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paulcorfield — Abstract shape 2

Published: 2013-12-06 08:57:01 +0000 UTC; Views: 1122; Favourites: 41; Downloads: 47
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Description Using Cinema 4D I edited my last posted model (Abstract shape 1) some more. In Abstract Shape 1 this started as a simple torus. That was wrapped around a helix spline using spline wrap. When you get an interesting shape then convert to a polygon mesh. Select groups of faces that you want to keep using loop selection, select 'invert' and delete. Select any polygon while in polygon edit mode and then press CTRL+A to select all faces. Then extrude to give the shape some thickness, make sure create caps is selected. Add to hypernurbs to smooth everything off. That was what I did to create Abstract Shape 1. For this update I selected further polygon loops from Shape 1, then choose the 'Split' command and this creates a new object from that loop while leaving the original model intact. Select that new shape and then click any polygon while in edit mode, CTRL+A to select all and then choose the 'Normal Move' command. Left click and drag to scale the new shape. Then extrude it a little to add some thickness. That's what i did to create the three new colored loops in this image.
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Comments: 9

bugtussle [2014-02-12 23:49:52 +0000 UTC]

Just Fabulous

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paulcorfield In reply to bugtussle [2014-02-13 10:03:48 +0000 UTC]

Thank you.

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Jason-C [2013-12-18 12:02:11 +0000 UTC]

Great model!  I like the impression that the cental sphere seems to be warping the orbits of the outer lines, it's like they're getting a gravity assist in order to fly off into the cosmos.

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Mark-Tamaro [2013-12-12 11:21:21 +0000 UTC]

Shiny is good!

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paulcorfield In reply to Mark-Tamaro [2013-12-13 08:39:33 +0000 UTC]

This shape ended up on the scrap heap. Tried to use it in Abstract shape 3 and 4 but just couldn't get it to fit in. Ended up making a whole new shape which did work. Learnt some new stuff while making this one though and did use the things I learnt on the next shape. 

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Mark-Tamaro In reply to paulcorfield [2013-12-14 04:37:16 +0000 UTC]

I love it when things work out like that!

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mburleigh8 [2013-12-07 22:41:08 +0000 UTC]

pretty cool

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kuzy62 [2013-12-06 10:15:51 +0000 UTC]

looks great!!! and thanks for the explanation of your process!!! Very cool!!!!

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paulcorfield In reply to kuzy62 [2013-12-07 14:10:24 +0000 UTC]

Thanks. I think it's good to share the process. Generally I just stumble across solutions as I play around in C4D so there may be better ways.

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