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Mekheke — Tutorial - Gemstone Shaders

#3d #ruby #dazstudio #diamond #emerald #gemstones #iray #sapphire #tutorial #dazstudioiray #irayshaders
Published: 2018-07-27 17:07:23 +0000 UTC; Views: 3655; Favourites: 50; Downloads: 0
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Description Here are some presets to create realistic gemstones, that I have found during my testings. They can still be improved, so if you have some tips don't hesitate to share. But, for having testing them several time on jewels, I think they work already pretty good.

Depending on the meshes, the result is more or less effective, like you can see on the "rectangular" stones.

The one important thing to rembember is to put "Angle" at 0, otherwise your mesh will be smooth (well, except if it's what you want...).

I hope you'll find it useful.

More of my freebies and tutorials here: www.deviantart.com/mekheke/gal…
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Comments: 20

JoePingleton [2018-09-01 21:19:01 +0000 UTC]

Thanks for sharing

👍: 0 ⏩: 1

Mekheke In reply to JoePingleton [2018-09-01 22:16:00 +0000 UTC]

It my pleasure.

👍: 0 ⏩: 0

galidor [2018-07-30 16:03:16 +0000 UTC]

Very useful, thanks for sharing

👍: 0 ⏩: 1

Mekheke In reply to galidor [2018-07-30 20:54:09 +0000 UTC]

Glad it helps.

👍: 0 ⏩: 0

GETSX [2018-07-30 10:33:58 +0000 UTC]

And why not take the gem shaders from the Nvidia MDL Library (AEC - Design - Gems)? They are based on the Thick Glass shader from the same library and change some of its parameters according to the functions from vMaterials / Design / utilities / gem_definition.

Very quick example, MDL ruby:
Description ("Design - Gems - Ruby (Default values ​​based on 2cm stone size.)"):
        transmission_color: 1, 0.3294118, 0.8196079 // Color effect for transmission independent of thickness of the object.
        glass_color: 0.2666667, 0.007843138, 0.01568628 // Color effect for the volume of the object at transmission distance.
        roughness: 0.06,
        volume_ior: 1.78,
        dispersion: dispersion on / off
        abbe_number: 72.2
        base_thickness: clarity * 0.03
"Clarity" is defined by the gem shader parameter and is described as "Use to adapt to size of gem, smaller numbers darken the gem" (default = 1). By the way, MDL does not seem to use Top Coat.
P.S. Here someone laid out Nvidia MDL Library 1.4, adapted for DS. But I can not find it yet.

👍: 0 ⏩: 1

Mekheke In reply to GETSX [2018-08-06 16:56:25 +0000 UTC]

Thank you for the tip, I was not aware of the Nvidia MDL Library.

I'll check that when I'll get more time.

👍: 0 ⏩: 1

GETSX In reply to Mekheke [2018-08-06 19:20:41 +0000 UTC]

It's my pleasure. MDL Lib has a big plus in that shaders are built based on the properties of real materials.

Some useful links:
A quick guide to working with MDL Lib - written specifically after viewing your work. Unfortunately, I do not have enough time for translation (and patience).
mdlhandbook.com - a site owned by Nvidia, with an understandable description of MDL. It's bad that it is not updated often and some information is still missing (for example, volumes)
vMaterials 1.5 AEC - adapted for DS half MDL Lib v1.5, without "Design" section. v1.5 presently last version. It seems to me that the same author laid out almost the full v.1.4, but apparently deleted.

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Mekheke In reply to GETSX [2018-09-10 13:54:45 +0000 UTC]

Thank you for the links. I'll study all of that.


Sorry for the late response, I have accumulated notifications during summer.

I try to catch up now. ^^

👍: 0 ⏩: 0

Magnus-Strindboem [2018-07-28 22:03:31 +0000 UTC]

Epic, thanks for sharing! I created a new group in my faves for this!

👍: 0 ⏩: 1

Mekheke In reply to Magnus-Strindboem [2018-07-29 09:55:01 +0000 UTC]

It's my pleasure. ^^

I should created a special folder for these too. I have so much faves, that it will next to impossible to find them otherwise. 

👍: 0 ⏩: 0

CrownDigitalArt [2018-07-28 18:04:55 +0000 UTC]

This is awesome. Thank you for sharing this!

👍: 0 ⏩: 1

Mekheke In reply to CrownDigitalArt [2018-07-28 19:11:39 +0000 UTC]

You are welcome, and it's my pleasure.

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sohighlydubious [2018-07-28 11:53:03 +0000 UTC]

I have so much to learn about this kind of thing...thanks for sharing your research!

👍: 0 ⏩: 1

Mekheke In reply to sohighlydubious [2018-07-28 17:26:32 +0000 UTC]

You are welcome. Glad if it's helpfull.

👍: 0 ⏩: 0

Candy-L-Lan [2018-07-28 02:29:55 +0000 UTC]

Wow man! WOW thank you!

👍: 0 ⏩: 1

Mekheke In reply to Candy-L-Lan [2018-07-28 10:41:11 +0000 UTC]

It's a pleasure to share. ^^

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Telperion-Studio [2018-07-28 01:23:28 +0000 UTC]

Yes, they look beautiful and this is very useful. Thank you so much for sharing!

👍: 0 ⏩: 1

Mekheke In reply to Telperion-Studio [2018-07-28 10:40:01 +0000 UTC]

It's my pleasure, glad you find it useful.

👍: 0 ⏩: 0

Aping-Pixels [2018-07-27 19:52:52 +0000 UTC]

They look great!  Thanks for sharing.

👍: 0 ⏩: 1

Mekheke In reply to Aping-Pixels [2018-07-27 22:25:12 +0000 UTC]

Thanks! And, it's my pleasure.


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