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Kodai-Okuda — USS Constitution Data Sheet

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Published: 2018-10-08 01:55:27 +0000 UTC; Views: 3035; Favourites: 47; Downloads: 0
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Description The first incarnation of the Constitution class starship (Captain April's era, circa 2245).  This ship--in the Star Trek: Classic Universe--was built just prior to the outbreak of the 4-years war and was intended to go head-to-head with the D-6 type of Klingon Starships that were common during that time.  As a result, the Constitution class used both the tried and true phased-lasers and spatial torpedoes and the new--and somewhat experimental--Phasers in addition to the then ballistic-only photon torpedoes.  The refit of this type of Constitution class (the Bonhomme Richard class) is what Pike commanded later.  It should be noted that this version of the Constitution class represents the transition from the 22nd Century technologies to 23rd Century so spacial torpedoes are still standard when she was built.  The 4-years war saw the last major actions where spacial torpedoes were used.  After that, Photons are standard.  
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Comments: 46

Chiletrek [2019-05-07 23:49:35 +0000 UTC]

Hello:

 Before arriving here again I was looking at your Klingon ships so I can get to make-up my mind and work on a new ship myself, also I want to take the time to tell you it was very good how you used known Klingon weapons as inspiration for the ship designs, I myself did that for my Asgard cruiser .


 By taking a new look at this ship, and the eventual rebuild of my own Consitution class, I was thinking if photon torpedoes should be kept as normal weapons (that can spam if you have enough ships around) or if it should be kind of a special weapon, like a triumph card of sorts?

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Kodai-Okuda In reply to Chiletrek [2019-05-08 08:23:53 +0000 UTC]

Hi Chiletrek,

Thank you.

I used the ST:TOS idea that the photon torp is a heavy weapon.  As in "Balance of Terror" it is basically a super-nuclear weapon that has a proximity detonation and a large area of effect/blast radius.

I would use them as special weapons.

That was something I disliked about ST:TNG they overused them and spammed them too much.

They should have brought back the spacial torps for that kind of thing.

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Chiletrek In reply to Kodai-Okuda [2019-05-08 19:57:55 +0000 UTC]

Hello:

 No problem .


 If I use photon torpedoes as a special weapon then it is more than doable for me because the game I mod has that mechanic . And about TNG, yes, they spammed torpedoes but they likely have the means to do so, unlike how things were 80+ years before in the TOS era  .


 Maybe for some ships, that would explain why th Kelvin type is the only Axanar-style ship with no photon torpedo launchers .

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Kodai-Okuda In reply to Chiletrek [2019-05-10 18:11:23 +0000 UTC]

Always good to experiment.

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Chiletrek In reply to Kodai-Okuda [2019-05-16 05:53:52 +0000 UTC]

Hello:
 Something I forgot to ask: What are the warheads of Spatial Torpedoes made of? Since Photon Torpedoes have antimatter warheads.

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Kodai-Okuda In reply to Chiletrek [2019-05-16 07:40:04 +0000 UTC]

Hi Chiletrek,


They are basically advanced, nuclear tipped, cruise missiles.

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Chiletrek In reply to Kodai-Okuda [2019-05-16 18:12:03 +0000 UTC]

Hello:

 Ohh, like the ones from BSG and Stargate... but better?

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Kodai-Okuda In reply to Chiletrek [2019-05-20 09:16:41 +0000 UTC]

Something like that.

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Chiletrek In reply to Kodai-Okuda [2019-05-20 19:08:01 +0000 UTC]

Well, you know, if I were to do that, I would add even more parallelisms to the factions if I make a crossover mod  

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Kodai-Okuda In reply to Chiletrek [2019-05-20 19:30:35 +0000 UTC]

The more the merrier.

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Chiletrek In reply to Kodai-Okuda [2019-05-20 19:32:27 +0000 UTC]

nukes for everyone!

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Chiletrek In reply to Kodai-Okuda [2019-05-10 18:46:08 +0000 UTC]

And I'll have lots of experimentations to do .

