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Published: 2015-04-13 11:04:18 +0000 UTC; Views: 10722; Favourites: 114; Downloads: 261
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Description
New version here: Nagoya CastleUpdate II: Original.
I've added the final buildings of the Honmaru Palace itself, and also started on the castle walls in this update. There's so much to still add that I've marked out where everything is going to go, and believe me when I say, it's gonna be more than double this size when it's finished. The sand tile is just a placeholder until I find a better one, if you were wondering. What do you think?
Update: Well this is definitely a big update to the original, I've added the rest of the palace which more than quadruples the size compared to the original two interconnecting buildings at the bottom right. It took so long to get all of the roofs to connect together properly, but it finally all looks in perspective and finished. It's WIP as I still plan on adding the rest of the castle complex, although that's going to take ages. What do you think? Original: i.imgur.com/OdvYWvb.png
So you have the main keep, now what do you need? The palace of course! This is based off the Honmaru Palace at Nagoya castle, which is actually in the process of being completely restored to its original form after it was destroyed in WWII. It's actually really interesting to look into if you're into that sort of thing. Here's the reference images I used: nagoyajo.info/image/castle/don…
images.trvl-media.com/media/co…
It was actually surprisingly easy to make the sliding doors and entrance, and I'm really pleased how they turned out since I thought it'd be a massive pain to get that amount of detail to look right. The hard part were the roofs. So many different angles all connecting together, it was a nightmare to get the perspective right and distinguish the different levels from one another. It probably took 90% of the time of the whole thing.. xD
What do you think?
Please do not use.
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Comments: 33
PixelMister [2015-04-13 11:27:03 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
First of all we have to congratulate you on creating such an amazing tile.
I'll separate my critique into the categories you rate by.
Vision:
I feel that this does evoke a Japanese/Chinese feel and the Palace you referenced from is clearly visible. Obviously tiles have it's limitations in detail, but I think you've captured the essence of the building perfectly. I haven't seen anything like this elsewhere either, so it's an original concept too.
Originality:
As I have said above, this is an original concept. From the idea to look at the reference, and try and replicate it, instead of just using it for certain sections.
The only reason I marked it down the 3.5 stars, is that it's a real place. I think you could excel creating a completely original place/tile without reference.
Technique:
Not much to say on this one really. You've executed it extremely well. None of the pixels look out of place, and you've created enough detail for it to represent the palace, yet not look out of place as a Pokemon Tile. The colours chosen are brilliant, especially for the roof. By doing so you created a ditherin/anti-aliasing effect, without doing so.
Impact:
Well it's obviously going to impact those who make fan-games or Pokemon maps. I feel that it will offer a variety to those maps, by introducing something not present in existing works.
Overall Score Rating:
★★★★
👍: 0 ⏩: 1
PeekyChew In reply to PixelMister [2015-04-13 11:58:33 +0000 UTC]
Thank you for the great critique! It's very rare people will actually do them.
Getting it as close to the original as possible was one of the main things I wanted to do with this. You have to really rethink how you're going to make something when you have no real 3D depth and have to keep to a certain palette and detail limit. You suggested doing a tiling tutorial in another deviation and I'm definitely going to include some advice on getting the right balance between detail and the simplicity of the style, it's one of the main things that new tilers mess up.
I understand it isn't completely original and that rating is totally fair. I've done quite a bit of completely original tiling in the past, but only for very small items no where near this scale. But I will take your suggestion and look into doing something like this without reference, it'd definitely give a lot more freedom.
Thank you, I'm glad you like the roof. It took so long xD The effect you mentioned is something I've never had to do before but it really works well to create depth without adding too much detail for the style. It'll make creating roofs a lot easier in the future
One of the reasons that I'm making so many Japanese style buildings is that there are basically no others available from the official games or tilers, it's really under appreciated. I'm looking into Western style castles as inspiration for something else to do next, as there's also not much like that around.
