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Published: 2007-07-04 16:19:08 +0000 UTC; Views: 3463; Favourites: 15; Downloads: 471
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Description
See kids... all that math you had to struggle with through school can be used for something. I could make a quip about dizzy blonds, but I'll be good.This piece is encoded using the DivX 6 encoder. Since this is an AVI, you will have to hit download to view it.
General Comment: Ok, there doesn't seem to be a general animation area. Please let me know if there is a better location for pieces like these. (also, it seems the gallery areas are changing everytime I submit something....)
This piece is just another expirement with the physics modelling I have been adding, slowly, to the Poser tool. The motion of the hair, chest, and one of the rotating rings were created by simulating "springs" attached to these objects.
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Comments: 32
Lokai2000 In reply to parrotdolphin [2007-07-08 19:06:37 +0000 UTC]
I prefer to think of myself as a slightly mad man driven to make tools that I don't feel like paying big $$$ for.
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parrotdolphin In reply to Lokai2000 [2007-07-08 19:20:34 +0000 UTC]
Like Poser Physics? Its 40 bucks. I think you are just a mad man. (Sorry, couldn't resist) But, anyway, I think its the challenge too, for you.
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Lokai2000 In reply to parrotdolphin [2007-07-08 21:53:02 +0000 UTC]
I've been thinking about picking it up, but I don't think it does the things I am interested in.
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parrotdolphin In reply to Lokai2000 [2007-07-09 03:22:15 +0000 UTC]
Well good luck to you then. I know physics isn't easy. I've got a B.S. in it and I've happily forgotten just about all of it.
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Lokai2000 In reply to parrotdolphin [2007-07-09 03:27:54 +0000 UTC]
Muhahahahahhahahaha ha! Now I know who to ask questions when I run into problems.... *rubs hands together in evil fashion*
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parrotdolphin In reply to Lokai2000 [2007-07-09 03:40:33 +0000 UTC]
Ha ha!! Hey, I still have a big fat "Fundamentals Of Physics" book, circa 1981, that I use as a door stop.
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Yazuka [2007-07-06 13:08:28 +0000 UTC]
Wow... You really are blowing me away here.
Amazing. I wish I could do stuff like this.
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Orcus29 [2007-07-06 05:43:57 +0000 UTC]
It's getting a lot better. I think you should have more horizontal movement in her hair than vertical. ANd I think the vertical movement is a bit over the top, like it's made out of rubber/elastic.
Sorry, I'm not an animator so I can't give you tips on how to do this
But it IS looking good
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unreal-blue [2007-07-05 14:54:14 +0000 UTC]
cool! how did you break the hair out to the physics? did you figure out which morphs gave which movement then categorize them? ie: morph1, 3, 6 are "left" morph 2, 4, 7 are "up"
that's the approach i'm taking.
also, are you going to add dampening into the spring (or have you)? air dampening and perhaps friction.
another thing i'm trying is cloth based hair. seems like a natural. maybe i'm missing something, i haven't seen anyone do it.
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Lokai2000 In reply to unreal-blue [2007-07-05 22:14:07 +0000 UTC]
Bingo! I ended up placing 5 springs on the hair and then grouping particular morphs to each spring. The morphs controlled motion for different regions of the hair. This way, I could put limits on the morphs and prevent clipping. (well mostly...)
I only have one dampening control right now. Actually, you have to have dampening of some sort or the springs will stay in motion for all eternity. I am playing with the idea of adding external forces like gravity, wind, etc.... It would also be nice to control torsion type morphs instead of just the translation type. (I'm just getting started on this stuff. )
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unreal-blue In reply to Lokai2000 [2007-07-06 05:16:07 +0000 UTC]
i just managed to get a test script running. my python 2.5 was interfering. now i need to figure out what i want to do.
so you're using a single dampener for everything. makes sense
i want to work out a "catwalk" script. seems to me that it's a mater of geometry and timing. i need to build a geometric model then pop in the parameters. i need it to handle the centers of gravity on it's own too. time to search for bio-mechanics sites...
i'm a typical engineer. i'll work very hard to get out of the simplest tasks
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Lokai2000 In reply to unreal-blue [2007-07-08 13:29:00 +0000 UTC]
All this discussion makes me wonder if we shouldn't start a poser programming forum someplace.
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unreal-blue In reply to Lokai2000 [2007-07-08 16:38:28 +0000 UTC]
i'm game.
maybe we can start a dedicated forum at daz? i wish e-frontier had something, that's the place that makes the most sense. but they seem to have no forums.
(just in case, i registered poserpython.org and put up a cover page on one of my servers - it's only $10/year at enom)
i'd like a site that has documentation, links to other script sites, and a forum
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Lokai2000 In reply to unreal-blue [2007-07-08 19:05:14 +0000 UTC]
Starting a website seems pretty ambitious, but it is a nice idea.
I agree that e-frontier seems like the place such a thing should exist. But if they won't do it.....
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unreal-blue In reply to Lokai2000 [2007-07-09 05:09:01 +0000 UTC]
not *so* ambitious. i've done such things for a living. just load up something like phpbb and poof, you have a forum. but i'd rather someone else do it
my main reason for working through e-frontier would be because they have inside information that would be useful. i suspect we'd make a lot more progress with poser developers involved.
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Lokai2000 In reply to unreal-blue [2007-07-09 12:43:22 +0000 UTC]
I merely meant that it would be ambitious to attempt to manage such a site. I suspected setting up a forum isn't to difficult. There seems to be a lot of them out there.
I found a poser forum at content paradise.... but it isn't all that good. They only have one area for ALL poser related posts.
Right now I am trying to figure out how to add gui's to poser using Tk and I am getting my butt kicked.... sigh..... I'm doing good at crashing poser though....
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unreal-blue In reply to Lokai2000 [2007-07-09 18:10:23 +0000 UTC]
ah. yes, managing it would be a hassle
have you checked out philC scripts?
daz has good forums. an renderosity seems to have some good tutorials. i wonder what workflow most people use?
i wanted to pull a poser animation sequence into vue but the memory requirements eat up 4GB in short order.
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Cytotec [2007-07-05 03:30:31 +0000 UTC]
Nice cell shading and your timing is pretty good. Gotta ask, whcih shader did you use?
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Lokai2000 In reply to Cytotec [2007-07-05 03:56:35 +0000 UTC]
It is the openGL shader in Poser. Actually, the cel engine is really bad in Poser. It doesn't handle normals correctly. This can be seen in her hair. Areas that should be colored are not.
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Cytotec In reply to Lokai2000 [2007-07-06 23:14:33 +0000 UTC]
you should try illustrate for 3ds max, I hear its render well enough.
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ken1171 [2007-07-04 20:33:38 +0000 UTC]
That's a very interesting way to animate hair and bounciness.
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toasterkat [2007-07-04 17:16:53 +0000 UTC]
The hair movement looks pretty good. Just a little too much continuing bounce.
Keep it up.
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ArtistLuver [2007-07-04 17:00:32 +0000 UTC]
very cool! love the hair. i like how you also animated her hands. pretty sweet subtle animation!
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Lokai2000 In reply to ArtistLuver [2007-07-04 20:28:10 +0000 UTC]
Thanks for noticing. I was trying a number of subtle things to try and make things seem a little more natural. Her mouth moves and she blinks also.
I do agree with one of the other comments. I think the hair takes to long to settle, but I'm having a tough time trading off between over and under damping the hair.... Oh well. I'm still learning this stuff.
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