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JeanLucCaptain [2018-12-24 06:42:50 +0000 UTC]

THE RIGHT OF THE FEDERATION TO BEAR PHASERS SHALL NOT BE INFRINGED, LOL.

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Kodai-Okuda In reply to JeanLucCaptain [2018-12-24 07:00:45 +0000 UTC]

Damn RIGHT!!!

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JeanLucCaptain In reply to Kodai-Okuda [2018-12-24 07:35:57 +0000 UTC]

OR TO REMODULATE THE PHASE VARIANCE OF THE LOCAL SPACE TIME STRING!

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Kodai-Okuda In reply to JeanLucCaptain [2018-12-24 08:38:37 +0000 UTC]

Without using damn Tardigrades!

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JeanLucCaptain In reply to Kodai-Okuda [2018-12-27 01:33:49 +0000 UTC]

WTF ARE THOSE?!

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Kodai-Okuda In reply to JeanLucCaptain [2018-12-27 04:53:07 +0000 UTC]

Spacing Guild Navigators, a la Aaron Harberts--former showrunner of STD before he got a much deserved firing. 

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JeanLucCaptain In reply to Kodai-Okuda [2018-12-30 00:06:10 +0000 UTC]

OHHHH, ok😐

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redfredrick In reply to Kodai-Okuda [2018-12-27 18:18:13 +0000 UTC]

you mean using a science that was theorized for a real with a real animal increased in sized to the point that only a fan made story would use....oh wait...

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Kodai-Okuda In reply to redfredrick [2018-12-27 18:30:46 +0000 UTC]

Or a video game developer who came out with the idea, and characters, first.

twitter.com/anasabdin/status/1…

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redfredrick In reply to Kodai-Okuda [2018-12-28 04:24:48 +0000 UTC]

that's the joke I was making lol

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Kodai-Okuda In reply to redfredrick [2018-12-28 05:30:46 +0000 UTC]

Very nice.

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LETMESEEBEUTY [2018-10-09 00:04:29 +0000 UTC]

Good work 

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Kodai-Okuda In reply to LETMESEEBEUTY [2018-10-09 01:52:19 +0000 UTC]

Thank you.

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LETMESEEBEUTY In reply to Kodai-Okuda [2018-10-09 07:41:50 +0000 UTC]

You are very welcome 

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AngelisGoodwen [2018-10-08 11:56:59 +0000 UTC]

Very nice!!  But may I ask why you put so few phasers on the main saucer?

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Kodai-Okuda In reply to AngelisGoodwen [2018-10-08 16:34:54 +0000 UTC]

Thank you.


Actually for the original Constitution class I added weapons.
The original had only 2 retractable laser cannons and 2 photon torpedoes (1 bank of 2 lasers just in front of the ventral saucer sensor dome, and two photon tubes just below the bridge (I made them into two circular windows on my model).

The Bonhomme Richard class also only had 2 lasers on some models, or 2 phasers on others.
The officially licensed blueprints from 1985 incorporated everything that had come before it.

