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Published: 2016-07-07 15:30:28 +0000 UTC; Views: 74415; Favourites: 159; Downloads: 0
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Welcome to ProjectComment 's Quick Comments!
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Comments: 6315
StariiDelta In reply to ??? [2019-10-14 02:54:55 +0000 UTC]
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TerrianJunkie In reply to StariiDelta [2019-10-17 02:00:45 +0000 UTC]
Google pictures of dragons or "poses"Β that's what I normally use as a reference.Β Overall the linework looks pretty spot on.Β Keep up the practice!
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StariiDelta In reply to TerrianJunkie [2019-10-17 02:10:58 +0000 UTC]
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TerrianJunkie In reply to StariiDelta [2019-10-17 06:07:43 +0000 UTC]
You are welcome. Good luck with your dragon!
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TigRaidoXXX In reply to StariiDelta [2019-10-14 17:24:28 +0000 UTC]
I can try to make a draw-over for this if you like Β
But check this out, maybe you can use this sheet as a ref, how dragon's head looks from behind in 3D?
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VixenDra In reply to TigRaidoXXX [2019-10-15 14:15:50 +0000 UTC]
These are not dragons but a unique closed species that belongs to mammals and has 0 reptilian traits to its head. Please, don't encourage people to copy my species' design and anatomy (even in an implied way).
In the future plese include a proper disclaimer - people tend to not read submission descriptions and Mobile DA doesn't even display them by default. Thanks.
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TigRaidoXXX In reply to VixenDra [2019-10-15 14:49:32 +0000 UTC]
Alright, I'm sorry for this misunderstanding. The species' head does have a little similarity in shape to the picture in question, so I gave this link to the artist as an example. I will keep in mind to put additional disclaimer, if I ever share links to your art with anyone.
I do hope my mistake won't cause you any trouble.
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StariiDelta In reply to TigRaidoXXX [2019-10-14 22:15:07 +0000 UTC]
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VixenDra In reply to StariiDelta [2019-10-15 14:31:20 +0000 UTC]
Just please make sure you won't use my closed, mammalian species' unique facial design for this and limit your referencing just to grasping perspective and angle only and actually dragonize the anatomy and design of your creature. I don't want to see dragons or anything sport the unique askentil face and alikes. Thanks!
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StariiDelta In reply to VixenDra [2019-10-15 23:24:12 +0000 UTC]
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TigRaidoXXX In reply to StariiDelta [2019-10-15 07:35:09 +0000 UTC]
Also check it here, how Vattukatt uses middle lines for the mane and other elements to show neck curving these have some images with similar head position as your dragon.
And here's what I would do for the eye and horns and head position, to show the turned backwards. I use the same trick for the neck here too.Β
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StariiDelta In reply to TigRaidoXXX [2019-10-17 21:49:40 +0000 UTC]
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TigRaidoXXX In reply to StariiDelta [2019-10-18 07:46:02 +0000 UTC]
Welcome! It's just a quick one, and like the previous commenter notes it may not match your creature's face shape, so it's just a general idea. I'm not good a dragon expert But if it helps you to understand the angle, it's good
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VixenDra In reply to TigRaidoXXX [2019-10-15 14:41:37 +0000 UTC]
Their character has its mouthline end deeper in the face and is angled in reverse order: upwards and less downwards. You used my species' mouthline angle too much for this chara. The nose also got the llama influence of my species instead of the reptilian the character originally had. It's the traps of using an original design
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MegMorphJokerfan22 In reply to ??? [2019-10-12 21:54:26 +0000 UTC]
Β
I was so happy with this artwork of mine
But Why do I have so much difficulty getting jokers face right?
I have seen incredible artwork of him on devainartΒ
and as for batman I think I put his eyes too far apart
also I can't figure out why jokers eyes and nose don't look right either
What could I have done to make Joker look more terrifying and evil
and batman more serious and heroic looking?
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petdan64 In reply to ??? [2019-10-11 10:44:50 +0000 UTC]
Mature Content
This is fuzzy because it was taken with a pinhole camera, and in evening light through a window.
What could be done better in terms of lighting, and the model's posture?
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artistothello In reply to ??? [2019-10-10 23:55:35 +0000 UTC]
i'm trying to make some characters: water/magic cool guy, life/earth air headed goof and a fire/undead princess but i can't seem to think of their details, character designs and their background/bois. what should i do?
