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#sketching #estoc #sketchdrawing #stepbystep
Published: 2018-12-15 21:16:10 +0000 UTC; Views: 137570; Favourites: 4114; Downloads: 1418
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Description
I made another rudimentary warming up drawing and included all the sketching phases. I drew my original character princess Enne again.1. This time I wanted to draw the same pose from below. Low viewing angles tend to be hard, at least for me. I drew the reference plane again, to give an idea of the orientation and add some key reference points so that I can start morphing at least something out of the chaos.
2. I drew major body parts as simple planes. I also drew few arrows to make it easier for me to see the orientation of the legs. I did the same with surface orientation of the torso. I also drew a "horizontal" line to make sure the hands are on the same level with the crotch. The pose probably doesn't follow the initial reference plane too strictly, but that's not a problem. I can never be sure whether my initial sketches are even correct, so it's better not get too fixated on the guidelines
3. I fleshed out the basic forms. I noticed that the legs seem far too long in comparison to the rest of the body, and it's not just because of perspective. There were some other issues as well, so I made notes what parts to fix on next sketching phase. Keep in mind that even if you use guidelines and other references, your sketches may still be incorrect in many ways. Sketching in multiple phases helps to make corrections on each iteration.
4. I refined anatomy and proportions according to my notes. The legs are now shorter, the torso is longer and the head is larger. The perspective is also less extreme now as a result.
5. Sketching the details is fairly simple phase, given that you know what you are drawing. Low viewing angle adds some difficulty though.
6. Finally I traced the rough sketch carefully and made some small fixes all around. I accidentally drew the sword almost in the same orientation as in the earlier drawing. It doesn't look bad, but somehow I feel it should be seen from very different angle.
Β Here is the earlier drawing:
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Comments: 61
Gulliver63 [2021-09-02 18:21:26 +0000 UTC]
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Wlliv [2021-06-25 11:26:43 +0000 UTC]
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cybermonada5 [2021-01-31 17:14:47 +0000 UTC]
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Loe-h [2018-12-17 21:30:15 +0000 UTC]
the hair looks a little bit too big to the head in my opinion
like i feel there's not a good volume
but i think this is really helpful and beautiful!!!!!!! i faved it !!!
i hope im not bothering you with this comment tho, i really wont <;o
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Burigu [2018-12-16 23:46:49 +0000 UTC]
Amazing tutorals as always, I hope I can someday do decent perspectives like this
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frostbite2308 [2018-12-16 21:17:11 +0000 UTC]
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PeteriDish [2018-12-16 20:40:25 +0000 UTC]
thanks for sharing your creative process! I've always struggled with drawing human characters, this helps a lot!
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Ph03n1x-Warr1or-Z [2018-12-16 19:32:38 +0000 UTC]
Nice idea using a grid to help lay the foundation for your drawing.Β Providing descriptions of your actions and changes per step is a very nice touch too.Β I will definitely put this approach to good use in my next several sketches.
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Steroids98 [2018-12-16 19:28:15 +0000 UTC]
Really like the idea of grouping the form into a perspective
grid before starting. I gives a lot of the thinking to the canvas
in that way. It is much harder to draw on a blank canvas as
you may know.
I am gonna definitely give this a shot
Seems promising
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Dollmistress [2018-12-16 19:27:24 +0000 UTC]
This is really great in terms of being a tutorial on how to construct the image as a whole, but I've gotta point out that you introduced a critical error into the figure between steps 3 and 4, so the final result comes out looking very impressive and pretty but fundamentally flawed.
You were initially going for a more exaggerated, foreshortened perspective, with the top half of her body (particularly the head) much smaller than in the final result. Between steps 3 and 4 you roll that back somewhat, but then at some point it looks like you must have confused the lower central line of her torso for a guideline of where the rear right side of her torso is, and then you commit to that mistake during the subsequent steps.
This causes the entire top half of her body (i.e. everything above the waistline) to be rotated and about 5 degrees to (her) right and tilted about 5 degrees to her left, since the central line of her crotch/panties now doesn't meet properly with the central line of her torso. You then draw even more attention to the flaw by placing the gemstone in line with the later, so that it's clearly not centred.
Now, you can of course just say that the gemstone isn't meant to be centred (though your first drawing clearly shows it is), but even if you remove it the perspective error is still present. I can see that during the final steps of the drawing you've attempted to rescue the image from the error by simply bending the angle of the centre line on her lower torso so that is very nearly aligns with the central line of her crotch, but by that point it's a little too late and the white/black separator line on the lower left side of her torso doesn't agree with the revised central line.
