has no artistic or any other value, for that mater. Some pieces are disrespectful, and therefore do not deserve a respectful comment! So, yes, I will say "This sucks, and you suck too" if I find that a deviation "deserves" this kind of reaction! I don't care if it is only my opinion, because of ALL opinions, I respect mine the most, unless well proven otherwise. Not because I am a self-centered, egoistic freak, but because I use my brain. I will not be told what is right and what is wrong, not before I've given it a sufficient amount of my own thought.
I believe that some DA categories are disrespectful, tacky, inappropriate, you name it... I am sure that many other people agree with me, and know what I'm talking about. So, answer me then, why are they there? What for? With no artistic value, no meaningful purpose...

Concluding this, I will say, good job, I hope people find this helpful. And to you people reading and learning how to give a constructive critique, use the head and brain mother nature has given you. Do not accept to be bluntly influenced by things (this) society serves you, and generally approves of...

Cheers

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ArtisanDeeo [2006-11-19 19:08:16 +0000 UTC]

Woah, you're awesome!
This is really a big help to the dA community! Everyone should read it...

Thank you for creating this useful tutorial! The part that really helped me was the definitions of the formal elements though

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ArtisanDeeo In reply to ArtisanDeeo [2006-11-19 19:09:57 +0000 UTC]

Ups, sorry for the double post...

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ArtisanDeeo In reply to ??? [2006-11-19 19:08:09 +0000 UTC]

Woah, you're awesome!
This is really a big help to the dA community! Everyone should read it...

Thank you for creating this useful tutorial! The part that really helped was the definitions of the formal elements though

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Bloodied-Roses In reply to ??? [2006-11-11 07:10:47 +0000 UTC]

One word comes to mind after reading this:

Woah.

x3 I'll definately look at people's art differently, and pay more attention to what they're really getting out of my critique. Thanks!

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x2creator In reply to ??? [2006-10-21 22:51:25 +0000 UTC]

I DISSAGREE!!!... I'm just kidding i agree with everything said here

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KidRaid In reply to ??? [2006-10-16 20:45:51 +0000 UTC]

Thank you

This is very informative and I will try and keep it in mind if and when I do give feedback

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Yeriel [2006-10-09 03:36:19 +0000 UTC]

Wow, I'm glad I found this! I seriously need tips on how to give critiques. XD

I'm always concerned about hurting the artists' feelings, so I try not to give much criticism. And I know for a fact, that it doesn't really help the artist if you continuously give [only] positive feedback, so I'm happy you made this. (Hopefully, when I do give out criticism, artists will take it in a good way and constructively also.) XD

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GoblinQueeen In reply to Yeriel [2006-10-09 07:28:32 +0000 UTC]

Happy to be of help and just as long as you make sure the person you are offering critique is in want of it and just as long as you deliver it how you would like it delivered to you were it your work, you should be fine

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Jonathan-Lee [2006-10-08 19:01:25 +0000 UTC]

downloaded to my flash drive.

wtg.

you are a true revolutionary.

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INKNOSE In reply to ??? [2006-10-04 03:40:38 +0000 UTC]

This is just.... bad. And there's stuff wrong with it.

Okay I'm done being stupid and making cheesey irony jokes I'm kidding of course, you did a really great job of writing about something that could be, well, kind of boring and annoying, in a very clear and even entertaining way

Related to #4, there is one thing that's what usually keeps me from putting in any criticism along with a comment saying I enjoyed a picture. There are some people who believe you don't have to be qualified at all to provide constructive advice, but then there are others who don't think you should say anything if you yourself can't do any better, if you know what I mean. I always have second thoughts about offering any advice, even when I think I see something that could be improved, because I'm such an amatur myself. I think that might be part of what makes people leave "this is cool, I like it!" comments a lot... I think lots of people just feel hypocritical trying to give critique! I do at least!

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KidKourage In reply to ??? [2006-10-02 15:08:16 +0000 UTC]

This is great, I enjoyed reading it and feel like others would benefit from checking it out too. =] People get a sort of negative vibe from the word 'critique,' but if folks would comment thoughtfully as suggested here, that could slowly change.

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kippixin In reply to ??? [2006-10-01 10:38:45 +0000 UTC]

EXCELLENT.

I love it. Seriously. How come I have not seen this sooner? I agree with everything you are saying - especially the part about styles and what you prefer. I get so angry when I ask for critiques on my art work and someone tells me "It's too cartoony, it's too cute, the style is weird" or something.. and it's like: that's not a critique.

Also the thing about 12 year olds and people just doing it for fun. It's always great for someone to want to improve, but it's better to not be as harsh on people who are young and new to the field to discourage them.

All in all excellent, I will link this to people in future references.

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WatertownRonin In reply to ??? [2006-09-07 23:31:34 +0000 UTC]

By the way...i think i've been making deals with the devil so to speak by using the gradient tool to color some of my work. It's so much faster then just using a brush but i feel like i'm cheating the system some how. Also i'm told that it really isn't smiled upon to use the gradient tool primarly for your pics. What's your take on that?

