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Published: 2013-08-31 09:19:36 +0000 UTC; Views: 3034; Favourites: 63; Downloads: 12
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Matador from Shin Megami Tensei III: Nocturne (aka Lucifer's Call)Part 8/12 of my SMT tribute project.
Boss time again. And this guys is one friggin' interesting boss. For one, he is one of the "Death Fiends" in SMT III, each of them symbolising death in some way, and while using a bullfighter as symbol of death is pretty fitting, you have to agree, it hasn't been done too many times in video games (if ever). But that's just the beauty of the SMT series, they're pretty damn original even when making a symbol this obvious, but then again, when some of the other Death Fiends are the Four Horsemen of Apocalypse or Mother Harlot, even the Matador comes of as an original symbol
Of course, the design and symbolism aren't all that's interesting about this boss >3
The SMT series are pretty infamous for having a difficulty level quite far higher than most RPGs, not impossible by any means (and nothing close to the likes of Demon/Dark Souls) but they're still pretty tough. For one, every single thing in this game costs you something, even standard healing doesn't come cheap (more so since the price rises based on how strong you are), not to mention getting new items and equipment or more importantly, gaining demon allies. But back to the boss, imagine going through the beginning of the game, smacking some random demons, smacking some bosses... and suddenly you get smacked even faster by this one guy... about the 3-4 boss of the game... and I am NOT kidding, you'll find yourself preparing specifically for this fight like you'd normally would for some high level optional secret boss at the end of the game... except this is 3-4 one, when you can't really get any good EXP or demon allies, you really find yourself doing your best to come up with SOME kind of strategy with such limited resources.
Though what makes him especially strong is his mobility, he'll start using Speed buffs on himself and Speed debuffs on your party like crazy, so you should focus primarily on that... taht, and getting any strong attack/spell to actually beat this guy...
Hehe, but don't take my word for it, feel free to try it yourselves >D
Other parts of the project - Persona 1 , Persona 3 , Digital Devil Saga , Devil Survivor , Devil Children , Persona 4 , Maken X
Shin Megami Tensei III: Nocturne , Devil Summoner , Catherine , Shin Megami Tensei , Persona 2
Matador (c) Atlus
Related content
Comments: 59
LukeTheRipper In reply to ??? [2015-05-27 12:54:27 +0000 UTC]
And what exactly hinted the boss will spam speed buffs like crazy that got you to plan ahead for this one?
Sorry, but it's kinda hard for me to believe that almost all long time jRPG players on multiple sites and forums had a problem with this guy and you'd be the first to somehow "plan ahead", more so since Nocturne is the hardest part of the series and the bosses differ greatly in terms of attacks and general strategy, making "planning ahead" pretty much impossible, unless by "plan ahead" you mean "read a walkthrough" or "see a Youtube vid"
OK, I might have been wrong about the speed debuff, was a while since I battled him and I did remember him vastly outspeeding my team. And yes, you can grind at one place, that is IF a)for some reason you decide to grind that early in the game, something not that many games require you to do until a certain point in the game when you have more options, or b) for some reason you go out to explore, forgetting that you'll run out of money to heal fairly quickly.
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OverlordSturm In reply to LukeTheRipper [2015-05-27 14:30:26 +0000 UTC]
I didn't read a walkthrough, but I will admit that I mostly found out about Matador via TV Tropes. As for me planning ahead, that was actually referring to my character build. I focus on magic early on and then shift over to Physical.
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LukeTheRipper In reply to OverlordSturm [2015-05-27 20:16:31 +0000 UTC]
Not much difference. I'd like to see you plan ahead like that without any knowledge about this or any other Nocturne boss, it would look a whole lot different.
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Black-skin-angel [2013-11-16 08:48:45 +0000 UTC]
Great stile and pose on it!I like Matador,he's a well designed and memorable chara.And I think his animation was one of the best in game.
Thanks for nice art for SMTN!
