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Published: 2015-01-30 22:44:22 +0000 UTC; Views: 2097; Favourites: 25; Downloads: 67
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Description
I have always liked the 'The Naked Time' episode from Star Trek TOS, except the singing of Kathleen! LOL! Anyways, been wanting to do a Enterprise render for some time now. I like how she turned out. Hope you guys like too!Related content
Comments: 17
Chiletrek [2015-01-30 22:53:39 +0000 UTC]
Hello:
It is an amazing render! , but I didn't understand the title ... sorry .
Still, that model surely has to be quite high-poly because of such round shapes and details.
👍: 0 ⏩: 2
Nova1701dms In reply to Chiletrek [2015-01-30 23:12:03 +0000 UTC]
Glad you like the pic. They title is a line from the episode 'The Naked Time'. The line was quoted by Kirk and he is referring to his ship as a 'she'. The polygon is 112,927.
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Chiletrek In reply to Nova1701dms [2015-01-30 23:16:51 +0000 UTC]
Hello:
I may have to rewatch the original Star Trek series on day, as I watched it many years ago.
Keep it up with your great renders! .
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ChrissonatorOFL In reply to Chiletrek [2015-01-30 22:59:25 +0000 UTC]
The Enterprise is referred to as a she, like most, if not all Naval vessels.
You'd be surprised how little poly's are required to get a round shape.
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Chiletrek In reply to ChrissonatorOFL [2015-01-30 23:03:56 +0000 UTC]
Yeah, I know all (or most?) vessels are referred as a she, another example is the Galactica.
You are right about the shapes, but that also depends on the design. but out of curiosity, what is the poly-count of that Enterprise model?
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ChrissonatorOFL In reply to Chiletrek [2015-01-31 00:18:19 +0000 UTC]
I don't know for this particular model.
Nova1701dms answered your question.
👍: 0 ⏩: 1
Chiletrek In reply to ChrissonatorOFL [2015-01-31 00:23:58 +0000 UTC]
Hello:
Yeah, I must have gotten confussed and asked you the poly-count... whoops.
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Nova1701dms In reply to Chiletrek [2015-01-30 23:13:36 +0000 UTC]
The polygon count is 112,927.
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Chiletrek In reply to Nova1701dms [2015-01-30 23:15:16 +0000 UTC]
Oh wow, that poly-count is huge compared to the models I make, hehehe. But I can it works great for fancy renders and scenes like those you can make.
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Nova1701dms In reply to Chiletrek [2015-01-30 23:47:29 +0000 UTC]
I do have a few other models that are even bigger, maybe 1 million. If I am not mistaken, the Battlestar that I make are a million poly each.
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Chiletrek In reply to Nova1701dms [2015-01-30 23:56:57 +0000 UTC]
Hello:
Yeah, I was in contact with Tan.J a couple of years ago and he commented me about those many polygons.
I hope he'll get to see your renders one day.
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