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goldomega β€” Photoshop 3d Anaglyph Tutorial by-sa

Published: 2010-01-10 02:19:11 +0000 UTC; Views: 35182; Favourites: 276; Downloads: 2237
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Description A detailed tutorial on creating a depth map and using it to convert a 2D image to a 3D Anaglyph in Adobe Photoshop. Viewing the end results requires red/cyan 3D Glasses.

If you'd like to practice this technique, you can download the source files used in this tutorial.

Source Photo
Depth Map

You can find a few more examples below. Each has links to their depth maps in the artist descriptions.

Another Anaglyph made with this technique - featuring a person.

Another Anaglyph made with this technique - featuring a car.

If you make any anaglyphs using this technique and submit them as deviations, feel free to share them here. I'd love to see them!

One last note, you can skip the channel mixer portions of Step 2 if you are looking to generate full-color left eye and right eye views of your scene. You can use these with programs like StereoPhotoMaker to generate stereo MPO files. These full color 3D image files can be viewed on many 3D capable devices like Nintendo 3ds and many 3D TV models.

Is English not your primary language? Please translate my Text Only Tutorial to the language of your choice.
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Comments: 117

PaMonk [2016-03-30 20:34:53 +0000 UTC]

Thanks for sharing This I have been wanting to learn more on this thanks.

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goldomega In reply to PaMonk [2016-04-01 18:15:59 +0000 UTC]

Glad to be of service

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PaMonk In reply to goldomega [2016-04-01 18:19:54 +0000 UTC]

Most welcome I tried and still having trouble but will keep at it
but so need to learn it so to help with some of my Art it's very helpful Thanks.

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juanbauty [2014-09-08 23:12:19 +0000 UTC]

Thanks so much!!Β 

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goldomega In reply to juanbauty [2014-09-09 16:25:31 +0000 UTC]

No problem. Hope you found it useful!

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Kirtan-3d [2013-12-29 02:33:16 +0000 UTC]

Very nice tutorial, and this is the genuine way for creating 3d anaglyphs.
Checkout my video tutorial on converting anaglyph 3d from a 2d picture.
I'm also using this same method of depth map, but I'm using GIMP.

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PaddedPrincessPolly [2013-11-23 05:09:13 +0000 UTC]

First time trying to convert something to 3dΒ 

polligone64.deviantart.com/art…

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Justinsykehunt [2013-10-03 19:44:09 +0000 UTC]

depth map matters only ?

nice ..really nice ..I'm hoping it is useful

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goldomega In reply to Justinsykehunt [2013-10-07 20:40:15 +0000 UTC]

Yes, for the purposes of this tutorial, the depth map defines how your separated color layers are distorted. You can also use this depth map with other Photoshop filters, like Lens Blur.

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Justinsykehunt In reply to goldomega [2013-10-14 16:38:35 +0000 UTC]

thanks ..your method is absolutely perfect...making 2d to 3d

very worhy for people who dont have stereoscopic camera

I did this job with this technique... take a lookΒ 


sta.sh/0290dhkpmm74


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goldomega In reply to Justinsykehunt [2013-10-15 00:18:05 +0000 UTC]

Nice result! Glad you found my tutorial useful.

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Justinsykehunt In reply to goldomega [2013-10-15 09:48:24 +0000 UTC]

THANKS VERY MUCH...I'm hoping for more useful tutorials from you always from now

god bless you

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dragonx81 [2013-09-23 14:31:29 +0000 UTC]

Great job

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goldomega In reply to dragonx81 [2013-09-23 19:50:31 +0000 UTC]

Thanks, I hope you found it useful!

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dragonx81 In reply to goldomega [2013-09-24 12:54:02 +0000 UTC]

I hope, as soon as I get the 3d glasses (or make them)

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Gomamon4life [2013-07-28 02:09:48 +0000 UTC]

This is fantastic!! I've always wanted since I was a kid to make 3D images.Β 
Thanks for the tutorial

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goldomega In reply to Gomamon4life [2013-07-28 22:03:53 +0000 UTC]

Thanks, I'm glad you found my tutorial useful. If you make any anaglyphs with this technique, feel free to share them here.