I dont think this game so hard,it's just tricky.But I agree,Matador fight was so unexpected.I was killed about 10 times after I just find some strategy for that bastard.But after this battle you got your brain work right and even Lucifer wasn't a problemXDDD
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LukeTheRipper In reply to Black-skin-angel [2013-11-17 14:51:46 +0000 UTC]
Oh, I'd say the game was pretty hard, not because of some impossible obstacles, but because of how tricky it was, like getting demons to join your team, fusing them over later on to get something stronger and not just cool looking, keeping yourself healed since no handy full-heal inns are anywhere in sight and healing keeps getting more and more expensive, so do the items, end so on, and so on... yeah, that game is harder than most in many ways >3
Hehe, and thanks, I really did want to keep that stylish look of his, and it really was hard finding the perfect pose |3 but I'm very pleased with the result ^^
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Black-skin-angel In reply to LukeTheRipper [2013-11-18 21:08:27 +0000 UTC]
Btw,demon fusion reminds me the workshop deal in Vagrant Story.I think,if you played it,you haven't a big problems with SMTN cause you just like fusion experiments and could spend a lot of time to create your ultimate minionsXD
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LukeTheRipper In reply to Black-skin-angel [2013-11-21 11:05:48 +0000 UTC]
Well, the concept is similar, but the mechanics are pretty different, it's more like Pokemon breeding in this case |D
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the-feytaline [2013-09-24 23:30:47 +0000 UTC]
I really love your style!ย This is such an awesome pic.
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LukeTheRipper In reply to the-feytaline [2013-09-25 07:52:38 +0000 UTC]
Happy to hear you like it so much ^^
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Jindujun93 [2013-09-13 09:43:43 +0000 UTC]
Oh, that guy. Funnily enough, I didn't have any trouble with this guy during my first playthrough, since I already had Fog Breath on the Demi-Fiend as well as Uzume by coincidence.
...
Then, a few years later (enough for me to forget a bit about the early game, especially Matador who didn't leave an impression on me at all), I tried Hard Mode for the first time. Let's say that I hated this guy until I remembered Fog Breath.
Memories aside, though, nice work on the picture.
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LukeTheRipper In reply to Jindujun93 [2013-09-16 11:18:06 +0000 UTC]
Hehe, lucky you, I had quite a problem with this guy |3
And thanks, glad you like it ^^
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Jindujun93 In reply to LukeTheRipper [2013-09-16 13:09:30 +0000 UTC]
Well, there WERE worse bosses in the game, especially Bishamon. Beelzebub as well if you're like me and always forget to equip a Magatama that nulls death beforehand, because otherwise one never needs it.
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LukeTheRipper In reply to Jindujun93 [2013-09-16 13:40:06 +0000 UTC]
Hehe, of course there were worse than that
The problem with Matador was that he comes so early in the game, before you can get some really good stuff ^^
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Jindujun93 In reply to LukeTheRipper [2013-09-16 13:56:02 +0000 UTC]
Actually, at that point you can already get some techniques that make the game very easy if you know how to abuse them, especially the already mentioned Fog Breath as well as Focus. Also, although not as much gamebreaking as the first two, Tornado (and consequently Force Boost if you did grind enough to get it, though by the level you get it (22), Matador is a pushover already as well) for that part of the game.
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queenmotherbug [2013-09-04 03:20:41 +0000 UTC]
I have mixed emotions seeing this. Mostly because your art style is so good, and I recognized the character instantly. Then again... I was loving Nocturne until this boss fight. I spent WEEKS leveling up and trying to get the best of everything I could, and I once got about two-thirds of the way through the fight. After being annihilated for the ten millionth time or so, I gave up and threw my controller across the room. Haven't played the game since, although I've considered it quite a bit.
Thanks, also, for the game advice. Maybe I'll give Nocturne another try.
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LukeTheRipper In reply to queenmotherbug [2013-09-16 12:01:20 +0000 UTC]
Hehe, Nocturne was one of the hardest games of the series for a reason |D
But like every SMT game, it is worth clearing >3
And thank you, happy to be of help and that my art made you rethink playing this ;3
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Magicull-Delesia [2013-09-01 07:37:56 +0000 UTC]
Amazing!!!!!! You have done a great job with this one :3
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LukeTheRipper In reply to Magicull-Delesia [2013-09-01 09:26:52 +0000 UTC]
Hehe, many thanks, I worked really hard to get this one right ^^
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Magicull-Delesia In reply to LukeTheRipper [2013-09-01 15:19:16 +0000 UTC]
Hehe anytime
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87BlackM [2013-08-31 17:58:32 +0000 UTC]
aaaaah, yes, the goddamn Matador xD the son of a b*** that everyone hated! xD
I think everyone fell for it ^^" it required to do a good demon fusion, levelling is not the only right solution in Nocturne xD sometimes the right demon can make possible an impossible battle!! xD
With one demon able to heal the whole party with one spell I finally had the chance to pelt him with the other 3 and damn, that was satisfactory! xDDD Still yeah, Nocturne is probably the toughest SMT I ever played, even if of course I never played all of them xD I am pretty sure that the old ones on SNES were even worst xD
But aside of that, great tribute to a boss that everyone will remember ^_^
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LukeTheRipper In reply to 87BlackM [2013-09-01 09:11:36 +0000 UTC]
A good, yet underlevelled demon will not be of much use when it wont even be able to move. Like I said, Matador's biggest advantage was his speed, and no matter what great skills you have wont do you any good if he can move 3 times before any of your demons can |D
But on the flipside, such a hard-ass boss at the start of the game was a pretty good set up for the things to come, it just made you try harder so you wont have to struggle so much during future boss fights XD
And wouldn't say the SNES ones were that much harder, they were challenging and all, but not as bad as the Matador. Though the one boss I personally struggled with the most in SMT was definitely the "Was Sugawara" in Persona 2: Eternal Punishment.
