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Librarian-bot — Blender Daleks WIP 4

Published: 2012-01-17 21:40:17 +0000 UTC; Views: 5855; Favourites: 70; Downloads: 188
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Description Time to meet the cousins!

As you may or may not know, there are actually two Dalek races - well, technically three if you count the mad god-Emperor's pulped humanity breed.

The first is the Skaro original line (of which the New Paradigm is merely a reiteration), the third was the aforementioned insane human-bred lot. The second line was also derived from humanity, and presumably humanity's close relatives, specifically from the near-dead cryogenically interred on the planet Necros. They were created by Davros in an attempt to supplant the 'renegades' who obeyed the Dalek Supreme rather than their creator.

This breed eventually evolved into the Imperial Dalek faction and the Dalek civil war began. We don't know exactly how it ended after Davros was lost in time and Skaro was destroyed by the Hand of Omega, but I think it's safe to say that the Daleks still don't recognise their creator as a worthy leader...

Giving them the NSD treatment was fairly easy. With the Imperial (on the left) I just built an NSD using the Imperial Dalek plans from Project Dalek. The Necros Dalek then followed by back-engineering it with elements of my 'Master Plan' Dalek.

All in all, it's gone rather well, though I need to work on the textures...

The Daleks were created by Davros, at the behest of the BBC (and if that doesn't prove they're out for world domination....)
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Comments: 20

Crazyartlover21 [2023-01-17 09:25:37 +0000 UTC]

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Roytrommely261 [2018-08-26 19:33:49 +0000 UTC]

It doesn't prove that they're out for world domination...

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AferVentus [2012-11-04 03:03:37 +0000 UTC]

Love the NSD twists you put on these!

H~

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The-H-Person [2012-08-01 00:11:08 +0000 UTC]

Reminds me of the Daleks from Otaking's Doctor Who Anime!

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Librarian-bot In reply to The-H-Person [2012-08-01 11:17:15 +0000 UTC]

Indeed! I think he just drew the New Series Dalek in Imperial colours, rather than adjusting the proportions. Still looked fantastic though!

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Mal170582 [2012-07-05 09:14:36 +0000 UTC]

Ah... its possible on a time-war dalek to raise the gunbox and thus make the slat ratio 1 to 2 lengthwise...

I always thought double the box height reached the collar on those babies but not so (I misread the Project Dalek plans). If the box height was doubled the slats would (could) be as I said...

The lower collar would remain as is though.

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Mal170582 [2012-07-04 16:39:26 +0000 UTC]

-having since come to realize the model I evisaged is in fact impossible - collar ratio - front = 2, while around the side/back = 3, and wraparound slats being double the front slats... well, I am not being very eloquent here, but having studied dalek geometry, it doesnt work. The lower collar has to be double its own height around or the gunbox should be adjusted upwards (i.e., the only lower collar to make possible what I'd want is the movie dalek collars, and they're not quite right in my eye... though "Jim's Site" does some good work). Or a better example - your own Mark III Travel Machine (in a superb metallic bronzed green - EXACTLY the color I'd make my daleks!)

One day I'll scan the drawings I do. They're only demos, mind, nothing as accomplished as your work.

Actually, if you look at your "Dalek Evolution" and "Resistance Grows" and Lantern dalek pics, I like what you have done with those slats and the "mesh" bands backing them. Having cut up the backing into three supporting strips, with one under the slats and above the boxes is an EXCELLENT idea. Also, the patterned gunboxes are brilliant, as I said before. Combine those features with the movie/60s daleks and I think you'd be onto something.

Anyway, as always, your work is second to none! Some of the "greebles" you come up with and stick on your dalek casings are just amazing!

Best,
E

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Mal170582 [2012-06-28 07:58:41 +0000 UTC]

Hey - just curious -

Tell me about these models -

Are the front slats exactly half the length of the long ones? And does double the height of the arm-boxes reach the base of the neck?

If so, these are rather perfect models! Its hard to tell with ''real world'' models as they are not blueprints!

Best,
E

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Librarian-bot In reply to Mal170582 [2012-07-02 20:58:59 +0000 UTC]

Sorry about the delay in replying. My laptop went down last week and I've only just got my PC up and running in my new place. However, this second point means that I can go in a check the model for you!

It's hard to tell, since all the slats are angled now but I *think* the short slats on the full-blooded Imperial are a little bit short of being half the length of the long ones. There's a fair bit of bodging needed to get them to fit on the collars at the right angles, so I'm never going to be able to give you exact measurements, unfortunately.

Double the arm boxes, on the other hand, brings us to just above the first neck ring - not sure if you'd count that as the base of the neck or not...

I guess these aren't perfect models by your reckoning, eh? The proportions are take directly from the original Imperial model (or Project Dalek's reverse engineered plans of same, anyway) and look right to me, although I do prefer the original 60s lines to the more upright Imperial and Necros Daleks.

Hope that answers your questions!