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chrismarshall78 [2013-07-07 09:11:59 +0000 UTC]

i looking for something like this very long... thanks for sharing

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goldomega In reply to chrismarshall78 [2013-07-09 14:41:13 +0000 UTC]

My pleasure. I hope you found it helpful for your projects.

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RICKCONTINI [2013-05-13 20:32:08 +0000 UTC]

Amazing tutorial THANKS A LOT! I have a question though, which i hope you can answer...... Ive created an A1 sized anaglyph on photoshop and using the glasses it works a treat when viewed on screen. However when ive printed it off at A3 size the effect doesnt work. Now, i know that the colours when printed dont match exactly with the intended colours ( they never do anyway),but is the colour a key factor in creating hte effect??? Also I havent tried printing it off at full scale (A1) yet (due to previous error), will it work? If i displaced the colour layers by 10 each way the effect worked on a 17" computer monitor but if that is printed at its intended A1 size, will that work???? PLEASE HELP THANKS IN ADVANCE XX

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goldomega In reply to RICKCONTINI [2013-05-15 12:12:59 +0000 UTC]

For anaglyphs, color is crucial in achieving depth. An improperly calibrated monitor or even poorly constructed 3D glasses can create ghosting and spoil the illusion to some degree, so it stands to reason that mismatched printer profiles, print settings or non-OEM printer ink or toner could also have an effect.

If you think your printer is to blame, I would make sure your print settings are at the highest quality settings and that they match the paper you're using, and always use OEM ink for crucial color jobs. If you still have trouble, maybe try updating your printer driver.

Others might not agree, but I've found in general that glossy paper often yields more intensely saturated colors than matte or semigloss, which can help your cause here.

I would also recommend before printing, select your zoom tool (z) and check the depth at various zoom levels. Don't forget to click "Fit Screen" up top and view the entire image at once. If there isn't enough depth zoomed out all the way, it won't in the print either.

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projectfreak [2013-04-30 11:18:09 +0000 UTC]

You are awesome man I was looking for these answers thx

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goldomega In reply to projectfreak [2013-07-11 16:29:19 +0000 UTC]

My pleasure. I hope you found it helpful.

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Drewartbook [2013-04-20 19:19:28 +0000 UTC]

This is simply the best anaglyph tutorial with one picture i've found
Great job

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goldomega In reply to Drewartbook [2013-07-11 16:32:07 +0000 UTC]

Thanks! Starting with two parallaxed photos or rendered images is ideal, but I find this method works well when you have only one source.

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semerl [2013-03-26 08:19:12 +0000 UTC]

What if I want the subject to "pop out" instead of just push the background back?

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goldomega In reply to semerl [2013-03-30 13:14:10 +0000 UTC]

Excellent question. I've been meaning to write a second tutorial about this exact subject. The depth map setup is very similar: use 50% gray for everything you want to be at screen depth and shade darker for the parts you want to extrude out toward the viewer. After you've separated your color channels, you'll want to use positive numbers for distorting the red layer and negative numbers for cyan.

You can even combine this original tutorial with the extrusion method to achieve depth in both directions. It's important that for anything that gets extruded toward the viewer, no part should touch or move outside the bounds of your image. It ruins the illusion of depth.

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DistrictAliens [2013-01-16 23:52:03 +0000 UTC]

i try every thing about 3d Anaglyph Tutorial
but nothingwork
just your amazing tut work
thnx to you
here my try

[link]
[link]

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DistrictAliens [2013-01-16 23:51:32 +0000 UTC]

i try every thing about 3d Anaglyph Tutorial
but nothingwork
just your amazing tut work
thnx to you
here my try
:thumb348882162:
:thumb348881477:

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goldomega In reply to DistrictAliens [2013-01-21 18:57:13 +0000 UTC]

Great job. Very nice results.

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DistrictAliens In reply to goldomega [2013-01-21 19:03:51 +0000 UTC]

THNX TO YOU

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spring-sky [2012-09-17 20:45:48 +0000 UTC]

Wow !! That's very awsome result .

I'll try this myself and see if I can get a similar result .

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razr310 [2012-08-20 16:09:57 +0000 UTC]


thanks a lot man that was really an appreciating thing thanks again.....

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Shadow696 [2012-04-19 15:57:20 +0000 UTC]

Oops, sorry, the link was for my gallery. here's the link to the picture [link]

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goldomega In reply to Shadow696 [2012-04-22 20:22:54 +0000 UTC]

Great result, glad to see you worked through some of this technique's limitations.