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Achrafuuu [2013-08-31 10:56:34 +0000 UTC]
SMT III: Nocturne was my favourite! The atmosphere, the OST, the characters, and that feeling that I like in hard games: starting very weak and insignificant, then becoming almighty and feared (both in the game and the story) >: D Hitoshura is just one of my favourite characters ever! I like it when the characters (like in most old games) dont speak a word, when everything is let to the player to imagine! And even that mutism builds the charisma and the wisdom of the characters xD
Aaah.. if that Persona 4 Arena was actually a "SMT Arena"... *o* there are so many characters that I'd LOVE to see in a fighting game hahah xD like Serph, Gale, Raidou and especially Hitoshura!
I wonder when will the next SMT be released, they didn't speak about it in months (or maybe I just missed the news xD)
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LukeTheRipper In reply to Achrafuuu [2013-09-01 14:38:58 +0000 UTC]
Oh HELL NO... it's a miracle Arc did not screw this one up as is... no wait, they screwed up with the idiotic redesigns...
Seriously, as much as I like some of their games, it is never a good idea to make them do something with a bigger series... I mean, just look at what they did when they made fighting games based on Hokuto no ken or Sengoku Basara... both of which are horrendously crappy games and both were actually VERY close to the Top 30 worst...
That, and this game was made because Atlus's story for this would not work for any other game genre but a fighting game, so they struck a deal with Arc... though seeing how these guys handle that game, I don't think it was such a good idea...
As for SMT 4, you haven't missed any news, and that's basically because Atlus does NOT give ANY news >D
It's basically how they always make and "advertise" their games, they announce they're making a game, and then you'll have to wait until they release it, and it's always been that way. It's mostly to prevent any fan speculation over the promo material, whcih could lead to some spoilers... or some idiotic "fanon" in the worst case.
The only exceptions are the remakes, since most people alreayd know the plot of these XD and of course P4A, because Arc are attention whores and need to show off they're doing something before actually making anything for the game...
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Achrafuuu In reply to LukeTheRipper [2013-09-02 15:58:02 +0000 UTC]
Hahah xD You think so? xD Basara X was bad indeed, and not enjoyable at all! But I kinda liked Hokuto no Ken actually xD Technically it was meh, and for a HnK game, the traditionnal Arc roster didn't do credit to the series! Plus, only half of them were really playable xD (so that makes.. 4 of them xD), the content was poor, the music, and everything wasn't that good, but it was fun
I think that ArcSys got better since back then! They caught well the atmosphere of P4 (even though Atlus worked more on that), and I liked the redesigns too xD They fit well a fighting game imo, Soejima never fails! ..or almost, didn't like Yukari and Junpei they showed at that Locktest! Not original at all >.> Anyways, it's just a taste matter so..
And about SMT, it's just a fantasy of mine actually! Always imagining SMT crossovers, where Hitoshura kicks ass! (Like in the secret boss fight, in DDS) I'd love to see Serph and Raidou too in a fighting game xD
Too bad SMT 4 is a 3DS game, I like the FP view SMT games, but my favourites were SMT III and DDS. The ambience is fabulous in these 3D games. And now that I think of it, were they any Atlus games in the PS3?
And yeah, better keep everything secret until the release. I don't like when there's so much teasing, revealed content and all. Most of the time the game ends up being meh xD like Killer is Dead or MGRR
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LukeTheRipper In reply to Achrafuuu [2013-09-02 18:08:48 +0000 UTC]
Well, as a very huge HNK fan, I was really irritated at how they made it, more so since it could have been done WAY better.