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TigRaido In reply to artistothello [2019-10-11 15:04:02 +0000 UTC]
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artistothello In reply to TigRaido [2019-10-11 16:20:25 +0000 UTC]
thanks, that just might help
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MarigoldsArtDump In reply to ??? [2019-10-06 00:59:38 +0000 UTC]
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solomigue In reply to MarigoldsArtDump [2019-10-21 23:41:58 +0000 UTC]
You could use the front legs of your ponie drawings as human legs references. (They look awesome)
Experiment cutting the legs and a head apart and place them following the human proportion and then conecting the two parts drawing the rest of the body.Β
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MarigoldsArtDump In reply to solomigue [2019-10-22 01:48:29 +0000 UTC]
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petdan64 In reply to MarigoldsArtDump [2019-10-11 10:19:44 +0000 UTC]
Check this out for human body proportions:Β seams-couture.blogspot.com/201β¦ An adult human is between 7.5 and 8 times as tall as his/her head - I am exactly 7.5, and I've measured it on myself and friends. That's a good starting point. Hope this helps
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MarigoldsArtDump In reply to petdan64 [2019-10-11 13:58:28 +0000 UTC]
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SurviDoodles In reply to ??? [2019-10-05 05:51:52 +0000 UTC]
Β
I already finished this piece showcasing one of my original species' first official NPC, but I keep staring at the right arm (left in the drawing). Did I accidentally make it too short? I have a tendency to accidentally do this, so if I did, is there a way I can tell better than to stare at the first or second sketch?
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petdan64 In reply to SurviDoodles [2019-10-11 10:08:38 +0000 UTC]
Maybe a bit short, but on the other had, the forearm just looks foreshortened because of the perspective - it is leaning towards the viewer.
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SurviDoodles In reply to petdan64 [2019-10-11 16:18:29 +0000 UTC]
Alright, thanks! I was wondering why that was the case but good to know that it's just the perspective that's making me think it's short.
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TigRaidoXXX In reply to SurviDoodles [2019-10-06 01:11:01 +0000 UTC]
Common arm length guidelines that work for almost any drawing style
Β - hanging freely it reaches the middle of thigh (that would be arm+hand length).
Β - elbow is at waist level or a bit above it (somewhere near the lowest ribs)
Β - upper arm = lower arm (so bent in the elbow arm has the wrist positioned at the shoulder level)
Β - hand = face height (from chin to eyebrows) - that can be different for chibi and other cartoonish style
When you draw poses, you can draw a circle around your joint point (shoulder, elbow), its radius would be the desired length. Your pose is a bit tricky because body has that twist and is bent forward, still you can try to imagine the length that would keep the elbow on the slightly above waist level.
Here I tried to mark it on the image. Yellow is the torso as it's positioned on your drawing (the twist is amplified here as I noticed, the chest and backside face almost same direction - technically it wouldn't be a very convenient pose, but many anime arts use this exaggerated pose anyway so you aren't the first ). Orange line is how I tried to make a standing pose that would match your proportions.
Violet circle around her right shoulder shows the appropriate upper arm length (slightly above waist level - maybe I made it a bit too short and it can stretch even further than this). I drew the more proportional right arm making by the elbow reach the circle.
Such things come from the head when you get enough experience with poses, but to avoid mistakes you can try to mark all those lengths and check yourself this way.
Perspective and foreshortening are more tricky of course. When you build the perspective you need to think 3D. But your arm here is placed so that no foreshortening is needed (unlike the left arm which stretches towards us).
I hope those proportion tips will help you in your next drawings
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Charlene-Art In reply to ??? [2019-10-05 03:36:50 +0000 UTC]
Β
For this piece I used Staedtler pigment liners and the Pentel brush pen on Strathmore smooth 260gsm bristol board. I've noticed there is a bit of bleed when I use the Pentel brush pen on the bristol board and I was wondering is this just due to lack of skill or is this because I need a different/better sort of paper?
Other constructive critiques also accepted I hope to revamp this piece with better expressiveness, proportions and lineart.
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Ariana-chii In reply to ??? [2019-10-04 01:13:14 +0000 UTC]
Β
I did this job not long ago and I look good for myself, however now seeing it well, the folds of the clothes do not look very good, especially in the dress, like the shadows I still have difficulty doing it right does anyone Could you help me improve the folds of clothes and the shadows; And any recommendations for the lineart?
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Charlene-Art In reply to Ariana-chii [2019-10-05 03:32:06 +0000 UTC]
Overall this piece is quite nice! I like the expressions, poses and the colours and shading.
In terms of shadows first of all I'm not really sure where the light source is coming from in the first place so I'd probably define that first. Is the light source in the front? Once that is defined I would probably go ahead and have some darker defined shadows.
In terms of folding in the clothing the only real solution is to observe people wearing similar clothes and seeing where the folds will go. I think the dress looks ok but I actually think the shirt possibly has a strong fold around the stomach I don't think should be there.
In terms of lineart the two main approaches I think people have are to put heavier outlines where the shadows are and/or have heavier outlines around the bigger objects and thinner lines within the object. There are a few youtube tutorials on this matter.
I hope this helps!