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2Scribble [2012-03-16 07:13:52 +0000 UTC]

Now we just need Moffat-era versions

never a fan of the bling-leks, too stumpy, but your models rock

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Librarian-bot In reply to 2Scribble [2012-03-20 11:29:02 +0000 UTC]

I've always thought Daleks should be stumpy, myself, or at least not quite as tall as the average human. There's something about a short, angry tank that really fits their 'bug-eyed space Nazi' attitude.

And I will at some point revisit my version of the New Paradigm, see if I can't spruse it up a little...

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2Scribble In reply to Librarian-bot [2012-03-21 06:01:43 +0000 UTC]

I dunno, I always couldn't help but laugh when Tennant circled them during The second series ender... I mean he almost has to squat to be at their eye-level

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Mal170582 [2012-01-24 03:23:05 +0000 UTC]

-if you ever do publish a novel, let me know. I like your style of psuedo-sci and I'd love to read something published by you!

E

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Librarian-bot In reply to Mal170582 [2012-01-24 12:27:13 +0000 UTC]

Heh. I certainly will!

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Mal170582 [2012-01-23 01:03:30 +0000 UTC]

I don't think Dalek colors are important (on-screen at least, though they at least ought to look good), but I liked in Victory the Emperor Dalek was white. I think it was one of your posts that mentioned white seems to be a color of lofty hierachy for Daleks. And I agree that the normal Dalek colors are the result of raw materials being uncolored and ending up silver (or metallic anyway). Wish we saw some no-nonsense silver/dark silver daleks on TV again. Bronze doesn't really do it for me...

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Librarian-bot In reply to Mal170582 [2012-01-23 12:37:56 +0000 UTC]

Well, the thing is, it's the bronze scheme that really put me on the track of thinking of it being the raw materials. I figure that during the Time War, the Daleks adopted a new form of armour, the better to deal with temporal events, and ended up bronze as a result.

I'm still debating whether to go with bronze or silver when I finish off my NSD model. Probably bronze though, just to keep along with that idea.

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Mal170582 [2012-01-20 01:42:58 +0000 UTC]

-I like these colors; I always did. I think the Ivory/Bronze thing looks very alien.

Actually, on the subject of 'inadvertent designs looking good', I always thought that 'Revelation of the Daleks' was another fortunate accident - I read somewhere they were going to do the whole 'Dorset Sandpit' thing for Necros, but that fell through and where they went to film in snowed. I liked the idea of a snowy cold planet sheeted in white and I think that white also suits the Daleks, both in terms of a cold world associated with death, and as the colors of supposed racial purity as well as gold being a prestigious color. Also, it makes sense Davros would (intially) go along with Necros color schemes.

Come 'Remembrance', rather than blending in with their environment the white Daleks actually provided an effective contrast with grey gloomy Shoreditch.

Confabulations aside... I never really liked the steeper angles of the skirt on these Daleks... it actually looks effective on screen but for some reason its very hard to realize in CG renders...

Oh - me being curious - any idea why the Necros Daleks would have gold bands and white slats rather than gold slats, per an 'onscreen' sci fi explanation? I always figured if important 'sensors' materials were the gold, why would the band be the same and the slats white like the armor?

-any plans to throw together a Red Rocket Rising dalek? I saw one on You Tube, but I figured you'd be a dab hand to have a crack at one? I liked how they are just as eager to kill, but also child-like and naive at the same time.

Yours,
Eddy

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Librarian-bot In reply to Mal170582 [2012-01-20 12:44:08 +0000 UTC]

Well...something about Revelation had to look good...

*ahem*. Grousing aside, it was a rather neat coincidence, given that it's a planet of the eternally suspended. Frigid and frozen ought to be the order of the day, ought it not? And...hmm...that's an interesting point about the Necros colour scheme. We never do get an explanation for why the Necros Daleks should be coloured that way. Especially since, extrapolating from what we see with the Daleks, it's black rather than white which is the colour of authority on Skaro, at least for the Kaleds...

Actually, that gives me a way of explaining the white on gold slats and bands arrangement. Unlike a 'normal' Dalek, the Necros ones start off being designed to fit in as 'servitors', so they're colours are designed rather than accidental (the normal grey/silver/blue(or black) is the result of raw materials rather than added paint, to my mind anyway). As a consequence, white becomes the dominant colour even when the components wouldn't naturally be that colour. Hence white on gold rather than the other way around.

And no plans for RRR Daleks so far...I don't have a clear idea of what they would look like (should get a hold of that play though and give it a listen through again).

Still, you never know...

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karanua [2012-01-18 05:30:57 +0000 UTC]

Other than the ident tag on later versions I can't really see the need for UV mapping and texturing dalek travel machines, procedural colours would work just as well I think. Great bit of modelling considering how short a time you've been using blender, congratulations.

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Librarian-bot In reply to karanua [2012-01-18 12:50:14 +0000 UTC]

Cheers!

I should probably have said material, rather than texture. Some of the components are showing up with jagged edges and the shadows aren't right yet.

But I agree, there's no need for complex textures on something that doesn't need them - though I will get to the Special Weapons Daleks eventually, of course...

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