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Published: 2010-06-30 11:31:56 +0000 UTC; Views: 13241; Favourites: 206; Downloads: 72
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Description
PMSC-MD144 Phalanx-Classso i was in the process of designing a scaled up version of the broadsword frigate to turn into a destroyer when an ideal popped into my head about making a missile ship too. Since the Broadside was based around the hull of my missile frigate i figured no problem... scale it up toss on more pods and its all good. Of course i was thinking 12 pods. the frigate carried 112 per pod, so 1200+ missiles... Nope. forgot about the fact that the destroyer would carry much larger pods... after filling the one open pod with the same scale missile that the frigate carries, the numbers come in around 500 per pod... thats 6000 missiles it can launch in one volley... figure in 4 reloads for combat and its thirty thousand missiles that this thing carries into battle. plus a complement of fighters, lost count of the point defense turrets and 4 large offensive turrets and two ball APPC turrets... its insane, the cost of arming this thing could bankrupt a small country...
Note: talked to Breandan, whose
Dark Nova" world this ship lives in, the missiles, Anti-ship type cost 4.5 million credits each... 27billion for a basic load of missiles, 135 billion for a full load... geez i over did it...
Love this design... was thinking of drawing it with all the hatches open, but after the first one...i think not...
Official fluff:
Sometimes a military planner comes up with an idea so insane, so outside of the box, and so extreme that it seems laughable… until it is put into practice and is proven frighteningly effective. This sums up the evolution of the Phalanx-class missile destroyer developed in 2317 by the mercenary firm Professional Military Solutions Corporation.
The adaptable-frame PMSC shipyards in the Audland system can produce vessels ranging from fighters to battlecruisers, and it was a simple thing to develop a destroyer-class vessel based on the Longbow missile frigate. Adapting the nanites programming matrix was a simple matter of scaling-up the Longbow blueprint, adding a few extra clamshell missile bays and turrets, and adding more engine modules. Thus, the production cost of the vessel was only 20% greater than that of the Longbow, making it quite cost effective to produce the hull design.
Unfortunately, that which makes the Phalanx so unique and deadly also makes it prohibitively expensive to field. Sporting modular missile bays that can carry variable payloads- either single volleys of 500 SSMs (ship-to-ship missiles) totaling at 6,000 missile, or a four-volley loadout of LRMs (long-range missiles) totaling at 24,000 missiles. This makes a single Phalanx a veritable fleet-killer, but also means that it costs as much as a resort planet to reload.
The Phalanx-class destroyer carries substantial firepower even without the “Macross Missile Massacre” pods, as they are colloquially known amongst the mercs at PMSC. It mounts two spinal-mount heavy AP lancers, two spinal-mount MAC guns and two spinal mount heavy APPCs in the bow, two spinal-mount APPCs aft, eight heavy APPC turrets, four heavy AP lancer turrets, ten medium PPC turrets, twenty-eight light APPC turrets, and 48 point-defense turrets. In addition, the vessel has four shuttle bays able to carry a total of eight dropships or twelve standard shuttles, and fighter launch bays underneath them that carry four squadrons of fighters each, for a total of forty fighters.
Currently, only two Phalanx-class vessels have been produced, the Fellhammer and the Eye of Ra, both deployed in undisclosed locations by the mercenary corporation. Intelligence reports give an 82% probability that one of the two is part of the Audland defense fleet, remaining cloaked at a strategic location protecting either the shipyards or the primary colony of Midgard. The virtual keel of a third Phalanx-class vessel- the Bahamut- has been laid, a variant that only has eight clamshell missile bays, eight additional APPC and AP lancer turrets, 30% thicker armour plating, and quarters for 12,000 troops. The Bahamut variant is designed as a garrison ship, able to defend a system alone or with minimal escort against substantial enemy fleets.
Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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Comments: 57
darth-biomech [2016-05-23 16:19:30 +0000 UTC]
It can fire 6000 missiles that take up a lot of it's space, and it said to bee able to reload 4 times in a battle... So where it carries the rest of it's 24 thousand rockets? Missiles are seems to take up a lot of space in the pods, and the rest of the ship is relatively thin to store and feed any missiles at all...
👍: 1 ⏩: 1
Breandan-OCiarrai In reply to darth-biomech [2016-10-01 20:48:46 +0000 UTC]
the ship is a kilometer and a half long, whereas naval LRMs are about four meters in length and a meter and a half in diameter.
👍: 1 ⏩: 0
Carrier2 [2015-07-26 15:04:20 +0000 UTC]
If a Kopis-class battleship firing 5,000 missiles nearly all at once nearly caused several tactical computers to have meltdowns, what would happen if a Phalanx fired all 6,000 of its missiles all at once?
