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Published: 2009-04-15 05:07:31 +0000 UTC; Views: 3292; Favourites: 30; Downloads: 280
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This is, by far, my most complicated display animation to date - 24 layers to make this bad-boy. While, some may say I only needed 7 or 8, with parts fading and tweening at different times, each one needed a layer of their own. And then, after tweening, I had to re-keyframe everything, to remove the edges so it fit inside the border. Very time-consumingAnyways, this display is seen on Star Trek VI for about five seconds, on Spock's console, as the Enterprise approached Khitomer, on the lookout for the Klingon Bird-of-Prey (which can fire, while cloaked. For those of you who aren't aware of what a cloaking device does, it bends light around a ship, rendering it totally invisible. Until this time, no ship could fire while cloaked). Apologies for the spoilers there, but seeing as how the movie is 18 years old, I don't think it matters anymore XP
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Comments: 15
StarTrekApologist [2018-01-16 05:58:54 +0000 UTC]
Another note, I am looking closely at this because I have an upcoming video on space navigation, I like that each square starts with 302 the sector, because each square needs to be less then a sector. It is a sector scan after all. Again I am assuming you made up the numbers as they are not legible. If you do have more information on that let me know. One problem with the animation however, is that onscreen the vertical movement is only 5 section not 6. Also do you know of any point we see horizontal movement as you show here? I would assume lacking a source it would be one square to make a 5 by 5.
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Keiichi-K1 In reply to StarTrekApologist [2018-01-16 07:01:26 +0000 UTC]
A lot is guesses, as there is no way to know what the specific numbers were from on-screen reference, so there are assumptions on my part.Β I do know that if it were a loop and only panned in one direction, there would have to be a point at which the numbers reset, and this ends up breaking the loop, so it is only logical that an animated loop would need some way to return to its point of origin at some point.Β Thus, through simple deductive logic, I had assumed that the pan was in all four directions to make this return.
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StarTrekApologist In reply to Keiichi-K1 [2018-01-16 08:50:30 +0000 UTC]
I understand the need to fill in the blanks where you can not get the details. But the up pan does go up three squares suggesting 5 squares up and down.Β I do see you were able to make out some of the lower numbers, I was just wondering if in your numbers for the squares was based off anything you were able to make something out. I am not complaining about making it pan in all four directions, I was just hoping you noticed something I didn't.
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Keiichi-K1 In reply to StarTrekApologist [2018-01-16 18:50:48 +0000 UTC]
The only reason for the length of the pan was to make the time spent panning match in all four directions.Β Like most of the screens, it wasn't ever meant to be seen front and center in close detail.Β I am not 100% sure why I made this choice.
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StarTrekApologist [2018-01-16 05:43:50 +0000 UTC]
So how accurate is this, where did you fill in the gaps. In the movieΒ all the show is it panning up are you guessing on the side pan.Β Also I am thinking the number in eachΒ square are guesses. I am just asking because I study star trek on my YouTube channel and if you have good information I'd love to know
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thespecialneedsgoup [2015-05-06 07:43:38 +0000 UTC]
I continue to question how, if light is being bent around the vessel, anyone can see out of a cloaked ship.Β Regardless, this is beautiful.Β Well done.
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Keiichi-K1 In reply to thespecialneedsgoup [2015-05-07 05:15:38 +0000 UTC]
The implication, on the TOS episode "Balance of Terror", was that they could not.Β They were as blind to the outside, as the Enterprise was through her cloak.Β All either ship had was sensors, and that was far from accurate at the time.
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Keiichi-K1 In reply to S0LARBABY [2010-07-11 23:32:20 +0000 UTC]
This was my favorite. I love the 3D starfield, made in 2D
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Snazz84 [2009-07-28 00:12:29 +0000 UTC]
Great job. The timing isn't too fast or slow and it's very authentic looking.
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Keiichi-K1 In reply to Snazz84 [2009-07-28 03:53:37 +0000 UTC]
Yeah, I tried to stick as close to on-screen evidence as I possibly could. Authenticism (if that is a word) is part of the art
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Snazz84 In reply to Keiichi-K1 [2009-07-28 15:27:28 +0000 UTC]
Yup, I definitely appreciate seeing the lengths someone's gone to to make sure their work is accurate. I always try to do the same, mostly for my own peace of mind. Sometimes I wonder if anyone would notice if I invented all the little details myself and really strayed from the source material. But at the end of the day, I would know the difference and I wouldn't be happy with it.
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Keiichi-K1 [2009-07-27 05:48:06 +0000 UTC]
I have no idea to set this as a screen saver or anything, but if you can make it work on your desktop, go right ahead.
Hell, I have had DeviantArt wallpapers on all my computers for the last four years, lol
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armani077 [2009-07-26 19:38:03 +0000 UTC]
Excellent work!!!! I have Flash, can I get this to stay on my desktop? I'd like to use this in a screenshot and will make sure you get credit for this work.
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Keiichi-K1 In reply to armani077 [2009-07-27 21:06:47 +0000 UTC]
once again, I made a reply in the wrong spot - look at my post, above this one
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