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Tokami-Fuko — Converting MMD to XNAlara (using 3ds max)

#tutorial #xnalaratutorial #mmd_tutorial
Published: 2016-03-24 09:51:47 +0000 UTC; Views: 16264; Favourites: 63; Downloads: 95
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Description Converting models from MMD-PMD to XNAlara XPS with 3ds max

Video (just click for view)---> onedrive.live.com/?cid=6ACACDE…
Sorry for non-hd
Tools (PMD editor, plugins: XNAlara import and PMD import-export)--> onedrive.live.com/?id=6ACACDEE…

Also better tutorial converting to xps with Blender by  Oo-FiL-oO
oo-fil-oo.deviantart.com/art/B…

Other my tutors:
XNAlara to MMD -> tokami-fuko.deviantart.com/art…
Skyrim extracting -> tokami-fuko.deviantart.com/art…
TW3 fixing bones -> tokami-fuko.deviantart.com/art…

Hope userful!
Related content
Comments: 56

Tokami-Fuko In reply to ??? [2019-06-07 22:17:38 +0000 UTC]

Welcome! Glad to help!
Yes, it's problem with alot ports - missing the textures.

👍: 0 ⏩: 1

DukeCaotico In reply to Tokami-Fuko [2019-06-08 21:31:41 +0000 UTC]

Well i got a new problem with the program, i trying to port Yubel model but the legs bones(IK's) deform horribly when i import to the 3Ds max, i try to re-named the bones but the PMD editor dont let me save the model after i change those bones names  

       

👍: 0 ⏩: 1

Tokami-Fuko In reply to DukeCaotico [2019-06-08 22:20:13 +0000 UTC]

Disable physics, IK bones and morphs as always you import PMD model into 3ds max. Also - check your weights - all points must be skinned to bone. Also check lost verticies. Tool is not ideal and sometime may give you some bugs.

Or use Metasequoia 4 (free from official website, trial too)/ this can import PMD and save in FBX with bones, then use 3ds max or Noesis (free too) for convert to XNAlara mesh.ascii

👍: 0 ⏩: 1

DukeCaotico In reply to Tokami-Fuko [2019-06-09 00:56:17 +0000 UTC]

I disable the IK bones, morphs and physics and the problem still persits. then i use Metase 4 and make Yubel a pmd and the head was floating in the 3ds(Lol), so i try  again this time with the Noesis with a FBX archive(when i try to import the FBX in the 3ds the program close...weird)and donwload the script to xnalara, then when i finally try to export it give this error: 

 

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Tokami-Fuko In reply to DukeCaotico [2019-06-16 14:05:00 +0000 UTC]

Lol, idk now.

👍: 0 ⏩: 1

DukeCaotico In reply to Tokami-Fuko [2019-06-20 21:48:52 +0000 UTC]

idk?

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Tokami-Fuko In reply to DukeCaotico [2019-06-21 17:15:51 +0000 UTC]

I don't know

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DukeCaotico In reply to Tokami-Fuko [2019-06-21 21:55:22 +0000 UTC]

Oh :c 

👍: 0 ⏩: 0

UchihaDEMS [2019-05-17 22:49:07 +0000 UTC]

I tried it but nothing happens, I wait and wait and wait and nothing, not even an error window.

I also tried the blender tutorial but when it says "Name using XNALara standard" I dunno what that is, I tried asking with no avail :c

👍: 0 ⏩: 1

Tokami-Fuko In reply to UchihaDEMS [2019-05-19 13:43:13 +0000 UTC]

So, maybe you can try another XNAlara converter script
Or wait - I remember one model convert to xps in 2,5 hours

And also - sometime u need delete all facials expressions, joints, physique IK rig and linked bones in PMD editor

Also - I get another way. Get Metasequoia 4 (from official Metasequoia software site, it's free), get a free trial (button "Purchase").
Save your model in PMD editor in pmd format, open in MQO (all buttons may be default) and save as FBX format.
Then open Noesis/3ds max/Blender and open/import your FBX. Save it with export scripts (in Noesis that's include - select mesh.ascii format)

👍: 0 ⏩: 1

UchihaDEMS In reply to Tokami-Fuko [2019-05-22 02:30:14 +0000 UTC]

Thanks! I may try that!

👍: 0 ⏩: 0

1Kadaj1 [2018-02-19 00:37:28 +0000 UTC]

So I ran into another problem when trying to import the file into 3DS Max as a PMX file.

s5.postimg.org/j2px2y9lz/Impor…

Can anyone tell me what I am doing wrong?

👍: 0 ⏩: 1

Tokami-Fuko In reply to 1Kadaj1 [2018-03-04 14:20:12 +0000 UTC]

3ds max not support the PMX - first u need open model in PMD/PMX editor and save it asPMD

👍: 0 ⏩: 1

1Kadaj1 In reply to Tokami-Fuko [2018-03-23 21:50:31 +0000 UTC]

Thanks now it's importing but it's leaving out textures.

s5.postimg.org/icx7idcxj/No_Te…

👍: 0 ⏩: 1

Tokami-Fuko In reply to 1Kadaj1 [2018-03-24 13:27:33 +0000 UTC]

Stage option - textures (idk your version, left upper corner of window, options)

👍: 0 ⏩: 1

1Kadaj1 In reply to Tokami-Fuko [2018-03-24 18:58:01 +0000 UTC]

I'm using 3ds Max 2017.

s5.postimg.org/6fspvq293/No_Te…

👍: 0 ⏩: 1

Tokami-Fuko In reply to 1Kadaj1 [2018-03-26 05:47:04 +0000 UTC]

(left up corner in viewport - around Perspective) Standart -> change to Shaded materials with maps

👍: 0 ⏩: 0

1Kadaj1 [2018-02-18 20:06:36 +0000 UTC]

I need some help, whenever I try to open the PMDEditor, I get this.

s5.postimg.org/yx07z08xz/PMDEd…
s5.postimg.org/at9gapb1j/PMD_E…

Can anyone help me?