👍: 0 ⏩: 1
Jepray In reply to Carrier2 [2015-07-27 16:19:36 +0000 UTC]
The tracking computer basically whimpers a little, and curls up in a fetal position and waits to die
👍: 0 ⏩: 0
Jepray In reply to Carrier2 [2015-07-27 04:02:31 +0000 UTC]
its possible, but not cheap, hope you have a planetary income to pay for the reload...
👍: 0 ⏩: 0
Colourbrand [2014-03-13 09:08:37 +0000 UTC]
That is a frightening array of firepower.
24,000 missiles!!! JEEEZ!! WOW!
I note on most of your designs you have white out areas - are they meant to be fluorescent Bussard Scoops like in Star Trek?
👍: 0 ⏩: 1
Jepray In reply to Colourbrand [2014-03-13 20:30:58 +0000 UTC]
those are the emitters for the gravity engines... its also a sort of bussard scoop as well, so yeah, your on the right line of thought.
👍: 0 ⏩: 1
Colourbrand In reply to Jepray [2014-03-14 11:08:08 +0000 UTC]
So is white just a "unversal colour?" for a colour yet to be picked?
👍: 0 ⏩: 1
Jepray In reply to Colourbrand [2014-03-15 04:02:11 +0000 UTC]
glowy bits... so yeah its supposed to be.. basicly a glowing white panel that the gravitic engines are in operation... or on...
👍: 0 ⏩: 1
Colourbrand In reply to Jepray [2014-03-15 08:31:42 +0000 UTC]
Ah right! Thanks for that sir
👍: 0 ⏩: 0
CNR4806 [2013-04-08 10:17:23 +0000 UTC]
Macross Missile Massacre at its finest. Calling a hundred missiles to be MMM is suddenly so yesterday.
But then again, space is massive, so this ridiculous amount is probably needed for a true spam attack.
👍: 0 ⏩: 1
Jepray In reply to CNR4806 [2013-04-08 10:51:59 +0000 UTC]
Yeah, this is an attack vessel where the terms "Dodge this!" come to mind... good luck because your will run out of counter measures before it runs out of missiles...
👍: 0 ⏩: 0
THE-TOLIET-BLOW-UP [2013-01-13 20:43:56 +0000 UTC]
Fucking epic, talk about peace through superior firpower just try and argue with this thing.
Wonder what would happen if 2 fleets were to engage each other and they both had one of these monsters in their ranks, the light show from the missles hitting each other would be fun to watch.
👍: 0 ⏩: 1
Jepray In reply to THE-TOLIET-BLOW-UP [2013-01-15 09:53:42 +0000 UTC]
that would be messy, and i pity the clean up crew afterwards... lol, just little bits of ship floating around...
👍: 0 ⏩: 0
Jepray In reply to borgking12 [2012-05-14 03:11:57 +0000 UTC]
Why do it at all, if you cant do it in style, and a blaze of glory!
👍: 0 ⏩: 1
TheHiddenPhoenix [2011-12-04 20:30:49 +0000 UTC]
macross missile masacre x6000000000 no way you missed this time
👍: 0 ⏩: 1
Jepray In reply to TheHiddenPhoenix [2011-12-05 05:04:51 +0000 UTC]
I cant miss with this many missiles
👍: 0 ⏩: 0
GiorgioEspinos [2011-05-20 07:18:59 +0000 UTC]
wow, i wanna see this ship with all missile bays open, btw, what happens if 1 missile detonates prematurely while in the bay?..... uhh ohh
👍: 0 ⏩: 1
Jepray In reply to GiorgioEspinos [2011-05-20 15:09:20 +0000 UTC]
We try and not think about such things...LOL
👍: 0 ⏩: 1
GiorgioEspinos In reply to Jepray [2011-05-20 19:26:23 +0000 UTC]
i know what you mean, haha!
👍: 0 ⏩: 1
Jepray In reply to GiorgioEspinos [2011-05-21 01:40:54 +0000 UTC]
lol, yeah, if you'll notice just how very far away the bridge is from those warheads...anyways, the ideal is to flush them out as fast as you can so such accidents never happen The cost to reload this thing can bankrupt a smaller planetary economy
👍: 0 ⏩: 1
GiorgioEspinos In reply to Jepray [2011-05-21 03:54:47 +0000 UTC]
I don't suppose there's a smoking lounge in this ship... haha
👍: 0 ⏩: 1
Jepray In reply to GiorgioEspinos [2011-05-21 04:00:41 +0000 UTC]
yes sir, please step into this airlock for a minute... Whispers to a tech "Vac him and his stogies"
👍: 0 ⏩: 0
Silverlion [2010-06-30 19:25:47 +0000 UTC]
That is a lot of missiles..does the lower "array" drop as well?
