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k-keii — XNA/XPS to MMD Fixing Bones Tutorial

#mmd #xps #xna #tutorial #mikumikudance #xnalara #xnalaraxps #xps_posing_studio
Published: 2017-01-31 13:48:35 +0000 UTC; Views: 1435; Favourites: 24; Downloads: 16
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Description Well kind of tutorial since I don't really know what I'm doing either? It's a pretty basic thing and I suppose it's not entirely necessary but I think it'll help with posing and such?

WHY? 
Simply put if every bone on your model is a moving bone it can lead to some unnatural poses 

I dunno it's messy cause I'm still learning how to do these things myself 
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Comments: 3

AllieAylls [2017-01-31 15:26:24 +0000 UTC]

Now that I've got exporting models from XNA down I wish I could export from the Sims, but I know it requires a mod and having the actual game. Sims models are so beautiful and I wish I knew how exactly to export them.

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k-keii In reply to AllieAylls [2017-01-31 16:26:39 +0000 UTC]

Honestly me too? I love the style of the Sims and being able to port things from it, while also keeping their bones, would be a godsend ;;

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AllieAylls In reply to k-keii [2017-01-31 19:35:40 +0000 UTC]

The only way I know of to export it is to .obj through the sims workshop. I tried to use Sims 3 Clip tool for Blender with the 2.67b version that was recommended and I didn't get any errors but it didn't import the mesh. Instead all I got was a blank screen. As far as I know its impossible to export with bones to MMD from the Sims. I've also heard that it's impossible to export custom made Sims or whole models directly. Its only possible to port parts. The only way to rip completely is with something called ninjaripper.
That program sounds too complicated so I didn't bother downloading it

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