www.cygnus-x1.net/links/lcars/…


Kirk's Enterprise was the Achernar class refit and it had the 4-years war era array of three banks of 2 phasers and two photons.
I up-gunned all of the Constitution class ships because I felt that Roddenberry was too much of a left-wing peacenik to realize that if his Federation actually met a power like the Klingons, they'd get wiped out faster than they could rearm their starships.  Gene Roddenberry had Utopian ideals that were quite silly and unrealistic as part of the 1960s left-wing idiocy.  I hate to drag politics into this, but unfortunately the truth of why the weapons were increased considerably from the 1960s show to the 1980 Motion Picture require it to be mentioned.  The fact of the matter is that Paramount improved Star Trek when they took it from Roddenberry and cleansed it of his counter-culture hippy nonsense.  Few people realize that it was Richard Sternbach, under the authority of Paramount, who gave Star Trek its aesthetic that we know today (well before STD came along anyway).  He modernized Matt Jefferies classic designs and up-gunned ALL of the ships to be more realistic and to address the questions that the movie 2001: A Space Odyssey had raised (would aliens be friendly or hostile, and how would a vastly superior alien intelligence view mankind).  As a Classical Liberal myself, I am drawn to the Matt Jefferies, Franz Joseph, and Rich Sternbach vision of Star Trek technology, and not Gene Roddenberry's pacifist ideas that a starship would have minimal weapons for only defense.  It is anti-Darwinian to think that advanced alien races are not still struggling to survive and thus competing with whatever races they encounter.  Therefore, I arm my starships with as many weapons as is practical and I do take into account the time period they are built.  My Constitution class is a peace-time ship that was built with the maximum number of weapons it can have for a peace-time ship.  The Bonhomme Richard will have more weapons (as it is a war-time ship), and the Achernar will have even more (being built during the Cold-War with the Klingons).    

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AngelisGoodwen In reply to Kodai-Okuda [2018-10-08 18:23:41 +0000 UTC]

Fair enough.  I try and put as many weapons as practically possible on my ships.  Although sometimes I end up with a few too many....  But it's nice to know you have a more practical thought on space travel.

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JeanLucCaptain In reply to AngelisGoodwen [2018-12-24 06:44:17 +0000 UTC]

like the constitution from the Ent Mirror Universe? the one that got taken over by EVIL archer

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AngelisGoodwen In reply to JeanLucCaptain [2018-12-24 12:05:30 +0000 UTC]

I sometimes question how evil the Mirror Universe really is.

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JeanLucCaptain In reply to AngelisGoodwen [2018-12-27 01:28:12 +0000 UTC]

maybe it's less hypocritical?

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AngelisGoodwen In reply to JeanLucCaptain [2018-12-27 12:55:00 +0000 UTC]

Maybe.....

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Kodai-Okuda In reply to AngelisGoodwen [2018-10-08 18:56:11 +0000 UTC]

I understand.
I also use FASA's RPG as a guide since it was a source of information back in the 1980s for all things Star Trek related (since it was officially licensed by Paramount).

www.ststcsolda.space/federatio…

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AngelisGoodwen In reply to Kodai-Okuda [2018-10-08 20:11:03 +0000 UTC]

Interesting!

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Chiletrek [2018-10-08 02:13:38 +0000 UTC]

Hello:

 This is what many of us wanted to see, your version of the Constitution class! .


 So spacial torpedoes are still been used? I haven't really considered that since I have my own trekverse in this same era .

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Kodai-Okuda In reply to Chiletrek [2018-10-08 02:19:44 +0000 UTC]

Hi Chiletrek,

This is my first version.

I will be making a Bonhomme Richard and Achernar versions later.


For the first Constitution class, spacial torpedoes are still used, the next upgrade will use only photons.

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Chiletrek In reply to Kodai-Okuda [2018-10-08 02:25:25 +0000 UTC]

Hello:

 I will be lookin forward to see that one too .


 That's cool, I can imagine you use those as they look more missile-like and are very ... human in style?

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Kodai-Okuda In reply to Chiletrek [2018-10-08 16:37:30 +0000 UTC]

Hi Chiletrek,


Yes, since the Constitution class was built on Earth and is primarily a Terran design, the systems and weapons were more human-centric than other starships.  Technically, the first Constitutions and Bonhomme Richard class ships should be using Lasers, but I scrapped that idea since there is considerably continuity errors and contradictions as to when and how many laser and particle beam weapons Federation ships had before the introduction of phasers (which itself is quite vague). 

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Chiletrek In reply to Kodai-Okuda [2018-10-08 22:15:45 +0000 UTC]

Hello:

 So not even sources like FASA are very clear in that regard? Maybe it is best to continue as you are right now, maybe many people would keep what they know about the weapons thanks to ST:E ... as I am doing and extrapolating to Axanar/tos era .

