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procrastinating2much — Great Britain from the perspective of Scotland

#map #perspective #scotland #scots #mapsandflags
Published: 2020-02-26 16:23:15 +0000 UTC; Views: 6402; Favourites: 77; Downloads: 34
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Description

Been a while since I last posted. During this time, I've been learning QGIS and Blender to create better maps. Let me know if you have any feedback!
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This map’s purpose is to provide a Scottish perspective of the isle of Great Britain. This is achieved through the use of Scots language, a south-east orientation, and a perspective at an angle of 35°.

 

Method…

    1.       Generating TIFF

            a.       Download relief data and merge into one file covering area.

            b.       Reproject TIFF and clip by extent.

            c.       Resample TIFF to a lower resolution to avoid noise when rendering.

            d.       Rescale TIFF to a much greater scale to avoid terracing.

                     i.      Formula: “ReSampled TIFF” / 1250 x 65535

            e.       Translate TIFF to Unt16.    

    2.       Generate High Resolution Base Image.

    3.       Import Base Image as the base colour of a plane and Translated TIFF into Blender with its colour corresponding to the displacement height of the plane’s material output (Midlevel 0.5 and Scale 0.1).

            a.       Angle camera at 35° for perspective.

    4.       Import rendered image into Inkscape to label.

    5.       Export as final image.

 

Shaded relief from…

Jarvis A., H.I. Reuter, A. Nelson, E. Guevara, 2008, Hole-filled seamless SRTM data V4, International Centre for Tropical Agriculture (CIAT), available from srtm.csi.cgiar.org.

 

British coastline, Roads and motorways from…

Ordnance Survey Strategi: Contains OS data © Crown copyright and database right 2018, available from www.ordnancesurvey.co.uk/busin…

 

Major rivers and inland water from…

Made with Natural Earth. Free vector and raster map data, available from www.naturalearthdata.com/downl…

 

Other coastlines from…

GADM v3.6 © 2018 GADM, available from gadm.org/data.html

 

If it has one, a town in Britain will use its Scots placename. If not, it will be Scots-icised through this process…

    ·        Placenames with the suffix ‘-ton’ changed to ‘-toun.’

    ·        Placenames with the suffix ‘-pool’ changed to ‘-puil.’

    ·        Placenames with the suffix ‘-ing’ changed to ‘-in.’

    ·        Placenames with the suffix ‘-brough’ or ‘-borough’ changed to ‘-burgh.’

    ·        Placenames with the ‘ar’ sound (i.e. Carlisle, Scarborough) changed to an ‘air’ sound.

    ·        Placenames with the ‘ou’ sound (i.e. Plymouth, Portsmouth) changed to an ‘oo’ sound.

…going with the theme of the map of inversing the process of Anglicisation done in cartography by Scots-icising English placenames just as England-orientated maps Anglicise Scottish placenames. (All placenames in Scotland use their Scots placenames.)

Related content
Comments: 17

Hardwing [2020-04-16 19:45:50 +0000 UTC]

Nice!

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Cattette [2020-02-26 20:05:40 +0000 UTC]

Glad to see you managed to do something with the tutorials! The map looks great but I do believe it could benefit from a much lesser vertical exaggeration in regards to the hillshade.

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procrastinating2much In reply to Cattette [2020-02-26 20:55:31 +0000 UTC]

Yeah thank you for your help! You’re absolutely right, but I found that when reducing the scale of the vertical displacement of the plane it presented the optical illusion that Scotland was much bigger than England as opposed to the map was just a perspective. Going to see if I can try to fix it somehow in future perspective maps

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JonasGraf [2020-02-26 18:23:57 +0000 UTC]

Epic and eye-pleasing. Another masterpiece  

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procrastinating2much In reply to JonasGraf [2020-02-26 19:14:19 +0000 UTC]

Thank you!

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TheKutKu [2020-02-26 18:07:43 +0000 UTC]

Oh and another question: How much did it lag for you when you translated the TIFF into blender? Personally I applied one with a 1024*1024 subdivided plane and it already lagged a lot for my computer, also did you find a way to translate a non-square TIFF, for some reason for me it only worked if I applied a TIFF of same length/width on a square plane

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procrastinating2much In reply to TheKutKu [2020-02-26 19:12:38 +0000 UTC]

Yeah that’s pretty similar to me, the resolution of this map is only half of what i wanted it to be because i simply don’t have the computer required to generate something higher. And unfortunately not, the only way i could get it to work was by using the way you have described.

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TheKutKu In reply to procrastinating2much [2020-02-26 19:56:45 +0000 UTC]

I found that QGIS can do quite satisfying 3D/Relief renders, particularly with the qgis2threejs plugin (note that for some reason it only works on windows 10 in qgis 3.4+, i had to use the qgis 2.X version personally), It's not perfect, it doesn't have too many options particularly about the lighting and shadows and it can have trouble handling high resolution TIFF data, and ultimately being QGIS it doesn't have the flexibility of Blender (can't move around as easily, can't manually edit nodes..). But i found it rather easy to use and quicker to reach a same result as Blender, Maybe the QGIS 3.4+ version is better.


 Here's a quick exemple

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procrastinating2much In reply to TheKutKu [2020-02-26 21:55:09 +0000 UTC]

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TheKutKu [2020-02-26 18:02:33 +0000 UTC]

Beautiful! I too already tried to use Blender for a few maps, although I aimed for a more "hand-drawn" or cartoon-ish style, your map certainly looks very professional!

👍: 0 ⏩: 1

procrastinating2much In reply to TheKutKu [2020-02-26 19:14:12 +0000 UTC]

Thank you! your maps have a brilliant uniqueness to them, how did you achieve the hand drawn effect?

👍: 0 ⏩: 1

TheKutKu In reply to procrastinating2much [2020-02-26 19:50:49 +0000 UTC]

When i made my New England map , while i used blender, i only used it to make a "basemap " : cdn.discordapp.com/attachments… , after that i drew above everything on Inkscape, first the water, topography levels... I just quickly drew lines to make "hills" and shadows are just transparent shapes, and i took care to make every colour on the map work on a faint circular gradient to simulate the lighting.

Admitedly, it's not perfect, I've repeatedly tried to improve but making hand drawn style is already hard enough on "flat" maps, let alone on perspective ones, I recently borrowed a graphic tablet from a friend but I couldn't do much more than i already do with a mouse (I suck at drawing tho..) I found that ArcGIS has a rather useful tool that can make any line or shape or text "squigly" that gives a decent hand drawn look, and ShahAbbas1571 's last work shows that making realistic looking old/drawn maps is feasible.

Someday i'll take a go at it again, i've long been wanting to make a perspective map of either Vvardenfell (from Morrowind) or a Portuguese Southern Africa, that New England map was actually only supposed to be a test before making these, but i want to be sure of what i'm doing before undertaking such project

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procrastinating2much In reply to TheKutKu [2020-02-26 21:53:18 +0000 UTC]

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zalezsky [2020-02-26 17:01:18 +0000 UTC]

This is fantastic! I want to learn this skill asap 

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JonasGraf In reply to zalezsky [2020-02-26 18:24:36 +0000 UTC]

Indeed. I also need Blender  

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procrastinating2much In reply to zalezsky [2020-02-26 17:46:58 +0000 UTC]

Thank you! Would recommend this guide as a place to start if you’re interested! www.google.com/amp/s/something…

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zalezsky In reply to procrastinating2much [2020-02-28 13:50:41 +0000 UTC]

Thanks so much!

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