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Shadow696 In reply to goldomega [2012-04-22 23:25:19 +0000 UTC]

Thanks. And I really appreciate the comment on my chakram. I practiced first on a model's picture I found on the internet and the background and subject model were a lot more complicated than my chakram, so I had to have more greyscale range. But for a simple subject like a chakram I probably could have used even less than 50%.

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Shadow696 [2012-04-19 15:55:24 +0000 UTC]

Hey man, Thanks for the tutorial. I saw similar stuff out there, but yours was definitely the best.
Anyway, I would appreciate it if you can tell me what you think. Here's a [link]
By the way, I know in your tutorial you said to use no more than 50% white, but I found out that I can do it with even 100% white, which is what I used for the picture in the link. It allows for a much higher range of depth to play with. I just had to blur the edges to avoid sharp transitions because they made some parts of the picture double. I think that's what's called ghosting. Also, I usually use around -5 offset for the red channel and a little bit less for the blue channel. I found that a higher offset also creates this ghosting effect I was talking about and it gives me a headache to look at.
I would really appreciate your opinion.
Thanks.

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rivorareano [2012-04-19 14:39:08 +0000 UTC]

Thank you .....so much..fot ur tutorials.....now i can make my own..big thanks

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goldomega In reply to rivorareano [2012-07-20 19:42:29 +0000 UTC]

My pleasure

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robsouzza [2012-04-05 14:41:07 +0000 UTC]

Very useful. Thanks!

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goldomega In reply to robsouzza [2012-04-06 11:58:59 +0000 UTC]

Glad to be of service!

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liark2z [2012-03-20 12:06:17 +0000 UTC]

oh! thanks you I was looking for this *.*

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goldomega In reply to liark2z [2012-03-26 01:15:29 +0000 UTC]

My pleasure! Hope it helped you out.

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mildor666 [2012-01-17 21:25:56 +0000 UTC]

[link] :3

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goldomega In reply to mildor666 [2012-01-18 22:29:27 +0000 UTC]

Nicely done

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mildor666 [2012-01-14 20:15:36 +0000 UTC]

I'm very confused for this... sopposing I have 2 images... "A" the left one and "B" that is almost the same but more to the right... with image is supposed to be un red and one in cyan???

If in mi glasses I have cyan for the right eye, and red for the left eye... the DEPTH effect is caused by blue on right and red on left? and pop-up objects are caused by the inverse? (red for right image, and cyan of the left?)

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goldomega In reply to mildor666 [2012-01-16 21:27:30 +0000 UTC]

I believe you're on the right track, yes.

If the pixels in your red image are shifted to the left, they appear further away, if they are shifted to the right, they appear closer.

Likewise, if the pixels in your cyan image are shifted to the right, they appear further away, if they are shifted to the left, they appear closer.

And yes, the red lens in your 3D glasses should be over your left eye and the cyan lens should be over your right eye. The red image affects what your left eye sees and the cyan image affects what your right eye sees.

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mildor666 In reply to goldomega [2012-01-17 01:22:40 +0000 UTC]

Ok thank U very much, that's what I thought but I still find some really cool anaglyph pics on the web where the closer things are cyan of the right edge and red of the left edge of something =S like this for example: [link] I don't know, this pictures confuse me >_< but thank U and sorry for my bad english, I have to work on it :3

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goldomega In reply to mildor666 [2012-01-17 15:21:57 +0000 UTC]

Not a problem! Allow me to explain based on your example:

The pixels that make up the trees in the background are further to the left in the red channel and further to the right in the cyan channel than the pixels that make up the men in the foreground. The pixels that make up the men and rock still separate and in the same directions, but not as much. Because the red and cyan pixels are closer together, they still recede, but appear to be closer to us than the background trees do.

The differences between what our left and right eyes see are what gives us the impression of depth, which is called parallax.

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mildor666 In reply to goldomega [2012-01-17 16:07:32 +0000 UTC]

Oh... I have not thought about that... the rock and the guys look closer but actually that's not "POP-UP" effect... they're still "inside" the screen just closer than the background... Thak U so much! I'm a little obssesed with 3D

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