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Published: 2013-08-04 22:20:19 +0000 UTC; Views: 23695; Favourites: 105; Downloads: 59
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Comments: 161
Menaria In reply to ??? [2015-09-03 08:32:34 +0000 UTC]
A good point again, but I'm not sure if a single knockback now and then would be that much of a bother for a good weapon like that. Of course it's really annoying and misfortuning when that happens.
👍: 1 ⏩: 1
Rainbowfallout In reply to Menaria [2015-09-03 12:14:35 +0000 UTC]
A few knockbacks now and then no, but when you're constantly firing at them, it's a different story.
And there are quite a few times, especially in lower levels or waves, when a giant is the only real threat and firing at them pops them up for a bit with no real impact on their speed. It's just a minor thing honestly.
👍: 0 ⏩: 0
Silverforfun [2014-12-04 11:56:21 +0000 UTC]
I KNEW the FaN was better then Stock!
Not to mention, it's Knockback can send giants like 2 inches in the air temporarily, so they cannot move!
I knew the weapons to use before, but I must say, great guide!
Who the fuck brings a can of soda to war?
👍: 0 ⏩: 0
JohnnyHedgehog1992 [2014-11-26 21:45:21 +0000 UTC]
The soda popper also comes in hand as it can help you use multiple jumps, good to get to some areas more quickly without having to spend money on the jump upgrade.
👍: 0 ⏩: 0
nightmare-puppet [2014-09-24 02:35:45 +0000 UTC]
yeah, i tried the shortstop on another mission and the pros (killing at a longer distance and increased health gain) did not outweigh the cons ( no force jump and hitting the skybox every time i get hit by a rocket )
👍: 0 ⏩: 0
nightmare-puppet [2014-09-22 21:34:51 +0000 UTC]
i do like the force-a-nature for the knockback and power, but a clan i played with all agree that the shortstop is better because with the right upgrades can become very useful for tank busting
👍: 0 ⏩: 1
Menaria In reply to nightmare-puppet [2014-09-23 05:37:42 +0000 UTC]
As a Scout, it's not even jour job to take care of tanks. It can come handy only on the last wave of Hamlet Hostility (or was it Botbash? I don't remember now.)
👍: 0 ⏩: 0
trumplester [2014-08-25 04:53:36 +0000 UTC]
Not much to say here, but I use the Soda Popper for sheer maneuverability. 4 extra jumps makes a hell of a difference when it comes to escaping danger and moving around obstacles.
👍: 0 ⏩: 0
RedWes [2014-08-11 08:55:41 +0000 UTC]
I like the sandman more than the fan of war the death mark is on the sandman not just the ball so with melee damage like that I don't need the scatter gun.
👍: 0 ⏩: 1
Menaria In reply to RedWes [2014-08-11 09:31:19 +0000 UTC]
why would you need a damage for Scout at all?
👍: 0 ⏩: 1
RedWes In reply to Menaria [2014-09-11 05:29:47 +0000 UTC]
Because I still need to get out of tight spots and kill sniperbots.
👍: 0 ⏩: 0
MarioGuy3 [2014-07-14 16:52:18 +0000 UTC]
Force-a-nature is undeniably useful in MvM i agree, but i myself still prefer the stock Scattergun. It deals a good chunk of damage at close range and has a pretty large clip size.
👍: 0 ⏩: 1
DaklozeDuif In reply to MarioGuy3 [2014-07-21 21:04:34 +0000 UTC]
Scouts don't need to deal damage. Every other scattergun gives you an utility.
and if you really really want to do damage, then an upgraded Force a Nature' Shortstop or Soda Popper is way stronger than the Scattergun.
👍: 0 ⏩: 1
MarioGuy3 In reply to DaklozeDuif [2014-07-21 22:16:01 +0000 UTC]
Maybe, but i myself just find the Scattergun the most reliable.
Just my opinion (don't wanna start a flame war).
👍: 0 ⏩: 0
DragonKazooie89 [2014-05-20 01:43:47 +0000 UTC]
Just completed my first Tour of Dusty as our group's Money Scout folowing this comic's advice but I used my standard Scattergun instead of the FaN. Completed the stage with an A thanks to the enemy penetration upgrade and maxing out my Mad Milk upgrades. Our Pyro and Engineers did a great job too!
👍: 0 ⏩: 0
shardstar3 In reply to ParadoxialGamer [2014-03-23 18:43:50 +0000 UTC]
i dont have a fon o war of mad milk D:
👍: 0 ⏩: 1
ParadoxialGamer In reply to shardstar3 [2014-03-23 20:13:17 +0000 UTC]
i have an extra milk i think.... and i just got a fan o war.
👍: 0 ⏩: 1
shardstar3 In reply to ParadoxialGamer [2014-03-23 20:29:17 +0000 UTC]
your icon its the babykracken or that other godly figure
👍: 0 ⏩: 1
shardstar3 In reply to ParadoxialGamer [2014-03-23 21:42:44 +0000 UTC]
like umm i forgot his name OH RIGHT cthulhu
👍: 0 ⏩: 1
ParadoxialGamer In reply to shardstar3 [2014-03-24 14:02:48 +0000 UTC]
little thuloo.
he's baced on cthulhu yes.
