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Published: 2007-04-20 12:38:28 +0000 UTC; Views: 5205; Favourites: 78; Downloads: 177
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Description
And now for something completely different...These dice came about from a tutorial I followed for wings 3D. I thought the shape of the die in the tutorial was to round, so I hardened the edges and made this shape.
The real fun though was playing with Povray's caustics and photo dispersion to create the somewhat strange transparent materials of the dice.
Tools: Wings 3D, PIBL, Povray.
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Comments: 28
AkatsukiPuppet [2008-11-08 13:45:14 +0000 UTC]
they look so real and i have green dice like these!
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Digital-Kisses [2007-04-24 12:35:55 +0000 UTC]
I love the way the materials reflect and are almost like the inside of a shell (at least the top one is), great job on this one
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rosearmor45 [2007-04-23 04:57:24 +0000 UTC]
You should check out the Dice stacking video on youtube. Flat out amazing. Plus he uses this style of dice! Oh, and great job. You freaking amaze me.
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healthyinsanity [2007-04-21 16:43:48 +0000 UTC]
If I had not read the text, I would not have understood how well that rendered the logic of the visuals those clear dice display. Dang. We're just a few "days" away from when regular people can make full blown CG movies in their home offices. Nice work.
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parrotdolphin [2007-04-21 02:29:37 +0000 UTC]
Alright, where's the babe?
Nice Dice! The material is interesting. There is kind of a banded look to it. Is that because of all the lights, or the wood, or something else? Anyway, it looks very nice, like Jello jiggling, kinda.
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Lokai2000 In reply to parrotdolphin [2007-04-21 03:39:33 +0000 UTC]
The banding is from to few dispersion samples. (This thing took four days to render as it was!)
The babe is hidden in the lights.
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parrotdolphin In reply to Lokai2000 [2007-04-21 05:00:18 +0000 UTC]
Oh, man, that is a long time!! I kinda like the effect anyway.
I forgot, you can hide the babe in the lights.
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Lokai2000 In reply to parrotdolphin [2007-04-21 05:08:29 +0000 UTC]
Why yes you can hide the babe in the lights.
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quirkyblonde [2007-04-20 23:40:56 +0000 UTC]
you're a genius! These die look completely real! I'm super-impressed! :-D
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Larissa-Rasputin [2007-04-20 23:20:20 +0000 UTC]
Wow, when I saw the thumbnail for this I thought you had taken a picture of some dice. This is really well done, especially the transparency and the reflection.
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ken1171 [2007-04-20 20:16:24 +0000 UTC]
These are the cream and joy of modern rendering techniques, except if you try to do them Poser!
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Ethereal-Divinity [2007-04-20 16:22:23 +0000 UTC]
This is impressive, actually. I love how the colors reflect onto the hard surface of the table.
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Lokai2000 In reply to DragonForce72 [2007-04-20 17:43:18 +0000 UTC]
Isee... You want the whole collection?
Numbers are a pain to model.
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EonJokes In reply to Lokai2000 [2007-04-21 00:28:36 +0000 UTC]
you could try bumpmapping or normal mapping using either vectorized or bitmapped images of the numbers. Could simplify the process some, but it's completely dependant on what you can import for textures. Caustics in general are a lot of fun. I have yet to try writing a photon mapper. That will probably be the next project with the way my recent ones are heading...
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DaRkAnGeL116 [2007-04-20 14:17:47 +0000 UTC]
I thought these were real when I first saw them. That's amazing. O.o
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