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#3d #animation #anthro #dragon #maya #zbrush #walkcycleanimation #substancepainter
Published: 2020-04-10 16:16:02 +0000 UTC; Views: 923; Favourites: 24; Downloads: 0
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Description
[ENG]
Except i didn't model a forest this time
Starting my leap into the realm of 3D animation with something that's on my comfort zone: Walk cycles!
It was fun and insightful experience, but not without it's fair share of "noodle graphing" and trouble shooting. Still, i think i managed to do a pretty good job and i am pretty happy with the end result c:
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[PT-BR]
Só que sem nenhuma floresta
Começando a me aventurar no campo de animação 3D com uma coisa que eu já me sinto confortável de fazer: ciclos de caminhada!
Foi bem divertido montar isso aqui, mas também não foi sem me enrolar com os gráficos de animação e resolver problemas. Mesmo assim, eu acho que eu fiz um bom trabalho e tó contente com o resultado final c:
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Comments: 4
Proj-FATAL In reply to Dragonuva [2020-04-14 02:29:25 +0000 UTC]
Thank you so much, Drago! Glad you liked it ^^
👍: 0 ⏩: 0
Anton51 [2020-04-10 17:57:55 +0000 UTC]
Really good! Little light on the contact but nice work!
👍: 0 ⏩: 1
Proj-FATAL In reply to Anton51 [2020-04-11 01:45:22 +0000 UTC]
Much thanks, Anton!
Yeah, i spent most of my time fiddling with the hip and leg controls but i couldn't quite shake the feeling that the contact or down pose was a bit floaty, but i though that was just me.
I will keep that in mind for the next one!
👍: 0 ⏩: 0