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Published: 2011-03-12 08:46:24 +0000 UTC; Views: 13611; Favourites: 283; Downloads: 319
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Description
The Akinakes-class battlecruiser is the fastest, most maneuverable ship in its class known, surpassing even Australian, Ahrugan and Naradi battlecruisers in speed and agility. It is also a deception given form. The first part of the deception comes in the name, as the Akinakes is named for a Greek dagger used by Sparta and other city-state’s hoplites. The name was applied more in reference to the similarity in shape than any illusion of a lack of size or scale, as the Akinakes is huge. This is the second part of the deception, as the Akinakes rivals a battleship for firepower- including the potential to carry anti-planetary missiles (APMs), in spite of IATR restrictions- and its size falls within the Battleship spectrum. However, by classing it as a battlecruiser (and paying the right bribes to ensure it was registered as such), Spartan Group managed to develop a warship that could bring battleship potency into conflicts where such is normally restricted.Firepower notwithstanding, where the Akinakes truly shines is her ability to move like a giant fighter. She is built around an astounding twelve gravitic drives, eight dual-core drives for propulsion and maneuvering, and four additional single-core drives dedicated solely to maneuvering. This gives the ship a phenomenal acceleration rate of 4 AU/hour, allowing it to reach a little over half the speed of light from a dead stop in sixty minutes. The additional gravity drives reduce its effective mass significantly, allowing the Akinakes to have a maximum relativistic speed of .8C. With a top speed of 80% of the speed of light as opposed to the conventional 60% of other battlecruisers and large starships, the Akinakes is difficult to catch.
More than being a speed-demon, however, the vessel can move like an angry serpent, as well. The maneuvering drives increase the Akinakes’ agility to be comparable to a light frigate. While she is certainly a huge target, being the better part of three kilometers in length, her speed and ability to turn or perform radical aspect changes at flank speed make her very, very hard to hit. This has proven to be a selling point that more than makes up for her hefty price tag, nearly eight times the cost of a conventional battlecruiser. An additional edge that the Akinakes holds over the competition is her use of multiple AIs governed by a central hub AI. Each of these five AIs is a class IV AI, with one each dedicated to weapons control, navigation and maneuvering, damage control and systems ops, defense and small-craft traffic and tactical control, and ship’s infrastructure systems and life support. A single class VI artificial intelligence acts like a non-commissioned officer, receiving orders from the meat-body captain and translating them into specific task orders for each subordinate AI.
The existence of a dedicated weapons systems AI proves to be a significant boon considering the numerous weapons the Akinakes sports. Forward firepower is withering, with ten heavy AP lancer spinal mounts, two heavy APPC spinals, eight heavy APPC cross-spinals, twelve tri-barrel heavy APPC turrets, six heavy AP lancer turrets, four medium APPC turrets, twenty light AP lancer turrets, eight variable-ordnance missile silos that are factory-built to handle APMs for any customers who are able to deploy such WMDs, two Hellstorm 100-shot ASM silos with enough missiles for twenty volleys, fourty Dillinger 20-shot SSM batteries with twenty volleys’ worth of missiles, one hundred twenty 50-shot LRM batteries, and hundreds of point-defense turrets. Force multipliers come in the form of twelve fighter bays and six small-craft hangers able to deploy thirty-six eight-fighter squadrons (for a total of 288 fighters) and twelve Condor-class dropships and nearly twice as many shuttles respectively.
While her speed and agility make her hard to hit, the Akinakes does not rely on her ability to dodge as a defense. A thick hide of nanofield-enhanced atomically-bonded metallic hydrogen/carbon-tourine composite battleplate between twenty five and sixty meters thick sheaths a honeycomb superstructure made of carbon-turine interweave with tensor field structural supports. This makes the Akinakes as tough as many navies’ battleships, again causing many critics to demand she be re-classed. In fact, due to a pending sale of fifty Akinakes-class battlecruisers to the Andali Confederation, the European Union became so unnerved that they demanded Spartan Group cancel the sale or the EU would levy sanctions against them through the TAN security council.
Spartan Group’s response was polite, professional, but boiled down to “kiss our collective mercenary asses.”
Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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Comments: 40
Neframe [2015-11-20 07:22:31 +0000 UTC]
Only question: what firepower can it withstand? Kiloton? Megaton? Gigaton?
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Breandan-OCiarrai In reply to Neframe [2015-11-23 04:23:50 +0000 UTC]
depends on the type of attack, as actual nuclear weapons are far less effective in space, but generally between shields and armour it can handle abuse into the high gigaton range.
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Neframe In reply to Breandan-OCiarrai [2015-11-23 07:16:22 +0000 UTC]
Oooo... It can take around 1000 hits from a Colony- class battleship. (61 MT railgun)
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Breandan-OCiarrai In reply to Neframe [2015-12-27 00:30:35 +0000 UTC]
around that, but also take into account that these ships are taking abuse from hundreds of strikes a minute, some up in the low gigaton range (ASM- Anti-Ship Missiles- mount a 2 gigaton warhead, and there are far, far bigger ordnance packages out there), which is why they never go into battle alone. Ships will rotate in position to shield vessels with weakened or compromised shields long enough for them to regenerate, smaller ships like corvettes, frigates and destroyers will take out enemy fighters and missiles in their defensive roles (and chuck a LOT of fast-moving nimble firepower at the enemy in an offensive role), and the skilled deployment of gravity mines to clear an area of missiles and create a lensing effect to screw up energy weapons helps to balance that out. Because of the existence of real-time telemetry out to several AU distance, most naval engagements happen within one or two light seconds range. Any further and you would be able to detect the enemy weapon fire with more than enough time to easily evade it (missiles being a notable exception, as they are AI driven... granted, said AI is a hyper-aggressive rabid pit bull with exceptional spatial awareness and a desire to slam into the enemy whilst wearing 48kg of antimatter for a hat, so don't expect a lot of creativity), but they also don't want to close in too much (the Ahruga and Freemen being the notable exception due to their particular methodology of warfighting). Too far out, your target can evade. Too close in, and your ship's AIs won't have time to react to incoming fire, and you risk being affected by your own weapons (this last part is especially true of WMDs like gravitic weapons, APMs- Anti-Planetary Missiles- which carry several hundred tons of antimatter in their warheads, etc.) Spartan Group, like most mercenary corporations and militaries, prefer the longer-range high-maneuverability school of combat, and build their ships accordingly- lot's of armour and shields, moderate amount of omnidirectional weapons, but a heavy focus on spinal and cross-spinal weapons due to their superior firepower and range.
