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Published: 2011-07-18 06:03:45 +0000 UTC; Views: 8259; Favourites: 224; Downloads: 129
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Description
Because /so/ many artists I was helping at my old University were using the wrong brush for the wrong situation. Specifically painting the entire painting with the soft brush. A big no no for those trying to enter a professional industry. Games in their case.I created this tutorial to show them specifically what the Soft Brush is best used for.
And yes, thats Hannah from the Yogscast.. I'm painting her for their Youtube Channel side panel things.
Reallllly quick and dirty. Took me 30 minutes total, so it's abit slapdash, but fuck it.
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Comments: 24
SiZNArt [2013-04-24 09:15:41 +0000 UTC]
oh wow that was very helpful.... i'm beginning my photoshop experience but it's so confusing... hm, I havn't really used these two brushes because i think it makes me lose details on skin, etc, so I started with textured brush every time, how do you put extra texture when you're done with this step ??
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Self-Epidemic [2011-10-06 12:06:16 +0000 UTC]
you cant say they were using the wrong brush for the wrong situation.
Thats really ignorant. I wouldnt even TOUCH the soft brush because it makes paintings plasticy. You have your own technique, that doesnt mean the people were doing it wrong. Just didnt have enough practise.
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Kharnage In reply to Self-Epidemic [2011-10-07 02:30:31 +0000 UTC]
"The Wrong situation" Being- "Painting the bulk of the painting with the fluffy brush", Which is wrong. I'm aware of no proffessional artist who creates an entire painting using just the soft brush. Which is what said artists at my university were doing. There may well be some artist out there capable of utilising said brush alone to create beautiful works of art, However, in the Game Industry, which is where the university intended to take them, the sole use of the fluffy brush is "The wrong situation", aka, Wrong.
Theres no ignorance in that statement, it's a statement of truth. You should've read the next sentance that goes on to tell what they were using the brush for.
As with most things, it's all about context.
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Self-Epidemic In reply to Kharnage [2011-10-07 07:23:08 +0000 UTC]
No, you ARE wrong. You cant tell someone they are wrong for doing one technique. because there is no "right" technique.
There is a lot of ignorance in what you said. I dont take it back.
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Kharnage In reply to Self-Epidemic [2011-10-12 05:59:16 +0000 UTC]
In Summary.
Personal Artwork: Do whatever you want, it harms nobody, and there is no wrong method.
Industry Artwork: There is an accepted method, and a wrong method. To do otherwise infringes on your employability. This is speaking Technically, not creatively.
The tutorial was created for students attempting to learn skills required for the Games Industry, as was specified in my opening comment attatched to the artwork.
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Kharnage In reply to Self-Epidemic [2011-10-12 05:53:45 +0000 UTC]
Again, Games Industry. It is wrong. If you have inside knowledge of an Industry Artist using the fluffy brush and only the fluffy brush to create concept art or textures, then enlighten me and I shall endeavour to correct the statement.
I'm well aware of this "Freedom of Art" policy so many artists take on things. "There is no wrong method". Perhaps thats true in a sense, but there is also a "That looks like shit" and a "That looks proffessional, well done".
In terms of freedom of expression, you are completely correct, there is no wrong technique, each to their own and whatever fits them. BUT, in the GAMES INDUSTRY, or essentially any professional area, there is an accepted way, and a wrong way.
This is not just personal art, this is students trying to get a job in a competetive industry, and anyone using a soft/fluffy brush soley, would be laughed out of the building on their first day. So in that sense, there is a Wrong Technique.
I don't quite know how much clearer I can make that.
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Self-Epidemic In reply to Kharnage [2011-10-12 07:36:01 +0000 UTC]
no, not every games artist uses that style. So you are wrong.
you were saying that your way was indeed the correct way. While you are in fact ignorant, and that there is no such thing.
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Kharnage In reply to Self-Epidemic [2011-10-12 23:04:02 +0000 UTC]
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Obviously you yourself are a games artist, with far more experience, and far more contacts within the Games Industry, and you're obviously party to information that I, having trained at university to become a game artist, and having been exposed to the Developer side for many years, and having numerous friends and contacts within said Industry, clearly your knowledge of said Industry outweighs my own on this matter, for which I apologize.
At no point do I say that "STYLISTICLY" this method is correct. I said "TECHNICALLY" this is an accepted blending method. This method could be used on a multitude of styles, from Cel-shading, to Hyper realism.
It is a technique for using the Soft brush. At no point am I dictating style, merely application of a single brush.
As an artist, and from your page, a profficient one, I assumed you would have the wisdom that "Style" And "Technical Process" are two seperate matters. I am not pushing my style onto these students, far from it, I encourage diversity, What I do encourage is the best tools for the best job.
You wouldn't attempt to hammer in a nail with a screwdriver, Nor would you attempt to mow your lawn with a butter knife, Although both are theoretically possible, there is an accepted way. The soft brushes are not designed to be used to paint an entire painting, with the use of no other brush. (within a competetive industry).
The ignorance present here is within you, I'm afraid to say. So sure are you, and in such defense of "Freedom of Art", you are entirely overlooking the point of the matter. If I haven't managed to convince you by this point, I doubt I ever will.