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Kodai-Okuda In reply to Chiletrek [2018-10-09 02:04:15 +0000 UTC]

Hi Chiletrek,

No sir.  Even the FASA sources are unclear and to make matters even more confusing, fan-made material muddies the waters further.
The Jackill's guides are a good example.  While a fantastic piece of fan-made materials, these guides use a combination of various official and non-official materials for their data.
The Jackill Constitution Class data sheet looks like this and it uses the old 3 banks of 2 for phasers and 2 torp tubes, however, the ship shown is the one from "The Cage" which is wrong since that ship had lasers and accelerator cannons (a mass driving weapon similar to a rail-gun only for missiles/warheads).

www.cygnus-x1.net/links/lcars/…

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Chiletrek In reply to Kodai-Okuda [2018-10-09 02:16:32 +0000 UTC]

Hello:

 Oh dear, that is not good indeed, but quite curious how good-old Trek has been rather cautious and careful.


 That is quite an ineresting pic you've shared... specially how the torpedo launchers are so close to the bridge, and while Engineeering's position makes sense, it leaves almost no space at all for a proper hangar deck.

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Kodai-Okuda In reply to Chiletrek [2018-10-09 18:40:57 +0000 UTC]

Hi Chiletrek,

Both fans and Paramount model designers were careful to try and keep some sense of technological continuity in Star Trek.
This was done (according to Rich Sternbach) to prevent the franchise from collapsing in on itself from the weight of inconsistencies (something that ST:E and ST have now created and it is proving to be a problem).
For a franchise to maintain cohesion, it must adhere to its own rules and that includes the rules of its aesthetic.
My Star Trek: Classic Universe I'm making here is an attempt to do just that.
I can foresee ST being the final nail in the coffin of the franchise's aesthetic cohesion due to the fact that now they have to undo what Aaron Harberts (someone who should NEVER been put in charge of Star Trek) did to the franchise.  Bryan Fuller was responsible for the changes to the Federation ships (another major problem aesthetically which will bite CBS/Paramount in the ass in the future) and those also need to be completely redone to remove the Battlestarship-Galactica look they have.
Don't get me wrong, John Eaves did a fantastic job on those starships, but Bryan Fuller put them in an era they don't belong in due to their aesthetic and clearly above ST:TOS design.  They don't fit between ST:E (which was bad enough in terms of it looking wrong) and ST:TOS (which while venerable in terms of its aesthetic is not beyond modernization as JJ-Abrams proved).  The stories of ST:E are quite good in my opinion, and some of the ST episodes were mediocre, others were horrid, but it is still just the first season and Star Trek is known for having a horrid 1st season of nearly every series.  Therefore, I can forgive the bad episodes of ST, but not the look of it.  It is just too far removed, and that is why I feel compelled to do these Star Trek ships.  I want to at least create a record of what a proper aesthetic for the pre-ST:TOS should look like if we adhere to the original aesthetic created by Matt Jefferies, Franz Joseph, and Rich Sternbach.

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Chiletrek In reply to Kodai-Okuda [2018-10-09 23:36:37 +0000 UTC]

I really don't know how to proeprly reply to this comment, it is huge and detailed . and I cannot avoid thinking if I should be fine or kinda guilty about my custom Trek-verse... I guess I just can't hae the time and will combined to do the level of research you gave the topic so all  Ican do is try to keep-up with what I know and fill the gaps in the best way I can, even though I don't enter into too many details, specially since I am still only just making plans about how to proceed.

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Kodai-Okuda In reply to Chiletrek [2018-10-10 03:47:26 +0000 UTC]

Your Star Trek universe is how you want it to be.
Don't feel guilty about it.
Yours certainly does not have to conform to mine.

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Chiletrek In reply to Kodai-Okuda [2018-10-10 21:08:33 +0000 UTC]

I'll keep-up with my own vision for it, and I'll certainly do my best to make justice to Star Trek... even if just for a RTS game .

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