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PeekyChew — Winter Retreat

#map #mapping #pokemon #route #snow #hotsprings #onsen
Published: 2020-01-27 06:00:13 +0000 UTC; Views: 3962; Favourites: 67; Downloads: 76
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Description After asking if I should reupload my old maps with my new tilesets I received quite a few handy responses. In the end I decided that instead of just updating the original deviations with the new tiles, I'd give a big refresh to the maps instead.

I've made the map four tiles taller, which I actually think helps make it look more balanced. Before it was just too long and thin. With this extra room I've managed to fit in a little winter lodge, which was actually a suggestion of Shaded-Gaming and I think worked out really well. I've also added Pokémon and the trainer, and made some little firewood stacks for the area at the western edge. I'd wanted to do this the first time but I wasn't confident enough in my tiling skills. 

What do you think? And here's the original if you want to compare them side-by-side: 

Credits: and for the heavily edited building.
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Comments: 6

RaymondMaverick [2020-01-27 07:59:38 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


First time I see tiles that gradually add more snow the higher up you go - that's a great idea, very original. I like the small hill on the right side where the top of the hill is the part with the most snow. The house tile fits well with the trees and the smoke from the chimney adds a lot to it - I can imagine it ισ animated.

I'm not sure if this is for a game but I feel like I should comment on the gameplay too, since I make all my own maps chiefly from that perspective. The patches of grass can be skimmed through - I would make them thicker, so they can't be avoided that easily. Also, the player can look past the borders of the map at some points - if this map isn't connected to others at that part, looking past the borders will look like a mess.


The tiles are a great improvement from this original, in my opinion.

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PeekyChew In reply to RaymondMaverick [2020-01-27 13:06:59 +0000 UTC]

So I actually took your advice and increased the amount of long grass. Moving across the map from one side to the other the minimum amount that the player would have to walk through has increased from 28 to 43. I actually think it does look better with more as well, so thank you for the advice. 

Also, I made a reply to this earlier but it isn't seeming to show up despite it saying there's one reply. Did you get it?

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RaymondMaverick In reply to PeekyChew [2020-01-27 15:15:42 +0000 UTC]

Yes, I got your first reply, no worries.


Glad I helped somehow. Is it possible to upload the version with more grass so I can compare the two?

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PeekyChew In reply to RaymondMaverick [2020-01-27 08:52:42 +0000 UTC]

Thank you for the critique!

I'm glad you like the different layers of snow. When I made it I wanted to have both a grassy normal route and a snow route, without separating them with gatehouses, so this seemed the best way to do that. The smoke coming from the chimney was actually a last-minute addition and I wasn't too sure it worked, so I'm glad you like that. 

It isn't actually meant for a game, but I understand what you mean about the grass. I like to break it up just because it looks more visually appealing in my opinion, but I do agree for an actual game there isn't enough. 

Thanks again.

👍: 0 ⏩: 0

mustafa505 [2020-01-27 18:06:09 +0000 UTC]

👍: 0 ⏩: 1

PeekyChew In reply to mustafa505 [2020-01-28 08:14:48 +0000 UTC]

Thank you! When I was making this one of the things I wanted to change compared to the tileset I'd been using was the contrast. To me the old tiles didn't really 'pop' enough. It's also why I changed the mountain tiles to brown rather than grey. I didn't realise when doing it but those are a couple of the defining features of 3rd gen tiles, so it ended up looking like a hybrid.

👍: 1 ⏩: 0