👍: 0 ⏩: 1

1Kadaj1 In reply to 1Kadaj1 [2018-02-18 20:46:09 +0000 UTC]

Never mind,I found the solution.

👍: 0 ⏩: 0

MyllaDinX [2017-04-24 13:33:24 +0000 UTC]

I will try  

👍: 0 ⏩: 0

sqtpzxp001 [2016-11-05 10:43:21 +0000 UTC]

thanks!

👍: 0 ⏩: 1

Tokami-Fuko In reply to sqtpzxp001 [2016-11-07 09:22:10 +0000 UTC]

Welcome!

👍: 0 ⏩: 0

leomon32 [2016-10-22 13:33:48 +0000 UTC]

Runtime Error, read past end of stream again and again when importing... Each time I try, or the model is messed up, or it does nothing or I have that current message. Any idea ? I tried lots of versions and all, nothing worked.

👍: 0 ⏩: 1

Tokami-Fuko In reply to leomon32 [2016-10-22 15:46:07 +0000 UTC]

Delete all facials and physique, and check about lost verticies
Also - I recommende reanme all bones, it can be crash too

👍: 0 ⏩: 1

leomon32 In reply to Tokami-Fuko [2016-10-22 21:39:47 +0000 UTC]

Thanks, will try that !

👍: 0 ⏩: 1

Tokami-Fuko In reply to leomon32 [2016-10-22 22:15:23 +0000 UTC]

Welcome
If not work again - send me, I'll try

👍: 0 ⏩: 1

leomon32 In reply to Tokami-Fuko [2016-10-22 22:45:25 +0000 UTC]

Gotcha !

👍: 0 ⏩: 1

Tokami-Fuko In reply to leomon32 [2016-10-22 22:59:18 +0000 UTC]

Good!

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Oo-FiL-oO [2016-03-24 14:32:59 +0000 UTC]

aahaha|! awesome! But you take the wrong path! Anyway awesome tut

👍: 0 ⏩: 1

Tokami-Fuko In reply to Oo-FiL-oO [2016-03-24 19:56:52 +0000 UTC]

Aww, thanks
Just my comp lost the speed when i use screening - not work some stuffs

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brown-rose [2016-03-24 14:12:10 +0000 UTC]

туториал не доделан? 

👍: 0 ⏩: 1

Tokami-Fuko In reply to brown-rose [2016-03-24 19:57:06 +0000 UTC]

Доделан, просто кривой

👍: 0 ⏩: 0

JavierTheOne [2016-03-24 12:44:01 +0000 UTC]

can you help me for converting models for MMD to XNALara?

👍: 0 ⏩: 1

Tokami-Fuko In reply to JavierTheOne [2016-03-24 13:18:16 +0000 UTC]

Hmm, may be (need check my timelist)
What do you need?

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JavierTheOne In reply to Tokami-Fuko [2016-03-24 14:25:07 +0000 UTC]

converting MMD to XNALara. But i´m not download i don´t know the 3ds max

👍: 0 ⏩: 1

Tokami-Fuko In reply to JavierTheOne [2016-03-24 19:53:29 +0000 UTC]

I mean, what model

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JavierTheOne In reply to Tokami-Fuko [2016-03-25 08:40:39 +0000 UTC]

Eliza from Tekken nude model

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Tokami-Fuko In reply to JavierTheOne [2016-03-25 09:21:51 +0000 UTC]

Ok, i'll try to her

👍: 0 ⏩: 1

JavierTheOne In reply to Tokami-Fuko [2016-03-25 15:10:27 +0000 UTC]

thx

👍: 0 ⏩: 0

JamsButt [2016-03-24 10:47:28 +0000 UTC]

thanks a bunch

👍: 0 ⏩: 1

Tokami-Fuko In reply to JamsButt [2016-03-24 10:51:58 +0000 UTC]

Welcome!

👍: 0 ⏩: 0

Miko724 [2016-03-24 10:37:44 +0000 UTC]

again thank you 


but I'm not risking this... I don't want Japanese modelers to end distributions if they find out that ppl are redistributing their mods ; w ;

👍: 0 ⏩: 1

Tokami-Fuko In reply to Miko724 [2016-03-24 10:53:19 +0000 UTC]

No problem - use free redistibutable models, game conversions or just use for yourself without distributing
Or make your own models

👍: 0 ⏩: 1

Miko724 In reply to Tokami-Fuko [2016-03-24 10:55:16 +0000 UTC]

yeah but still....

I might sin   

👍: 0 ⏩: 1

Tokami-Fuko In reply to Miko724 [2016-03-24 11:21:00 +0000 UTC]

Heh, I understand

👍: 0 ⏩: 0

lordLKkamikaze [2016-03-24 10:00:01 +0000 UTC]

need to get 3dsmax.

👍: 0 ⏩: 1

Tokami-Fuko In reply to lordLKkamikaze [2016-03-24 10:03:25 +0000 UTC]

Or you may use blender like FIl's tutor, but it no work for me

👍: 0 ⏩: 1

lordLKkamikaze In reply to Tokami-Fuko [2016-03-24 10:04:40 +0000 UTC]

nah i tried. when i move the bones, the textures mess up.

👍: 0 ⏩: 2

Oo-FiL-oO In reply to lordLKkamikaze [2016-03-24 18:42:18 +0000 UTC]

you tried in wrong way

👍: 0 ⏩: 0

Tokami-Fuko In reply to lordLKkamikaze [2016-03-24 10:28:06 +0000 UTC]

Yes, i have this bug too when use blend
may send you max

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