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Inkthinker — Samurai Skirmish - part II

Published: 2005-05-26 11:05:05 +0000 UTC; Views: 32050; Favourites: 511; Downloads: 35487
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Description Editing this commentary down to the basics. I've brought this up again because it serves as the basis for a segement of animation in HTF's latest short animated film, Kumo Kuro. Keep an eye out for it.

-EDIT- Because of the way DA handled GIF animations back when this was uploaded, you must Download the file (which just opens it in a new browser window) to see the animation. Sorry 'bout that.



At any rate, I'm fairly satisfied with this segment, enough to call it finished. Let me know if you think there's anything that still needs attention (besides the very opening cut... I know, it's fast, but I kinda like it that way for now).

Total time taken for this was about 12-16 hours of solid work... I wasn't keeping super-close track, but I busted out about 3-4 hours a night over 4 nights to get to this point. All Easytoon and 4x5 tablet.
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Comments: 180

turtleboat [2009-03-27 07:35:20 +0000 UTC]

Oh man, i remember this! I think this was all over the internet once. It's fucking awesome.

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Fallencypt [2008-12-27 08:16:22 +0000 UTC]

I see it again, I think the only little suggestion I can propose is the last part, where the samurai got kick into the air. When he land, he should have some couching when he sliding away. So that he won't look so robotic. and few more frames on the villain pro get hold of the samurai's sword. Make it as if they were fighting a bit of strength on the arms, in stead of like: my combo is finish, now is yours.

really a brilliant work. It's must be really hard to draw all this in 24fps rate. I salute for your effort and excellency.

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roronora [2008-12-06 13:57:38 +0000 UTC]

I know this is a dumb question, but how long on average does it take you to draw one frame lol?

Oh and don't you kinda get distracted (or mislead) by the onion skin?

It's just your animations always seem so perfect.

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Inkthinker In reply to roronora [2008-12-06 22:06:03 +0000 UTC]

It's not a dumb question at all, it's perfectly reasonable.

In regards to how long it takes to draw a frame: it varies; for roughs, it can be anwhere from a couple minutes up to ten... if it's taking longer than ten minutes to draw out a key frame, it's probably too complex and I need to rethink it. For tweens, which is almost mathematical drawing, usually a couple minutes.

This still means I can only animate a few seconds a day, at most. It's slow, but luckily I have partners who help speed it along by parallel processing.

In regards to the onion skin being distracting or misleading: No, not usually. It takes practice to get used to seeing through the lines, of course, but the onion skinning is your guide... without it, you can't tell where you've been or where you're going. If it becomes distracting (and it can be) then you turn it off, or at least turn off some of them. But ultimately it's serving the same purpose as a traditional light table. I rarely get mislead, 'cause my previous frames are blue and my following frames are red, and so long as I remember that blue moves into red, I'm good. In that regard, it beats the old days when I animated straight to paper.

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roronora In reply to Inkthinker [2008-12-06 23:09:34 +0000 UTC]

Thanks for that detailed reply.
I should know where I'm at now with time management.

You've just set me straight. My problem is is that I always rush frames thinking that I'm going too slow, but then it leads to an average/below average animation.

Thanks again.

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Inkthinker In reply to roronora [2008-12-07 05:43:19 +0000 UTC]

Timing is one of those things that's hard to work out, but it's also the most important thing in animation. You pick it up over time with practice... Easytoon is pretty good for that. Remember to work out your keyframes first, then your breakdowns... the number of frames it takes to go between 'em determines how many tweens you need.

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roronora In reply to Inkthinker [2008-12-07 14:13:28 +0000 UTC]

Thanks a lot (and sorry for another question) but how do you actually create your fight scenes, like this one and that epic "Overviolent" one?
Do you just go straight ahead drawing frame after frame or do you draw your keys, then your extremes, then passing positions etc.?

Because I once tried to use that pose-to-pose method (That might be what it's called) but I failed miserably at it.

I find it hard to know where to place the keys, extremes etc. because I usually leave myself with too much space in between 'em. I especially find it hard with EasyToon. But I guess it's to do with timing, as you said.

Oh and one last question (I promise), do you have any tips for good blood effects? My blood doesn't look liquidy at all, he-he.

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Inkthinker In reply to roronora [2008-12-09 10:35:34 +0000 UTC]

The answer is both... again, this is one of those things you get over time, as you practice the craft, until eventually it "clicks".

It's easier to start by key-to-key. You set up your first keyframe (the beginning of any particular action) and you set up your second key (the end of that same action) and then you make a guess as to how many tweens you will need. Ideally you test that guess in a timeline, by placing the keys your estimated distance apart and playing it back to see how it feels, but if you can't use a timeline then you can just wing it, and over time you get a feel for it that improves your estimations.