Thanks again
👍: 0 ⏩: 1
PixelMister In reply to PeekyChew [2015-04-14 07:24:18 +0000 UTC]
Well, it's what Critique's are for
No problem!
👍: 0 ⏩: 0
Godofthesky [2015-05-29 01:42:49 +0000 UTC]
This looks really great. looking forward to see it finished.
👍: 0 ⏩: 1
PeekyChew In reply to Godofthesky [2015-06-01 20:29:51 +0000 UTC]
Thank you! It's gonna take a long time xD
👍: 0 ⏩: 1
Midnitez-REMIX [2015-05-17 01:38:34 +0000 UTC]
This is gonna be way too awesome when it's all done. lol
👍: 0 ⏩: 1
PeekyChew In reply to Midnitez-REMIX [2015-05-18 19:47:05 +0000 UTC]
It's gonna take ages to get there though xD
👍: 0 ⏩: 0
wyrmmage [2015-04-28 03:52:28 +0000 UTC]
Hello Are these tiles 100% from scratch, or did you use something as a base or as a reference? Would you be okay with them being used in commercial games?
Thank you
👍: 0 ⏩: 1
PeekyChew In reply to wyrmmage [2015-04-28 21:31:31 +0000 UTC]
Hey. Yep, they're completely from scratch. It's actually based off a real palace that used to exist in Japan. There are a couple images I used for reference in the description.
What game[s] would it be? I'd need to know more about it before agreeing to it being used in a commercial one. You can send me some more info in a note if you want.
👍: 0 ⏩: 1
wyrmmage In reply to PeekyChew [2015-04-30 21:35:52 +0000 UTC]
Hey Thanks for the reply.
I'm actually compiling a list of tiles/sprites that are free for use in commercial games, so I was more asking if it was generally available for commercial games so that I could put it on on the list. No problem that it's not, of course
👍: 0 ⏩: 1
PeekyChew In reply to wyrmmage [2015-05-02 22:55:37 +0000 UTC]
No problem!
Yeah, although the tiles are free to use, I would want to discuss with someone the details of their project if they wanted to use it for a commercial one. So sorry, it isn't.
👍: 0 ⏩: 1
PeekyChew In reply to AlexanderRavenflame [2015-04-26 10:34:24 +0000 UTC]
Thanks so much, I'm glad you like it
👍: 0 ⏩: 1
AlexanderRavenflame In reply to PeekyChew [2015-04-26 13:25:44 +0000 UTC]
No problem at ALL, its absolutely beautiful :')
👍: 0 ⏩: 0
LaPampa-Fr [2015-04-25 17:11:20 +0000 UTC]
It's damn cool, good job ! I'd really like to fav it again
👍: 0 ⏩: 1
PeekyChew In reply to LaPampa-Fr [2015-04-25 22:11:35 +0000 UTC]
Thank you! I'm going to make another update to it as well so you can want to favourite it again then xD
👍: 0 ⏩: 0
PeekyChew In reply to AtomicReactor [2015-04-20 20:13:24 +0000 UTC]
Thank you! It's all I've been doing for the last few days... xD
👍: 0 ⏩: 1
AtomicReactor In reply to PeekyChew [2015-04-20 20:49:23 +0000 UTC]
It looks cool as hell man haha
👍: 0 ⏩: 0
PeekyChew In reply to Midnitez-REMIX [2015-04-20 19:55:05 +0000 UTC]
Thank you! I'm going to do the main keep next, which is about half the size of this entire deviation so will definitely take a while... xD
👍: 0 ⏩: 0
Midnitez-REMIX In reply to PeekyChew [2015-04-14 20:41:00 +0000 UTC]
More epic building stuff!
👍: 0 ⏩: 0
Dawn-Bronze [2015-04-13 13:11:35 +0000 UTC]
This is so good, again, no areas that need improvement
👍: 0 ⏩: 1
PeekyChew In reply to Dawn-Bronze [2015-04-14 20:35:36 +0000 UTC]
Yay! Thank you
Now I just have to think of what to do next.. xD
👍: 0 ⏩: 0