And with SBX, they just failed all the way, no waiot, the graphics and animation were pretty good, as well as the OST, but that's it, and those are not exactly the most important things in a fighting game...
And about P4A, while the redesigns of Mitsuru and Akihiko weren't "bad" as character concepts themselves, they just did NOT fit the characters... I mean, Mitsuru is a classy CEO, head of the school council and whatnot, then how on earth did you expect her to walk around town dressed asa hooker? An exclusive, escort type and all, but still like a hooker... and Akihiko, he's a boxer and all, but he's an elegant guy, one who would NEVER go around dressed like a Bang Shishigami wannabe with a cape...
Hell, even Atlus remarked about how idiotic these redesigns are numerous times in the story... (since luckily, the story was written by Atlus, not Arc...).
Also, don't you even dare call MGR "meh", it was a fucken great slasher, pretty much the best one out for some tiem, and as far as Killer is Dead goes, well, it's a game by Suda51, who has not yet ever let me down so I'm pretty sure I'm gonna have fun with that game >D
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Achrafuuu In reply to LukeTheRipper [2013-09-05 17:12:09 +0000 UTC]
I think that Mitsuru's design is cool, she's indeed a CEO but also a persona user and a fighter, so a spy/agent battlesuit fits well. And the fur coat is surely meant to express that classy aspect of her character. But yeah, the suit is tight, and that coat looks very very flashy xD so maybe.. For Akihiko, I think they just wanted to go deeper in his badassness, I liked the art and some aspects of his designs, but I thought too that it's wild compared to his character. But all in all I didn't think they were bad xD
And I get the "meh" back! Because it is way more pejorative that what I intended to mean xD with the "meh", I wanted to express my disappointement about the story line, some aspects of the game design, the dialogues (especially in MGRR), the replayability and the contents. I deeply enjoyed the gameplay and especially the designs of the characters, the badass factor was really high! I even hope there's a sequel to MGRR, I participated in that official poll if you knew about it, and depending on how the questions went, I think they might be working on some ideas right now!
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LukeTheRipper In reply to Achrafuuu [2013-09-05 19:07:44 +0000 UTC]
OK, find me ANY persona user, fighter, spy, agent or whatnot, to dress like THAT in an SMT game. Hell, even the Maken designs, which were intended to be tacky, were twisted, but in the original SMT way, THIS however, does not fit SMT in the slightest. Same goes for Akihiko, show me a boxer, even the most badass ones, to ever wear something like this...
And whatever they wanted to express with those outfits, they failed to keep the SMT spirit of things...
Like I said, the outfit itself is not "bad", it just doesn't suit the series at all.
And to be frank, I did not see anything disappointing in MGR, and I'm saying this as a fan of the series from the very first games >;3
The characters are VERY well made, both design wise and persona wise, and as usual, have a very well-written backstory, hehe, and as usual, you only get to know it if you dig deeper, outside the agem XD
Would you believe that even Dolzaev, a cutscene only minor badguy has his whole backstory written down? Just check MG wikia or some similar site >D plus, there are tons of dialogue in that game, especially the codec conversations, and all very fitting the theme.
Of course, the setting was changed considerably, and the feel is very different, but if Kojima has approved of this, then it must be good ;3
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Achrafuuu In reply to LukeTheRipper [2013-09-13 14:55:27 +0000 UTC]
Like I said, in the end it depends on ones preferrences and taste, but I just checked again, it was indeed Atlus in charge with the characters' designs and animations, with Soejima as the main designer. So it was Atlus' purpose to design them like that. Arc only developped the animations (under Atlus supervision) and the gameplay mechanics xD And I don't know, but I always thought that P3 and P4 were different than all of the other SMT games, more accessible to a larger public, with more mainstream themes, designs and soundtrack (all in all, the art design is astonishing!). So this may explain the P4A design choices, well, just an observation of mine
Yeah, you're definitely right about MGR, it's not bad at all! But I just didn't like some aspects of the story and the dialogues. The (english) voice actors weren't as good as what we see usually in a MGS game, but I'm a big fan of the game too (MGR).
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LukeTheRipper In reply to Achrafuuu [2013-09-13 16:33:18 +0000 UTC]
Different sources tell different stories. As far as I know, Atlus was only responsible for the story and dialogues.