👍: 0 ⏩: 1
shardstar3 In reply to ParadoxialGamer [2014-03-24 21:20:39 +0000 UTC]
ah then you wouldnt mind if i do this *starts holographic brownie war*
👍: 0 ⏩: 1
shardstar3 In reply to ParadoxialGamer [2014-03-25 21:56:47 +0000 UTC]
HAVE A BROWNIE *throws one at you*
👍: 0 ⏩: 1
shardstar3 In reply to ParadoxialGamer [2014-03-25 22:24:17 +0000 UTC]
*shoots at you with brownie gattling gun*
👍: 0 ⏩: 1
ParadoxialGamer In reply to shardstar3 [2014-03-26 00:34:25 +0000 UTC]
D:!!!
*does the matix to avoid them*
👍: 0 ⏩: 1
shardstar3 In reply to ParadoxialGamer [2014-03-26 00:46:41 +0000 UTC]
fuck it *grabs you and splats you in the face with a brownie and runs*
👍: 0 ⏩: 1
ParadoxialGamer In reply to shardstar3 [2014-03-26 14:00:26 +0000 UTC]
Miss
*had just drank a bonk!*
c:
*scooties away*
👍: 0 ⏩: 1
shardstar3 In reply to ParadoxialGamer [2014-03-26 21:27:01 +0000 UTC]
*waits and then grabs you and ties you up and splats a brownie in your face*
👍: 0 ⏩: 1
yttriumtyclief [2014-02-11 20:11:25 +0000 UTC]
Regarding the gun, I personally prefer the new Soda Popper just because money pickup is much more lenient on the Y axis than the X. If you're really high above it, it still picks up what's on the ground below you. You can sail over robots and they'll ignore you because once they start turning to face what's behind them, they've turned too long and get drawn to something else. Reduces aggro, still does a decent amount of damage when upgraded (only after you've maxed resistance and height/speed/milk recharge/slow!), makes my Scout play far more flexible.
👍: 0 ⏩: 1
Menaria In reply to yttriumtyclief [2014-02-11 20:53:32 +0000 UTC]
Today I use Soda Popper as well, but that comic was made long time before it got upgraded.
👍: 0 ⏩: 1
Drunken96 [2014-01-08 08:54:50 +0000 UTC]
I've been told (maybe a update changed it) that the sandman when you have the mark for death upgrade its melee marks for death as well, which can be more useful, yes it costs money to get the upgrade but you keep the dmg of the bat so you can keep swinging and rack up some real dmg with it, that was what i was told.
👍: 0 ⏩: 1
Menaria In reply to Drunken96 [2014-01-08 14:27:49 +0000 UTC]
that's true, but it's not only expensive, but also Scout is not supposed to deal any damage by default. And even if so, isn't it wiser to upgrade primary weapon instead?
Sandman is a waste of money imo.
👍: 0 ⏩: 0
madmag101 [2014-01-04 17:19:47 +0000 UTC]
The sandman works for melee hits as well, and can mark multiple robots at the same time instead of just one. And it does damage. Well worth the 500 credits and the -10 health.
👍: 0 ⏩: 0
NarneyBrickman [2013-11-17 08:19:50 +0000 UTC]
I play scout on MvM a ton and now have quite some experience, this guide is really good ^_^
Though just on a side note you maybe should have pointed out which upgrades to take first, though that is usually personal preference I still see tons of scouts only upgrading their scatterguns and then dying on the battlefield because of the immerse damage they have to withstand
👍: 0 ⏩: 1
Menaria In reply to NarneyBrickman [2013-11-17 08:59:00 +0000 UTC]
Yeah I wish I could include a word about upgrades but as you said - it's a matter of preferences. I personally upgrade movememnt speed and jump first, then comes milk.
But there's one thing everybody should agree on - Scattergun or any other gun should NOT be upgraded first.
👍: 0 ⏩: 1
NarneyBrickman In reply to Menaria [2013-11-17 09:05:14 +0000 UTC]
I do it exactly the same, first money goes to jump and speed so I can get to the money faster, then milk slowing and if needed regeneration and then I go with resistance upgrades
Also I have a funny little story that once happened on mann up, this kid said he played Scout on MvM for 2 years now, of course MvM didn't even exist 2 years then. He said he knows what he's doing so I let him, all he did was get the money (he even failed at that) and didn't try marking OR slowing robots down. I felt the pain of the entire team twice as much ;-;
👍: 0 ⏩: 1
Menaria In reply to NarneyBrickman [2013-11-17 09:27:10 +0000 UTC]
This is why I prefer Mann Up over Boot camp, buddy.
Most of the kids stay on boot camp because parents don't let them spend money on "stupid games".
It's not only a matter of more professional people that play there (everybody give their best since everybody want to finish the game that they paid for), the most important thing is that votekick is always enabled on every server.
So for me it would be:
-kick the kid
-restart the map
-take Scout myself
-Straight +A
👍: 0 ⏩: 1
NarneyBrickman In reply to Menaria [2013-11-17 09:49:09 +0000 UTC]
Exactly. Too bad that server didnt have kick enabled (which I honestly dont understand on Mann.Up servers, it happened many times over)
👍: 0 ⏩: 0
MonsterMan25 [2013-09-11 19:22:10 +0000 UTC]
oh dear, I don't play as scout in MvM, but I wanna know, in general, what's your opinon on the Soda-Popper? cause that's my favorite scattergun
👍: 0 ⏩: 1
Menaria In reply to MonsterMan25 [2013-09-11 20:23:12 +0000 UTC]
Force of Nature is still a weapon that I recommend, but in the worst case Sodda Popper could work as well. Just be sure to release the charge in the right moment, using it to one-shot Medics from behind or support robots like Snipers or Spies.
👍: 0 ⏩: 1
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