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Published: 2012-04-02 06:55:25 +0000 UTC; Views: 805; Favourites: 4; Downloads: 17
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Description
In this work this is supposedly how the boss battles will be handled:The boss has 3X Health and has reduced damage.
The bosses can now inflict status ailments such frozen, burns, paralysis, blindness, poisoned etc.
Bosses have new unpredictable attack patterns due to random subroutines making every fight unique.
Ice Man using Icicle Slide.
Top left:
+ Mega Man's health, which has fallen passed the red mark making him unconscious he is also frozen as shown on his person and the little icon below his health gauge. Weapons are pure power attacks.
+ Roll is using health restore gun to refill Mega Man's health, she can only heal one person at a time at the beginning and can either heal HP OR cure status. Different weapons give roll more options to heal and buff the others.
+ Proto is kneeling because he is below 1/2 health, he can still attack but will be in this posture unable to take hits for other charachters. Weapons increase his defense and evasion.
+ Bass is using Treble Boost to attack Ice Man. Weapons are pure speed.
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Comments: 4
Superjustinbros [2013-07-24 05:55:19 +0000 UTC]
I do like the idea of co-op, especially with the bars' arrangement.
👍: 0 ⏩: 1
LightDemonCodeH In reply to Superjustinbros [2013-08-20 23:28:03 +0000 UTC]
the allies are computer controlled, but yeah co-op could be an option.
👍: 0 ⏩: 0
MegaPhantaze [2012-08-02 08:06:42 +0000 UTC]
This feels like my hero of mobius multiplayer battle. I must put these details up(that huge boss health is for real bosses like A.A.S.I.L.A A.K.A Amazing and super intelligent like armageddon)
👍: 0 ⏩: 1
LightDemonCodeH In reply to MegaPhantaze [2013-08-20 23:27:14 +0000 UTC]
Hmm I was thinking about having stacked energy bars where the different colors represent different levels... kind of like in Mega Man Zero.
👍: 0 ⏩: 0