Water...

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GoblinQueeen In reply to WatertownRonin [2006-09-08 05:11:57 +0000 UTC]

Time to climb on my little soapbox:

There is no 'wrong' tool in art. If it is at your disposal and it creates the look you want, then it would appear it is the right tool. The only time it should ever be a question is if it is not creating the look you want, merely faster. As far as gradients go, there are times when that is not only a tool to use, it is the only tool that is appropriate. I'm finishing up a set of illustrations right now that I %100 needed the gradient tool for and far from making it easier, it has taken probably 3 times as long.

The other thing you have to keep in mind is not everyone is going to like every art style. Just like not everyone likes action movies or comedies, not everyone will like a particular method of execution. I freely admit there are styles and media I personally don't care for, but that doesn't mean it is 'wrong' or that other people shouldn't do it. If there is only one thing I am certain of with art, it's that you have to go with what you feel is right. If other people like it too, that's great, but more than anything, you can't create for other people's approval, you have to do it because it's what gives you a sense of satisfaction.

Or at least, that's my take on things, doesn't mean it's the right one

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WatertownRonin In reply to GoblinQueeen [2006-09-26 00:08:57 +0000 UTC]

I have to say that was almost prophetic. The term artist zen comes to mind....
Thanks for the input it was invaluable.

Water

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WatertownRonin In reply to ??? [2006-09-07 23:28:14 +0000 UTC]

Wow! That appears to be a well thought out commentary on critiqueing. I have to admit that i don't usually even consider alot of those aspects in my drawings when i'm making them. Usually i just find myself thinking up something that might look nice, but then again i'm not formally trained. Mostly i've learned from tutorials on the internet or actual books that i've purchased from bookstores. I think i might try and honestly consider those factors with the next piece of artwork that i produce. With that last comment i have a question. I'm trying to implement alot more of those elements in my artwork and i find that my drawings are lacking in some general aspects. Namely i leave my characters floating in space..hahah. I was wondering if you ever had that problem in your studies and if so what did you did to train yourself to not make that same mistake again. So far i've come up with the idea of actually buying smaller sketch books and trying to actually fill the entire page. I'm not sure if that will work or not but any ideas would be helpful. Feel free to look at anything i have done recently and give me your opinion on how i can imprrove on that issue.

Water....

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GoblinQueeen In reply to WatertownRonin [2006-09-08 05:23:52 +0000 UTC]

Well, a smaller sketchbook isn't going to help because if that were all, you could simply crop when you scanned. From what you've described, and mind you, I have no idea how you work and what your process is so I can only speculate, but it sounds like you either need to delve a little more into the personality and character of who it is you're drawing and/or once you have an idea, find some enviornmental reference. Once you get into the character, it's easy to know where to place them because they will tell you. Maybe that's oversimplifying a little, but you get the idea. Hope that helps

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WatertownRonin In reply to GoblinQueeen [2006-09-26 00:10:25 +0000 UTC]

You know i think your right in that respect. When i'm drawing these characters out i never really think about there particular personality for alot of these doodles. I will give your words some serious consideration and attempt again.

Thanks

Water

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Cubby-Peeps In reply to ??? [2006-09-07 01:14:07 +0000 UTC]

D: I'm so glad you did this. I wish people actually took the time to critique my work; not tell me "Aww cute D:" but actually point out the good and the bad in it so I could grow as an artist and not have to try to figure it all out on my own. I agree there is a right and wrong way to critique; you want to help them, not hurt their feelings.

<33 Thank you so much for doing something like this, hopefully enough people embrace this idea of critiquing and make this place more...comment-friendly.

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GoblinQueeen In reply to Cubby-Peeps [2006-09-08 06:09:04 +0000 UTC]

Well, and to those people's credit, you don't always have time to say everything you want, so at least you have to give them credit for saying something

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CaribbeanBlue In reply to ??? [2006-08-28 16:34:26 +0000 UTC]

Hmmm... There were actually some things on here I didn't know.. because my art teachers in school NEVER went over these things... your right that some of us were just never exposed to this.. this is very interesting stuff.. some of the basics I knew to go over in critique.. composition, anatomy, colour, animation/movment, energy, balance, depth, and line work.. but all the others you mentioned.. totally new stuff to me.. I learned alot just from reading this. Thanks mate!

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sleepstudent101 In reply to ??? [2006-08-27 19:10:15 +0000 UTC]

Wow. What an assesment. Thanks for the detailed tips. But back when you said . . "Saying a color feels a bit too bright is far more helpful than saying it is ugly or wrong." I think it'd be a little offensive if someone said it was ugly, and I'd have to ask why. But if someone said it was "wrong" or incorrect, that'd be so offensize it was funny XD

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