And nope, you couldn't be more wrong
SMT games were always made with a "trendy"/"mainstream" theme to them, HOWEVER, keep in mind it was made in a "trendy"/"mainstream" setting for the time they were made and released.
And you're especially missing the point of "more accessible to a larger public", it's not exactly that simple. It's more because the most well-known jRPG series have pretty much died of, especially Final Fantasy and Dragon quest, the biggest rivals of SMT since the very beginning, and suddenly, some mainstream jRPG fans "discovered" there's an jRPG series called "Shin Megami Tensei", and a great one at that, and since P3 was just released, most of these guys had it as their first SMT game, so naturally they're gonna go how that one part is "da bezt part evoor"... most often never playing a single SMT game besides it...
It's very similar to Final Fantasy VII, it's not in any way better than other parts... well, at least as far as REAL FFs go, by which I mean I-IX. But for most players who just happened to crawl from under their rock and "discover" the jRPG genre, it was their very first jRPG, so no matter what they're gonna go how it's "da bezt thing evoor!"
And sure, most SMT games might not seem mainstream or "trendy" nowdays, but on the flipside, it's gonna be the same case for P3 and P4 in a couple of years >D
And last but not least, I fail to see how either redesigned outfit in P4A is "mainstream", "cliche" yes, but not really "mainstream" XD
And no, the way Atlus did their games worked for all these years and work to this very day, and they are NOT gonna go "mainstream" and "whore out" their games just to get some newcomer fans just to completely loose their solid fanbase they worked so hard to get all this time. It is especially evident by the fact that they keep all info about Persona 5 a secret, despite millions of whiners and hundreds of petitions to release some trailers, teasers or at least some promo artwork XD
And besides, Square did that, and look how they ended up
And as for MGR, I sincerely do not see (hear?) how the voice acting is any different from what we had up until now
It was never exactly any good, it's just that the lines were too epic for people to notice how silly the voices are
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Achrafuuu In reply to LukeTheRipper [2013-09-23 15:22:06 +0000 UTC]
Well, then there is no point to discuss it if nothing is sure xD
And I agree with you again regarding many parts of what you said, concerning the fact that Atlus tried to approach more efficiently the occidental public. But what I can't see is how SMT games were mainstream before xD I even thought of them being sometimes "niche" oriented. In the Japanese context, it was maybe a mainstream, being a dungeon RPG, featuring many creatures and deities (I recall I read once that the purpose was to attract card games fans), etc. But how can cannibalism in DDS for example be a trendy concept? And everything about the game was dark, the characters, the choices we make, the concepts. But again, it may be the fact that my own perception of the game (and how I perceive the media reaction) is what makes me think this xD because what you said about DQ and FF is so true. And the "da bezt thing evoor!" never irked me as much as when their attention turned towards P3 and P4 xD
And I'm really hoping too that Atlus will never turn "mainstream" and be like Square Enix now.. FF never looked as bad as it does now :/
(Oh, and just something that I had in mind, FF I-IX are real FF, right, but I think that the richest and most creative FF is XII.. I hope that Ivalice Project will work on more FF games, Nomura's team is destroying the franchise..)
I'm wondering though, now that Sega aquired the company, if things will change..
And about MGR, I don't know anymore xD but the fact is, I seldom appreciate english voice acting (french voice acting even more btw hahah xD) I don't know if it's the fact that they don't take seriously video games, sometimes, or if the actors are just bad xD Like in P3 and P4, they were so childish..
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LukeTheRipper In reply to Achrafuuu [2013-09-24 13:22:20 +0000 UTC]
Oh, I never said the SMt games themselves were "mainstream", they were completley "niche" and still are. What I said is that they're set in a "mainstream"/"trendy" theme ;3
Like in Persoona 1 or 2, where you had kids loosely based on kids you could see on an average Japanese schoolyard, back then that is, and analogically, P3 and 4 had characters designed based on more current trends, etc.
As for DDS, do note the cannibalism, while being the core of the gameplay, is NOT the sole core of the game itself, think of the post-apocalyptic setting, think of the characters, these were the true theme. Same goes for about every other SMT gaem, even if the setting is different, it always follows the current trend/mainstream in some way. But the series itself is still indeed niche.
Or in other words, compare how SMT games with similar settings looked back then and how do they look now, for example, Megami Tensei 2 and DDS, which are both post-apo.