Anyone giving the picture a brief glance will very likely not notice the flaw - it's still an amazing drawing and the style plus great rendering do a lot of mask the problem. However, as a lesson on perspective the result is more an example on how a small mistake can create a big problem, as once someone looks carefully enough to notice the issue it then cannot be un-seen. She quickly shifts to a sort of centaur-like appearance, such that if you cut the image in half (using the frills below her belt as the cutting line) it becomes obvious that there's a problem.
Although it wouldn't completely remove the flaw, just moving the gemstone a tiny bit to (her) left would serve to mask the issue very well and prevent the "centaur" effect.
As a second point, there's also a less important problem with the hilt of her sword. It's somehow been drawn at precisely the worst possible length in order to reinforce the perspective of the image. If it had been any shorter then there'd be no issue. If it had been just a little longer, so that it overlaps her body slightly, then you'd also have been okay. As it stands, the slight wonkiness of the middle point in the grip and the precise length you've gone with create an optical illusion, whereby the base of the grip seems to be attached to the small of her back. Personally, I'd have removed the entire lower/second half of the grip rather than making it any longer, since it's already on the long side.
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Nsio In reply to Dollmistress [2018-12-16 22:11:13 +0000 UTC]
Yeah you're right about the gem and center line, I'm not gonna argue otherwise . And it's so glaring mistake even, I somehow didn't notice it until I was already finished and uploaded the drawing. I want to draw these quickly so I can only blame myself when I leave silly mistakes unattended.
It's always a risk to start fixing a faulty drawing, it would be better to draw one from scratch instead (though this isn't too bad).Β I probably trusted the center line too much and didn't check it after salvaging the drawing.
I think the whole lower body is a bit off-centered. The details around the gem look somewhat fine (though moving it a bit to the right would still be worth doing). Fixing the whole lower body potentially causes other issues, so it's more theoretical fix. The wisest choice would be to draw a completely new iteration from scratch, which I usually do before I have committed too much effort on a drawing. That said, I keep this drawing as a reminder of the error so that I can avoid doing it again.
The whole sword is drawn from wrong angle, it should be more vertical (if compared to the first version of the same pose). The handle is a bit too short in your fixing though (while mine is too long maybe and in wonky angle). I haven't drawn swords enough to tell whether the scale and proportions are right, so such mistakes will be common.
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Dollmistress In reply to Nsio [2018-12-16 22:32:01 +0000 UTC]
Thank you.
In your defence the only reason I bothered to study the image (including the earlier stages) this closely in the first place was due to how useful it was as a teaching tool on perspective and how good the final result looked.
My point was more like when someone nitpicks a random error in a good movie (like a car passing by in the distance in Lord of the Rings) rather than arguing that the movie is itself bad
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Nsio In reply to Dollmistress [2018-12-17 08:51:41 +0000 UTC]
Yeah, when everything else is in place, it's such a shame there is something small in discord with the rest . One has to be truthful about such errors to keep arrogance at bay, otherwise there is no hope getting better past certain point. I've been fairly honest with myself and I see most of my errors (sometimes days or weeks later). I'm not at my best currently so I make and miss more errors. Frankly speaking I'm not big fan of criticism, but I want to consciously work on that weakness (which has enabled me to get this far). That said, I encourage you to keep speaking your mind truthfully
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PeteriDish In reply to Nsio [2018-12-16 22:31:32 +0000 UTC]
Well, I guess I stand corrected.Β Β
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Dollmistress In reply to Dollmistress [2018-12-16 20:13:06 +0000 UTC]
Here's a quick fix version to demonstrate the main gemstone and sword hilt problems. Note I just did this digitally with a regular paint program, so there will be a little blurring in the altered areas:
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PeteriDish In reply to Dollmistress [2018-12-16 20:59:11 +0000 UTC]
Forgive me, I do consider you comment an example of constructive criticism, but I've got two cents of my own to say.
I think you were unnecessarily nitpicky, and I don't actually think you're right. I think your edit is actually the one picture where the gemstone looks off-center.
We are looking at this figure at an angle, so if there is an object that sticks out to the front of its main mass (like the gemstone) the center line of the front face of the object should be off the center line of the figure just by virtue of the viewing angle. You have placed the center line of the front face of the gem on the center line of this figure which is actually wrong, becaue the thing that matters here is where the axis of the rear surface of the gemstone assembly is, and that is the line that ought to be centered on the midline of the figure, not the gemstone itself.
Go take a look at the edit you've made. You'll see that the rear surface of the gemstone assembly looks askew.
No hate, I just think you're the one who's looking at this wrong. All this shows is that complex character designs can be tricky to illustrate in unorthodox perspectives.
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Nsio In reply to PeteriDish [2018-12-16 22:21:53 +0000 UTC]
I think you both are right, though it depends what is considered correct in the drawing. In Dollmistress viewpoint the gem stone is in wrong place while the rest is somewhat in place. If anything, the fix at least masks the error.