👍: 0 ⏩: 1
Jepray In reply to Silverlion [2010-06-30 21:08:29 +0000 UTC]
the missile pods are mirrored underneath, so 6 launchers on top and six below...500 missiles each, 6000 missiles
👍: 0 ⏩: 1
Silverlion In reply to Jepray [2010-06-30 22:13:39 +0000 UTC]
Very cool. Any backups for when ammo runs out?
👍: 0 ⏩: 1
Jepray In reply to Silverlion [2010-06-30 23:22:16 +0000 UTC]
2 AP lancers, 2 APPC, 2 MAC guns forward, 4 turrets and 2 ball APPC rear turrets... couple dozen small turrets and countless point defense stations... and if that doesn't work there's always ramming speed...
👍: 0 ⏩: 1
Silverlion In reply to Jepray [2010-06-30 23:25:26 +0000 UTC]
Very cool as I said.
Keep up the good work.
👍: 0 ⏩: 1
Travis-Anderson [2010-06-30 17:41:46 +0000 UTC]
That is a lot of missiles... Anyone who crosses path with that thing is toast. Tell me are the missiles heat seeking or guided?
👍: 0 ⏩: 1
Breandan-OCiarrai In reply to Travis-Anderson [2010-06-30 19:06:48 +0000 UTC]
onboard AI acts like a pilot, targeting the pre-designated enemy vessel and going after it like an angry pit-bull. Avoids anti-missile batteries as best it can, has onboard shielding and ECM, and carries 114 pounds of antimatter in the warhead (4.15 gigaton yield per warhead). Big badda-boom.
👍: 0 ⏩: 1
Travis-Anderson In reply to Breandan-OCiarrai [2010-06-30 19:09:13 +0000 UTC]
BOO YA! That ship could take out an entire war fleet! You should draw it in action!
👍: 0 ⏩: 1
Jepray In reply to Travis-Anderson [2010-06-30 21:09:45 +0000 UTC]
hahahaha geez man i am not freehand drawing 6000 missiles
you couldn't see the launch vehicle after something like that...um no.
👍: 0 ⏩: 1
Travis-Anderson In reply to Jepray [2010-06-30 23:57:26 +0000 UTC]
Nah... that's not what I meant. I suggesting you could draw something like this if you want... Like just draw a foreshortened version of the ship and draw smoke trails and a few actual missiles coming forward, firing at multiple targets and explosions filling the air around it. (speed lines would also go good with this...) Just a suggestion though...Just got a good image in my head...Your call though.
👍: 0 ⏩: 1
Jepray In reply to Travis-Anderson [2010-07-01 01:52:29 +0000 UTC]
lol. hmm me thinks it over
👍: 0 ⏩: 1
Travis-Anderson In reply to Jepray [2010-07-01 17:46:02 +0000 UTC]
Ah no problem take your time...
👍: 0 ⏩: 0
Breandan-OCiarrai [2010-06-30 15:41:33 +0000 UTC]
MACROSS MISSILE MASSACRE!
Seriously, I looked through the manual.... 4.5 million credits per ASM, 30,000 ASMs, 135 BILLION to reload... that's the cost of two habitable earth-type worlds.
👍: 0 ⏩: 1
Jepray In reply to Breandan-OCiarrai [2010-06-30 15:42:57 +0000 UTC]
well you said the missile frigate didn't have enough missiles..so there
👍: 0 ⏩: 0
El-Bronco [2010-06-30 15:07:14 +0000 UTC]
In my opinion, missile destroyer is a waste concept. In other hand, this is the craziest military concept I ever seen
Good job on this. The barrage of missile will shock the enemy.
👍: 0 ⏩: 1
Jepray In reply to El-Bronco [2010-06-30 15:14:15 +0000 UTC]
hehe, yeah, sure its crazy, and energy weapons can do the damage with out wasting credits, but the "O crap" factor of filling someones screens with a wall of missiles... that sensor tech is gonna have to change his pants
👍: 0 ⏩: 1
PlasmaFire3000 [2010-06-30 13:38:32 +0000 UTC]
This barrage of missiles is starting to get insane! It reminds me of firecrackers during Chinese New Year: you can't just have one--you need to have thousands of 'em.
👍: 0 ⏩: 1
Jepray In reply to PlasmaFire3000 [2010-06-30 14:45:43 +0000 UTC]
Its like a can of Pringles? you can't have just one yeah, i crunched the numbers and realized i went a little crazy with it... but hey, better more missiles than to few...
👍: 0 ⏩: 0
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