The best tool for the best job.
You also need to engage in a consise manner and provide evidence and knowledge for your arguement, instead of simply calling me Ignorant with no grounds. You end up looking foolish. I respect your opinion as an artist, you just need to provide adaquate evidence to base your arguement. Also READ what I am saying, instead of assuming. I'm quite happy to continue this discussion, as it really helps other artists who aren't clear on the matter of "Freedom of Art" and "Technical Process". But if we are to help others you need to formulate your arguement and show evidence. I love nothing more than to be proved wrong, because then I learn. As it stands, you're not convincing me.
My point in case, for those following this discussion:
Soft Brushes are best used for blending and blooming. They can be used for the entire painting, but professionally speaking, this may hurt your employability, as it's widely regarded as unprofessional. As far are style statements go, anyone is free to paint what they want, how they want, but within the Art Industries of the world, there are accepted methods, and to adhear to them is to increase your chances of employability. This referes soley to Technical Process, not Art Style. Although the latter still holds weight.
Self-Epidemic In reply to Kharnage [2011-10-12 23:09:06 +0000 UTC]
"Because /so/ many artists I was helping at my old University were using the wrong brush for the wrong situation"
This is what you said.
There is NO WRONG brush. Get over yourself.
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Kharnage In reply to Self-Epidemic [2011-10-13 00:45:07 +0000 UTC]
There is a wrong brush for the wrong situation. Just as there is the wrong tool for the wrong situation.
You wouldn't create a bloom effect using a hard brush. It's straight up shampoo-drinkingly stupid, when there are other brushes that do the job far more efficiently, and to far better effect.
Just the same way you wouldn't try to create a base layer using a soft brush. There are better brushes that do the job far more efficiently.
You need to realise this. Honestly. You say on your page you're going into Games Design. You're going to be laughed out of your first interview unless you realise that there are ACCEPTED METHODS inside INDUSTRIES. You /have/ to realise this. It's the real world. This isn't some artsy-fartsy high-art do-whatever-your-soul-embraces Industry. This is an Industry built on money. And with that comes accepted methods that save your company time and pace.
This isn't about me, So It's impossible for me to get over myself, I'm not even in the equation. This is about you as an artist unable to make the distinction between Technical Process and Artstyle. And honestly, I feel sorry for you, because when that realisation hits you're probably going to embaress yourself infront of professionals.
You're clearly incapable of making a compelling arguement for your case, so this will have to be my final reply. You've labelled yourself slightly foolish with this whole thing, as every time I've come back with multiple points, reasoning, summaries and knowledge as grounds for my arguement, where as you have provided one sentance answers that do nothing to raise the bar of the discussion.
I'm not praising my artstyle, I never have. I constantly endeavour to critique and hate the shit out of my own artwork. I dislike where I am. This has never been about Artstyle, or me. This has been about STUDENTS UTILISING THE BEST TOOL FOR ANY GIVEN SITUATION, TO INCREASE THEIR EMPLOYABILITY IN A COMPETETIVE INDUSTRY. Capslock is my last ditch effort to simplify the point enough for you to understand it.
I wish you all the best in your endeavours to become a Games Designer, you've got the artistic talent, it's merely the wisdom of the real-world you lack. That will come with time, and I hope you realise it early enough to land your dream job. Lord knows we all deserve our dreams to be made reality.
Best of luck, and I mean that.
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Kharnage In reply to LeoNeal-CP [2011-08-25 03:27:57 +0000 UTC]
Is it? Is that sarcasm I detect?! HM?! You best watch yourself, Just because you beat Jonathan at checkers 76 days ago doesn't make you Queen of the world! Or if it does, then I apologise your majesty.
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LeoNeal-CP In reply to Kharnage [2011-08-26 17:37:50 +0000 UTC]
~XD! It wasn't sarcasm so stop it already about the checkers!! Want me to woop your butt too, huh?!
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darksoulzero [2011-08-04 07:29:09 +0000 UTC]
Haha, "If you're working to get a realistic face, don't be a fucking moron and ignore reference."
Good job on the tut. Maybe me actually lol.
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Sephirosu-nechan [2011-07-19 09:57:27 +0000 UTC]
flufflybrush? really? but real tight working method! oh and, reference , reference, reference.
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Kharnage In reply to Sephirosu-nechan [2011-08-01 23:29:34 +0000 UTC]
Fluffybrush! S'the best way to describe it!
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Latinidiot [2011-07-18 08:47:59 +0000 UTC]
nice tutorial. Only it's a bit agressive on the reference part, but perhaps I underestimate the importance of it.
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Kharnage In reply to Latinidiot [2011-08-01 23:30:49 +0000 UTC]
I wouldn't say aggressive. I help alot of students from my old university with their painting skills, and this was intended for them mainly. I only stuck it on DA to brush the cobwebs off my gallery. It's commonplace to swear at one another on those forums. lol
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Latinidiot In reply to Kharnage [2011-08-02 11:53:44 +0000 UTC]
I see. Shame about the cobwebs. Perhaps you could treat it to some eye candy, huh? *nudge nudge, blink blink*
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