In my point of view, the whole lower body is off-centered under the skirt. The more I look it, the more it seems like the hips bones aren't symmetrical. Moving the whole lower body to the left would most likely make the center line and gem stone work as intended, though other issues could emerge from the operation.
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Aurellien In reply to PeteriDish [2018-12-16 21:15:37 +0000 UTC]
Whilst I agree that perhaps dollmistress's comments may seem a little nitpicky, they're mostly right. Although the final image does show good skill and knowledge of anatomy, the perspective throws off the image a little. Step 3 seems pretty good to me so the underlying message of the tutorial is good. . Because the legs don't really match up to the perspective of the torso (3/4 view), the gem, wherever it's placed, will draw attention to center line regardless.
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PeteriDish In reply to Aurellien [2018-12-16 21:45:15 +0000 UTC]
That may be true, but correct most of the time doesn't mean correct all the time.
It was a good comment, sure, and definitely from the right place of heart, and that's why I was civil and polite in my response as well, but I don't think her comment was on point in this specific instance in regards to what it was criticising and what the corrected version looked like.
We are definitely splitting hairs here though. if nobody called attention to it I don't think any obvious error in perspective would be immediately apparent either in the original, or the edit, but just by having the two versions to compare, i don't think there's anything inherently wrong with the original, at least not to the point of calling it a deep-seeded flaw. I think it was this bit that ticked me off, because it seemed unfair to be so harsh when the finished product actually looks very nice.
I am definitely not an expert when it comes to drawing, but I've done a lot of geometry and I do have a good spatial imagination, so that was my angle on it, pardon the pun.
I'd actually like to see Nsio's take on this.
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Dollmistress In reply to PeteriDish [2018-12-16 22:21:27 +0000 UTC]
My edit doesn't correct the problem, it just masks it by moving the most obvious symptom (imperfectly).
It's definitely a nitpick, the drawing is great and any issue with perspective is overwhelmed by the great rendering and overall design.Β However, I still think that as soon as you see the imperfection it becomes very difficult to not view the top half of her torso as 'slipping off' the bottom half of her body.
You only need to look at the tip of the frills, where they form a downward point - that point is resting on her right thigh and produces a perspective line that follows down the length of her right leg. It isn't centred, and the cause is clearly where in step 4 the central line of her lower body was displaced so instead of it joining up with the middle of her panties, it instead joins up with the right side line of her panties. That line throws off the perspective in subsequent stages. It's plain as day on the step 4 image, the red line is moved to align with the wrong point on the lower body.
Try looking at the unmagnified image when you arrive on this page, it makes the issue more obvious compared with viewing the full size (i.e. zoomed in) version.
Here's another comparison, using a much messier and simpler fix:
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PeteriDish In reply to Dollmistress [2018-12-16 22:34:04 +0000 UTC]
Wow. Ok. Now I see what you meant. I guess I stand corrected.Β Β Β
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Nx3Fox [2018-12-16 17:18:56 +0000 UTC]
Nice tutorial. Good job.
Thanks for taking the time na making this.
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TenebrisIncarnatus [2018-12-16 17:06:16 +0000 UTC]
This is a very good tutorial! Keep it up!
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ArtofSilvandar [2018-12-16 16:54:35 +0000 UTC]
Brilliant! Perspective is something I always struggle with :*(
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laynemck In reply to Ghozenrot [2018-12-16 16:01:04 +0000 UTC]
It will be hard until you learn how to do it.
No tutorial will make you good immediately.
You have to learn how to do it first.Β
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Chaos-Craft999 In reply to Ghozenrot [2018-12-16 15:43:35 +0000 UTC]
That's because you skipped alot of steps in improving your art and you kinda trace artworks...
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phantomJacy In reply to SarahIsHere101 [2018-12-16 15:56:24 +0000 UTC]
a nudity spam comment
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golestar In reply to phantomJacy [2018-12-16 14:39:55 +0000 UTC]
So are you going anywhere with that or are you gonna turn tail like a coward?
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golestar In reply to phantomJacy [2018-12-17 09:52:25 +0000 UTC]
your comment makes no sense whatsoever and your reply made even less. I'm just wondering if you're doing this for the sake of attention seeking.
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phantomJacy In reply to golestar [2018-12-17 16:21:16 +0000 UTC]
It wasn't my intention that my reply to this spam was taken on another way, I was just saying that this type of spam is bad for the community. But I understand your point, and I know I shouldn't have compared it to a disease as serious as this, my sincere apologies.
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golestar In reply to phantomJacy [2018-12-18 16:47:15 +0000 UTC]
Spam, you say? I thought this was a anatomy process upload?
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phantomJacy In reply to golestar [2018-12-18 17:29:58 +0000 UTC]
But my comment was an answer to a spam hidden by the owner, and not to the deviation itself. Sorry for the misunderstanding.
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