As for FFs, no, the corrent description should be "FFXII is not an FF at all in any way". It's not exactly a bad "game", but it is NOT an "FF game". Notice how back in the days Square made Final Fantasy games AND many other RPGs, which played completely different from FFs, then something odd happened, and Square started making multple random RPGs which didn't exactly play like an FF, yet they put them all under the FF label just to sell it thanks to the title's "magic" (and the fact most fanboys will but any shit as long as it's labelled "Final Fantasy").
So yeah, while FFXII might be to your liking, it is in no way a good "FF game". And as far as the "richest" goes, I would disagree, as FFVI and FFIX take the cake for this, in more ways than one (for example, try finding all the past FF references in FF IX, plus, many other Square references in the same game).
And lastly, while I am not usually a fan of the English dubbing, I am all too aware it CAN be done very well at times, hell, many times the English dub is far superior to the Jap. one. For example, Black Lagoon is far better in English, Excel Saga was equally good in both, and that's just anime, in the games case, just look at Nippon Ichi games like Disgaea, the English dub is by far better than the Jap. one, or Soul Calibur which always had a better Eng. dub than the Jap. one, or better yet, look at Street Fighter 4, where you can choose the language individually for each character, and many of these sound way better in English (mostly those with various specific accents, like Zangief with his Russian accent sounds way better in English).
It's the TV stations such as 4kids that really spread the "bad English dub" stereotype, though like I said, there are several instances where it is better >;3
And I would disagree on P3 and 4, do remember, the main characters are friggin' KIDS, how on earth do you expect them to sound other than "childish" XD I actually say the dub in these games is far better than the Jap. one, especially in P4 (where Rise and Chie sound VERY awful in Jap...). Seriously, it's almost like you never heard some seriously terrible English dubbing in games, hehe, just try to listen to the English dub in Chaos Wars, now THAT'S a horrible one...
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Achrafuuu In reply to LukeTheRipper [2013-09-25 22:55:54 +0000 UTC]
Yeah I see what you mean now about SMT, how it follows a "Mainstream/trendy" theme And yes, most of them have a post-apocalyptic world as a main theme.
And you couldn't be more right about FF xD I feel exactly the same. Square are using FF as a commercial name to attract more and more people indeed. If the latest ones had different names it would be okay I think, for XIII and that weird XV (it's rather a KH with no KH characters xD). But about FFXII, I do consider it as a FF, being a game happening in the Ivalice world (and if it had another name instead of XII it would have been as good as it is). I've always been a big fan of the franchise, and like many people, I fell in love with everything related with Ivalice (the world, the -simple- originality, the races, the designs, Sakimoto as a composer xD). So I was happy it was a "normal" RPG, with all the exploration, the serious quests, the richness, instead of a tactical one. The gameplay is indeed different from a classical FF, and there are very few references to the classical FF world indeed! FFIX is the best one regarding that standard and it's my second favourite FF game! But everything is different now.. I was hoping the XVth would be a step back to the sources, but it went even deeper into that action like KH gameplay. I was so hyped when they showed us that "next gen" FF trailer :/ those 4 minutes were way more interesing.
I agree with you about the dubbing too. In games where we should feel the diversity of the races, English dubbing does a good job indeed! In fighting games, or RPGs with "races" (like FFXII, I think it has one of the best dubbing I ever heard). But I guess I played many games with mediocre acting xD That's why I still prefer japanese acting, whenever we have the choice to set up the language, I always switch it to Japanese xD Chaos Wars, I actually knew the game because it was quite notorious BECAUSE of it's bad acting hahah xD
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LukeTheRipper In reply to Achrafuuu [2013-09-26 15:37:22 +0000 UTC]
Well, for one, I hope you do realize that both FF Tactics (the PSX one) and Vagrant Story are also set in Ivalice, so yeah, not exactly a lot in common with other Ivalice games, eh (certainly not the races). Though in all honesty, both these games are far superior to FFXII...
And god help you if you as much as think about bringing FF Tactics Advance into it... I swear, I dunno whether it was more sad or terrible... the A2: Grimoire of The Rift was OK, but still not really close to the original FFT (not to mention the PSP remake).
Heh, so yeah, I got it you really like FFXII, but still, it really wont make it any better of an FF game. Like I said, if it had any other title then it would be a completely different story. More so since Square does have A LOT of great RPGs, hell, they made some great titles even after they began to suck and turn FF into shit (like Nier or The World Ends With You).