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Neframe In reply to Breandan-OCiarrai [2015-12-27 20:11:41 +0000 UTC]
Seems pretty similar to what I would expect, though I keep defences and weaponry at a scale I know for certain is possible to achieve. I might excuse that the most durable ships of my make (unfortunately I have not yet uploaded any) can only take sub megaton firepower by saying your sci-fi universe is more advanced. The colony-class I referred to have carbon nanotube armour capable of whit standing around 65 kilotons and a barrier of around 350 kilotons or 590 hits, depending on what happens first. Missiles also ignores barriers. The colony-class is designed for long range combat, the firepower is created by its two kilometres rail gun accelerating a metal rod to about 10% of light speed.
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m4a44 [2011-04-12 17:16:46 +0000 UTC]
Love the hull shape, its hard finding decent ones (but you seem to be pretty decent when it comes to drawing hulls)
Here's to hoping that this will have a brother/sister ship in the future!
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Breandan-OCiarrai In reply to AriochIV [2011-04-10 00:55:21 +0000 UTC]
Arioch, you and I apparently tapped into the same muse with blue/purple elf-like people. What is it with purple elves?
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Pixel-pencil [2011-03-14 20:27:07 +0000 UTC]
This looks like a ship from Battlestar galactica, witch makes it even cooler!
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DeltaEchelon [2011-03-13 22:33:39 +0000 UTC]
You have the coolest designs. You put many of the designs of what you see in movies and shows to shame
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YouCannotFalter [2011-03-13 14:58:50 +0000 UTC]
One of my fave ships from you.
Very well done indeed!
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Jepray In reply to YouCannotFalter [2011-03-13 15:17:21 +0000 UTC]
Thanks very much, it does have a certain Zing to it
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One-village-idiot [2011-03-13 01:36:41 +0000 UTC]
Awesome. When I first saw the first WIP, I was literally speechless.
I don't know why, but I can see why you class this as a Battlecruiser. Maybe it's the exposed engines? By comparison, I picture a Battleship or dreadnought as a more armored vessel.
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Breandan-OCiarrai In reply to One-village-idiot [2011-03-13 16:24:06 +0000 UTC]
It's a lot more heavily armoured than it looks. The Akinakes is 2.75 kilometers in length, so the "thin" appearing armour on the engine nacelles is actually 30m thick atomically-bonded carbon-turine battleplate Plus, it has shields as a primary defense.
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Jepray In reply to One-village-idiot [2011-03-13 04:03:21 +0000 UTC]
well its stuffed with engines, and covered in turrets, over engined and over gunned, plus it came out really nice, i'm digging the shape myself thanks
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One-village-idiot In reply to Jepray [2011-03-14 05:43:46 +0000 UTC]
Can you explain the purpose behind the bottom fin/sail thing? It looks like a fin to me, which makes little sense for a starship. Now, if it was a ocean landing starhip, that could work. But so far, beyond the dedicated designs, none of the DN ships seem to be atmo capable.
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Jepray In reply to One-village-idiot [2011-03-14 07:43:46 +0000 UTC]
Ahh a good question. I'm sure you've noticed all the ships in DN have some sort of Airfoil attached to them. Normally for the bigger ships these are retractable, and others its a key part of the hull. Breandan calls them T-foils and they are radiation panels to get rid of access radiation that builds up during hyperspace. So Ships that enter faster than light travel start building up dangerous radiation, that is stored and when returning to normal space discharged through the T-foils... i cant not remember the name of the radiation mentioned... So you can Jump many light years, but if you system hits capacity, the need to return to normal space to cool off the T-foil is needed. So planning your way points become important, less you drop out near a pirates nest, stuck in normal space cause the hyperdrive system is full and over heating, needing 4-8 or worse 48 hours to cool if your T-foil is shot up or really crappy...before you can start moving faster than light again...
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High-Guard [2011-03-13 01:11:22 +0000 UTC]
Will you be doing alternate views, ie, a top down, front, rear, side shot?
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Jepray In reply to High-Guard [2011-03-13 03:50:01 +0000 UTC]
not sure, maybe when i have more time...
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High-Guard In reply to Jepray [2011-03-13 04:16:23 +0000 UTC]
I ask because I REALLY like the design of this guy. I am already putting it together out of legos in my mind!
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Jepray In reply to High-Guard [2011-03-13 04:38:09 +0000 UTC]
yeah, im liking it a lot too...maybe sooner than later
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High-Guard In reply to Jepray [2011-03-13 16:17:52 +0000 UTC]
That would be wicked. If I do build it, I'll be sure to post pics up for you.
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Jepray In reply to High-Guard [2011-03-13 17:30:38 +0000 UTC]
k, will sketch something out later
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High-Guard In reply to Jepray [2011-03-14 02:50:20 +0000 UTC]
Sauceome! It would help me build the thing for you, too, if I had a couple other views to play with.
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