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Published: 2012-08-22 08:31:12 +0000 UTC; Views: 8427; Favourites: 72; Downloads: 273
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Description
As I promised someone... With little delay...Math nodes value is changable, because not all textures will work fine with exacly the same setting.
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Comments: 21
aldenter0329 [2021-09-21 02:59:58 +0000 UTC]
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Hypster83 [2015-06-12 08:44:37 +0000 UTC]
Hi! the settings numbers are 0.200 or 0.02 0.05 or 0.500?
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Hiddenus In reply to Hypster83 [2015-06-12 08:59:53 +0000 UTC]
The first ones are correct. 0.* not 0.0*
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Hiddenus In reply to Hypster83 [2015-03-31 17:35:33 +0000 UTC]
Nodes Multiply are changing their name according to what they should do. The default name of them is Math. It turns everything to B&W.
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JavierMicheal [2012-09-06 01:24:59 +0000 UTC]
exact same way i have mine XD
but i use a sss map on the fac for the mix shader thats connects the diffuse and tranclucent nodes.
cause it makes it look a bit more realistic.
but i dont use a spec map since it looks more natural when you have the gloss node roughness to .3 and a
value node connected to the white color to control the intensity instead of how shiny or dull the specular.
But besides that its good. this also works well with teeth and hair btw.
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Hiddenus In reply to JavierMicheal [2012-09-06 13:39:58 +0000 UTC]
Yeah, but more textures means more memory. More memory means my GPU says "F you mate"
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JavierMicheal In reply to Hiddenus [2012-09-06 17:46:48 +0000 UTC]
sucks, but its worth it, i only run on a cpu so yeah
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Hiddenus In reply to JavierMicheal [2012-09-06 22:38:35 +0000 UTC]
On my CPU it will take ages for anything. For now I'm collecting money for Core 2 Duo. But I need 300zł (at least) and for now I have 25% (2 months before I had 25% xD and in next 2 months I will perpahse have 26% ), so I guess rendering will be faster than collecting the money. xP
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JavierMicheal In reply to Hiddenus [2012-09-07 00:03:18 +0000 UTC]
i see. well i guess so lol
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Hiddenus In reply to JavierMicheal [2012-09-09 19:41:15 +0000 UTC]
Besides. This node setting is for models from games. Because those have mostly only the Diffuse tex. and normalmaps (in games bumpmaps are rare), in newer ones specular textures (but converters not always extract them from games to XNALara -.-)
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Kams0nX [2012-08-28 22:08:29 +0000 UTC]
Chciałem spróbować. Poległem już na samym szukaniu multiply haha.
Tutaj efekt SSS(nodes) wygląda o wiele lepiej niż w internalu!
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Hiddenus In reply to Kams0nX [2012-09-01 09:49:50 +0000 UTC]
Poniewaz node nazywajacy sie tutaj Multiply to Math Node.
Tylko jego nazwa sie zmienia w widoku, gdzie moze ona byc rozna w zaleznosci jaka opcje mieszania wybierzesz.
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Hiddenus In reply to AlexCroft25 [2012-08-22 21:17:58 +0000 UTC]
Blender Cycles.
I thought it's easy to notice by type of nodes.
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AlexCroft25 In reply to Hiddenus [2012-08-23 12:37:06 +0000 UTC]
Simply in usual the Blender too is sss
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Hiddenus In reply to AlexCroft25 [2012-08-23 14:06:31 +0000 UTC]
In internal there is SSS. In Cycles you have to make your own...
If I understood you correctly.
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