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Published: 2008-04-30 06:58:04 +0000 UTC; Views: 29826; Favourites: 56; Downloads: 1750
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Description
designed to work as a mugcredit for the fractal iteration goes to twinbee over at fractalforums.com!
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Comments: 63
B0073D In reply to lyc [2008-05-01 01:36:01 +0000 UTC]
Any idea how that fractal was generated?
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lyc In reply to B0073D [2008-05-01 08:35:26 +0000 UTC]
yeah, it's a repeated spherical iteration that preserves the dynamics of complex variables and then does "somthing else" (there's scope for all kinds of things really) with the free dimensions.
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B0073D In reply to lyc [2008-05-01 09:04:12 +0000 UTC]
I've been looking for something that builds 3D fractal meshes... Any ideas?
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lyc In reply to B0073D [2008-05-01 10:04:29 +0000 UTC]
yup, speak to *Aexion
meshing fractals is fundamentally a bad idea, but feel free to throw some brute force storage and computation at it
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B0073D In reply to lyc [2008-05-01 11:02:51 +0000 UTC]
Yes but HOW do I do "brute force storage and computation" lol. XD
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lyc In reply to B0073D [2008-05-01 19:09:24 +0000 UTC]
oh, the standard recipe: you buy 8gb ram, dual 45nm quadcores @ 3.2ghz, pay me some money to write exclusive 64bit software for you, then apply all ingredients together with some electricity to produce pixels.
that's good home cooking
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Darnal In reply to ??? [2008-04-30 07:10:44 +0000 UTC]
There it is! Now we're talking, something all 3D and globally illuminated to make us plebbs drool and wish we had the skills to make our path tracers render something that good ^_^
Keep them coming.
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lyc In reply to Darnal [2008-04-30 07:19:20 +0000 UTC]
this is really ugly brute force rendering, a proper treatment of 3d fractal rendering needs to be saved for a later stage...
thanks for the fav!
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