With sufficient experience in timing you get better at animating "straight forward", wherein you just draw one frame after another. But without the timing experience, it's all too easy to go long or fall short... the latter isn't so bad, 'cause you can always add tweens, but the former means time wasted.

Play back your actions often to avoid putting in too many drawings. Check your timing as you go, and you'll get better at controlling it.

Remember that the keys are the extremes of the motion, the farthest points of the action, the drawings that define everything else that follows. They're the framework for the construction, and it's not as though they're set in stone.

As for blood, remember not to make it too blobby (which is the mistake I see most often). Until it congeals, it's as dynamic a fluid as most, and so it will splatter and smear and fleck and soak and run downhill, just like most liquids.

Study the motion of liquids in general. Spill some water or some juice and watch how it splats and runs and gathers. Take the time to see how drops plop, reverberate and ripple. Watch hi-speed video of liquids in action (search em out online, there's plenty out there) and see how the liquids stretch and snap and rebound based on surface tension.

With most anything, the more you watch and study it, the better you understand it. And when you understand it, you can draw it.

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roronora In reply to Inkthinker [2008-12-09 15:43:07 +0000 UTC]

Again, thank you for the great advice.
This stuff is golden.

*Bows down*

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TheCuddlyKoalaWhale [2008-10-21 21:31:35 +0000 UTC]

this is great, i love how fluid everything works with the raw basics
it actually works out really well when i was listening to one of the remixes of Ayla-Liebe

im a current first year animation student because my highschool is now offering an animation course
its the best thing thats ever happened to my highschool i personally believe : D

is there any tips for using easytoon? i plan on downloading it on my computer for personal use, and i also own a 8x6 tablet.

great work on the human form in all of the rest of your animations, hope you wont mind if i make you my mentor/role model?

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Inkthinker In reply to TheCuddlyKoalaWhale [2008-10-27 03:45:25 +0000 UTC]

My only advice would really be to just practice, and to practice a lot. You have to be pretty comfortable and confident with your ability to draw whatever is required from the scene. Even if you focus on CG animation, being strong in traditional animation skills will help you have better instincts for timing and motion, because nothing teaches the value of 1/30 of a second like having to draw it.

Easytoon is a great practice tool. If you can kick ass in there, you can kick ass anywhere.

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JohnBerryArtworks [2008-10-04 06:56:32 +0000 UTC]

I'm an animation student and I'm really impressed with this. What program did you use for this?

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Inkthinker In reply to JohnBerryArtworks [2008-10-06 05:12:30 +0000 UTC]

Easytoon. I haven't used Easytoon in a while, but it's a great tool for practicing. It boils the whole process down to the very basics, it's essentially a fancy flip-book maker, but that's useful for forcing you as an animator to rely on the basic skills. If you can make good work with Easytoon, you can probably take better advantage of more advanced software.

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JohnBerryArtworks In reply to Inkthinker [2008-10-06 12:49:04 +0000 UTC]

Thanks I appreciate the advice.

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sidestep-ink [2008-01-18 23:27:06 +0000 UTC]

you my kind of animator!! u used a computer but didn't jsut tween and jitter a medicore fight scene, that was cold hard awesome animation!! good job ! with the persspective changing the streching sometimes and the overall speedy feel it gave!! nice job man!!

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Inkthinker In reply to sidestep-ink [2008-01-19 01:25:39 +0000 UTC]

Thanks! Even though I used a computer to build the animation, I didn't really use any computer techniques. There's no auto-tweening or slides, you can't even layer in Easytoon, and that's one of the things I love about it... the basic nature of the program means you have to use basic animation skills to make things, and those skills are the difficult but important difference between mediocrity and excellence.

Not that I consider myself to be excellent, but I sure hope I'm rising above mediocre.

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sidestep-ink In reply to Inkthinker [2008-01-19 03:32:57 +0000 UTC]

yep.. i wanna learn how to animate stuff too but it takes lots of practice.... ur good though and have a good grasp of how to do things ima keep eye on u!

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UchihaItachi121 [2008-01-07 23:28:39 +0000 UTC]

thats juts mad man

how do you make stuff like that O_O

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Inkthinker In reply to UchihaItachi121 [2008-01-09 07:38:43 +0000 UTC]

Lots of practice.

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UchihaItachi121 In reply to Inkthinker [2008-01-09 20:09:42 +0000 UTC]

wow

i see xD

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Ace0fredspades [2007-12-18 23:03:54 +0000 UTC]

GREAT! I haven't ever seen smyh like that!!!

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kodmani [2007-10-13 14:56:16 +0000 UTC]

OUCH !!