And I do understand you, I too generally switch to Japanese in most games, though I do give the Eng. dubbing a chance first (except for Disgaea games, these always had a better Eng. dub), since I know the Jap. voiceover can be just as mediocre at times (the Soul Calibur series are a best example, they always have a poor Jap. dub).
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Achrafuuu In reply to LukeTheRipper [2013-09-26 22:35:57 +0000 UTC]
You really don't like to consider the XIIth as a FF hahah xD well again, in the end it's just a matter of taste, and especially the players expectations. The fact is it's a good game, really well produced, artistically and in terms of gameplay, but the main story was meh. Like in Dark Souls or Demon's Souls, the story is deepened by the quests and the secrets. I don't (and didn't xD) want to seem very subjective on this matter, but I always flame up whenever I'm talking about FFXII okay, subjectively speaking, the game is a masterpiece xD as a game, not as an FF game. I learnt to ignite this way because most people I knew never took the time to know it really, they just took a glimpse, or relied on videos to say it was bad, with the "worst music for a FF".. this ignited my anger even more รจ____รฉ because I think of its soundtrack as one of the best ambient soundtracks of all times, Sakimoto really surpassed himself (again, a subjective opinion
) but let's not discuss this anymore since we're not at all getting anywhere xD but one simple question.. did you finish the game at 80% or more?
And don't worry, my feelings about FFTA are like yours xD A2 was okay indeed, but both were very childish in my opinion, and lacked some depth, for a T-RPG game.. The original one is by far.. hmm.. genuine I wonder if Square will do games as good as before. Nier was awesome indeed! The World Ends With You, didn't played it, Nomura's style bothers me a lot since he started ruining games for me xD And I know, it's actually his disciple doing the arts for that game. Haa.. I used to consider him as a genius artist, one of my idols xD I loved his works on FFX. Oh well. Hmm, I wonder if Drakengard 3 will be good, knowing that it's a new team working on it.
Btw, I think you must be aware of the teasing about P5, that red website (www.p-ch.jp). I knew about it when I saw news about the tweet of Sony's CEO, it reassured me as it will be a PS game xD (since I don't own any Nintendo platform) but I remembered there's PSVita >.> I hope it's a PS3 game, I like RPGs more on a home gaming platfrom than in mobile consoles. But I admit it's for Sony's sake to make it a Vita's exclusive..
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LukeTheRipper In reply to Achrafuuu [2013-09-27 07:06:39 +0000 UTC]
I'm not considering it an FF because it's not really an FF. Back in the days, when they wanted to make an FF'ish game which would play different, they either gave it a sub-title instead of a number, like FF Tactics or FF Mystic Quest, or give it a completely different title, like Vagrant Story, which as I already told you, is also set in Ivalice.
And yeah, I really already got it that you love that game, though it doesn't really make it any better for me |D
And nope, didn't make it that far, I did originally pick it up for 3 reasons, one was Fran, Summons were the second, and the fact I wanted to try it out to have an honest opinion about it was the third. Tried it, thought it was "meh", and certainly not an actual FF. But yeah, Fran's still kinda makin' me wanna finish it, so maybe one day |D
And I don't think I of ll people would be praising TWEWY if it wasn't good, now would I?
Trust me, that is one friggin' fine RPG there ^^ and it uses the NDS's touchscreen in a very nice way.
And yes, I was aware of the teasing. Though P5 was initially developed as a PS3 title, so my guess is that they'll either make it a PS3 game and later port it to Vita, or it will be out for both. In Atlus's current state I doubt they'd be throwing out money like that by making it a Vita exclusive |D
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Achrafuuu In reply to LukeTheRipper [2013-09-29 16:35:12 +0000 UTC]
Okay, I give up xD you'll never like FFXII hahah xD and yeah, summonings and Fran are very interesting! The reason I asked if you played a lot is because it's the kind of games that reveals its depth and appeal when we know it's secrets and everything. M'well, wathever xD
Okay! I'll give TWEWY a try, I'll borrow my friend's DS!
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LukeTheRipper In reply to Achrafuuu [2013-09-30 21:24:49 +0000 UTC]
It's not like I hate it either, and I'm saying allthat as someone who actually played the game and it merely didn't catch my interest,though yeah, I still do not consider it an FF game, somekind of spin-off at best.
Heh, and it's not like that. You were charmed by how FF XII "depth" which was revealed later in the game, but to each their own, not everyone will see that "depth"the same way you do.