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Robot-Samurai-Katana [2007-10-02 02:22:46 +0000 UTC]

wow dude your animations rock!

the most stunning thing I find about them is how you play with distance, perception and foreshortening!

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Inkthinker In reply to Robot-Samurai-Katana [2007-10-02 05:14:56 +0000 UTC]

Thanks! I like to try and keep up with the skills that still can't be replicated by a computer.

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Robot-Samurai-Katana In reply to Inkthinker [2007-10-02 05:57:28 +0000 UTC]

good man

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TheAlbinoButterfly [2007-07-30 21:27:10 +0000 UTC]

totally AWESOME! i hope you come out with a finished version or something, i'd love to see how it ends! <3

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Inkthinker In reply to TheAlbinoButterfly [2007-08-08 06:32:53 +0000 UTC]

It actually ended up as one of three action sequences in Kuro Kumo, a short film that Studio Fates has been sending to film festivals all this past year. It's not online yet ('cause of the rules for most events), but hopefully it'll be done making the rounds soon and we can spread it more widely.

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PsyrapMafia [2007-06-15 21:46:05 +0000 UTC]

goddamn thats so awsumely done

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talencek [2007-05-27 08:14:59 +0000 UTC]

hi i seen one of ur animations and i really like it, very raw fighting no fancy moves , kinda the way i like to draw it but hey i'm still rough on the pencil here ....

pls more more guidance .. heehee

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Neeble [2007-03-31 06:20:31 +0000 UTC]

oDo

Easytoons and a tablet?

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Inkthinker In reply to Neeble [2007-03-31 07:56:01 +0000 UTC]

Yep.

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Neeble In reply to Inkthinker [2007-03-31 08:11:19 +0000 UTC]

Right. Where can I get Easytoon?

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Inkthinker In reply to Neeble [2007-03-31 16:40:47 +0000 UTC]

Latest build: [link]

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Neeble In reply to Inkthinker [2007-04-01 02:51:27 +0000 UTC]

Sweet... thanks a lot

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knaji [2007-03-25 16:11:25 +0000 UTC]

wow...simply amazing!

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crescentindigomoon [2007-01-10 05:01:20 +0000 UTC]

ARE THEY WATER CLONES???!!!
tht's so effing cool XDDD
I just faved a buncha ur stuff and added u hehe

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b-the-N [2006-12-27 18:13:47 +0000 UTC]

Your animation rocks! You got mad skills man!

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J-Ellsworth [2006-11-20 23:04:43 +0000 UTC]

That's an animation!!!!

Excellent sequence.

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Ariades [2006-11-18 10:33:44 +0000 UTC]

Wow O.o Now that's one hell of an animation! ^__^

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Poofiemus [2006-11-10 07:42:11 +0000 UTC]

Okay, I'm slightly brain addled, but despite that I can tell this animation rocks!

...However, part of me is convinced that the happy and highly obnoxious J-Pop song "Doobee Doowop Communication" goes with this, when it probably doesn't. XD

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Inkthinker In reply to Poofiemus [2006-11-10 19:14:55 +0000 UTC]

Given a fast enough beat, anything goes with this.

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Poofiemus In reply to Inkthinker [2006-11-10 21:18:47 +0000 UTC]

XD! I suppose that's true in theory, but the happiness of "Doobee Doowop" makes it slightly disturbing.

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GarbageCan [2006-11-10 03:21:12 +0000 UTC]

AWESOME!

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BrattyBen [2006-11-09 02:20:33 +0000 UTC]

Wow. simply...wow.

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Tinak [2006-11-02 19:00:27 +0000 UTC]

What it yu animation program anyway?

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Inkthinker In reply to Tinak [2006-11-03 08:58:11 +0000 UTC]

For these I use Easytoon. It's free, but it helps to use a tablet.

You can get it right here: [link]

Play around with it... it's limited, but I think that helps me focus more intently on specific skills.

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ancientblade44 [2006-10-27 19:40:08 +0000 UTC]

Your an EasyTOON ANIMATOR?!

Wow..Havent found much of them on Deviantart,YOUR AMAZING!!!!!!!!!!!!!

Reminds of my favorite animator
KAZUTO NAWAKAZA

Keep up the amazing work

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Inkthinker In reply to ancientblade44 [2006-10-27 20:04:44 +0000 UTC]

check out ... he's pretty awesome.

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ancientblade44 [2006-10-27 19:39:56 +0000 UTC]

Your an EasyTOON ANIMATOR?!

Wow..Havent found much of them on Deviantart,YOUR AMAZING!!!!!!!!!!!!!

Reminds of my favorite animator
KAZUTO NAWAKAZA

Keep up the amzing work

👍: 0 ⏩: 0

ben187 [2006-10-17 14:29:04 +0000 UTC]

OMG! how cum i dont watch you man!.

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