And good choice, have fun with it >3
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Achrafuuu In reply to LukeTheRipper [2013-11-23 00:53:21 +0000 UTC]
Iplayed TWEWY! It was very fun indeed! There wasn't many games that used the DS properties this well, and being fun at the same time!
Oh, sorry for the late reply, y'know, sometimes a lot of things happen at the same time so it gets overwhelming xD
And what you said about FFXII, I felt it about the XIII ones :/ it saddened me to play these games really. And now with Square Enix having big problems, we're not ready to see a good (real?) FF anytime soon.
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LukeTheRipper In reply to Achrafuuu [2013-11-23 10:53:45 +0000 UTC]
Oh, there are many games which use it this well, I could actually name far more than just TWEWY, even RPG ones, like Knights in The Nightmare.
Oh, and don't even get me started on FFXIII and beyond... while FFXII was an OK game but not an FF game, FFXIII and onwards are hands down a complete travesty. And no, I don't think we're ever gonna get a good FF game anymore, more so since most of the original FF series creators have long abandoned the sinking ship that is Square...
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Achrafuuu In reply to LukeTheRipper [2013-11-24 12:34:04 +0000 UTC]
Yes! I played Knights in The Nightmare and I loved it! xD The concept is really interesting!
I'm just hoping for the best in terms of new RPGs >.> The last Dragon Quest games were released in Nintendo consoles, I don't have a problem with that, but I just were hoping for one in the PS3 xD like DQVIII. Oh well, I'm so thrilled with all the exclusive games for PS3 in 2014 xD
Oh and here, in case you didn't see it yet : www.youtube.com/watch?v=2mZssKโฆ ย //ย ย p-ch.jp/
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LukeTheRipper In reply to Achrafuuu [2013-11-25 10:17:14 +0000 UTC]
And like I said, that is only one of the games to use the second screen so well.
Heh, and I'll have you know it's not "Nintendo consoles" it's NDS/3DS alone that gets most of the RPGs |D
Though Sony's consoles have many very nice exclusives, like all games from Nippon Ichi or Dragon's Crown.
And maybe not exacly those links, but yeah, I'm already aware about these ;3
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SteveINSANE [2013-08-31 10:26:09 +0000 UTC]
My first play through against this guy was pretty tough. Then again that was also the first time I ever played Shin Megami Tensei game as well xD I think the Trumpeter was hardest in my opinion though... Anyway looks awesome ย And happy b-day!
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LukeTheRipper In reply to SteveINSANE [2013-09-01 09:24:33 +0000 UTC]
Of course the Trumpeter was far harder, he was the strongest Death Fiend after all however, while the Trumpeter was far later in the game, Matador was a very early battle, so you had far slimmer option for your strategy, that was what mostly made it such a hard boss fight >D
hehe, and thanks ^^
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SteveINSANE In reply to LukeTheRipper [2013-09-01 16:21:57 +0000 UTC]
Trumpeter always made me quake in my boots xDย Matador was rage inducing to me though...Felt like I was just being trolled because the constant speed buffing and debuffing going on xD
No problem
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LukeTheRipper In reply to SteveINSANE [2013-09-01 16:26:35 +0000 UTC]
In a twisted kind of way, that constant speed buffing and debuffing did hint what you should focus on though, at least in that one battle >3
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SteveINSANE In reply to LukeTheRipper [2013-09-01 16:35:54 +0000 UTC]
I didn't have the right demons, so the battle would drag on xD as were my bro who always over prepared with his insane demon fusions...He loves Nocturne xD
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LukeTheRipper In reply to SteveINSANE [2013-09-01 18:42:11 +0000 UTC]
Hehe, this game just shows you all the important stuff in it's own specific way >D
Since fusions are a key factor to having a powerful team, hence all demons get some insane EXP requirements when they get to a certain level. The game's bosses are hard, so one of the harder ones gets set as the 3-4 one in the game >D
I actually enjoy how SMT games do that >3
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LukeTheRipper In reply to JutaWi [2013-09-01 09:12:20 +0000 UTC]
Many thanks ^^
The boss battle, while seemingly pretty ordinary, was very epic and memorable, so I wanted to picture him as best as I could ^^
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JutaWi In reply to LukeTheRipper [2013-09-01 09:36:52 +0000 UTC]
I see
I really like all the details, you're so freaking good at poses!
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