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TerrianJunkie In reply to ??? [2019-10-03 23:56:09 +0000 UTC]
I have just recently decided to try my hand at digital art.Β I am starting with a focus on Line art, coloring and Shading as I begin my practice.
Does anyone have ideas for how to improve on the three previously mentioned areas (Line art, coloring or shading)?Β Or just some overall tips for someone new to Digital Art?
Thank you!
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Raeilia In reply to TerrianJunkie [2019-10-04 22:28:40 +0000 UTC]
For some tips on just digital art in general, I would say, is to take advantage of everything offered to you!
I don't know what program you're using but if it has layer options use them. If you're unsure if a sketch/something look alright, make another layer and try again. Import a reference, or if it helps you, make multiple sketches before the initial lineart. For myself, I make a rough sketch, a clean sketch, and then I proceed to the lineart...and if I don't like the clean sketch, I'll just try again. Digital art is very generous by allowing you to ctrl+z you're mistakes so you can make that piece like you want it to.Β
Also, take advantage of brushes in your program. Experiment! Use different brushes, or if you're program allows it, download brushes to be imported, and experiment with them too. Experiment with colors too. You have all the colors you would ever need at your fingertips--no need for mixing or blending. You are able to try different paletes or combinations etc for any piece.Β
Lastly, I would say practice and mimic! Practice with your program and learn it. Know it's in and outs and be confortable with it. My first digital program was absolutely not for me, which deteriorated my art. But once I found one I loved, my art improved more often. Practice basic art concepts as well. Create thumbnails for pieces and jot down any ideas. Practice 1 lightsource shading or just sketch. Whatever comes to mind. Mimicing is important too. Watch speedpaints and see how other artists work digitally, their process, or shading. I'd owe atleast 50% of what I know of art by simply mimicing other artists and their habits.Β
For lineart, coloring, or shading, I'd look up other's processes/personal tips:
www.youtube.com/watch?v=2jqtxKβ¦
www.youtube.com/watch?v=e-Zsgvβ¦
www.youtube.com/watch?v=Y38JkEβ¦
+the boundless of tutorials on DAΒ
Hope this helped a little! <3Β
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TerrianJunkie In reply to Raeilia [2019-10-05 19:35:42 +0000 UTC]
Thank you for the advice.Β I am using a program called GIMP for my art at the moment.Β
A lot of the suggestions you gave I have started to pick up.Β Makes me feel happy that I was heading in the right direction
Would you mind if I asked you about the piece I originally posted?Β What do you think it's strengths and weaknesses are?
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Raeilia In reply to TerrianJunkie [2019-10-06 02:05:40 +0000 UTC]
I'm so glad I could help some! I haven't tried GIMP but I've heard really great things about it.
For your original piece, I would first recommend a higher resolution.
I saw that you're piece was around 500pixels which is very small and not a great starting resolution.Β The image resolution is basically the heigth x width of the piece; and with digital art you are about to create any resol you'd like. When drawing, I recommend having your canvas atleast over 1500 pixels by 1500pixels for any piece. If you're computer/laptop can handle it, you should create the piece at a higher resolution before you shrink it down to that 1000x1000 like scale. Not only will you be able to create details with a higher resolution, but you're art will be less blurry and more focused. I also recommend changing your DPI. (Dots per inch) is mostly for printing, but, having your DPI around 150-300 will keep you're pieces at a high scale, clean size (I personally do 600 just to make sure!). You can change both your resolution and DPI when you make a new canvas.
Second, for lineart, I'd once again recommend experimentation and line weight. Experimenting, especially since you're new to digital art, is important in finding your brushes, processes etc. The brush you used for line art seems pretty small and sometimes overlap each other. Try to make the lineart for different parts of the body/piece on different layers so, if they overlap, you can easily erase them. Line weight is important too. Try to create for thicker, shadow lines for parts where lines intersect to create depth in the lineart. It is also used to establish the light source. My explaination is terrible but Jazza explains it better:Β www.youtube.com/watch?v=ecNcfPβ¦
Lastly, for coloring/shading, I'd say normal things like staying within the lines and lighting. There are parts in your piece where the color isn't contained in the lineart; try to keep it within. Also, your shading seems very minimal. Deciding on the type of shading you'd like to import (I'd look them up but my internet is crap). Then, once you know what type, establish a light source. Your light source in the original seems to come from the right side, but the shading doesn't reflect it as much as it could. Try to use multiple layers of shading.Β
That's all I have for now I think...? Yeah. I really stress getting to know your program and experiment especially since you're knew to digital art.Β
But, I hope my advice helped again!Β Β
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MiraclesMilady In reply to ??? [2019-10-02 04:51:45 +0000 UTC]
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3wyl In reply to Ariana-chii [2019-10-02 20:54:41 +0000 UTC]
Hello!
If you would like an answer, please include a specific question. Example questions are:
- I know something is wrong with the chin of the person I'm painting, but I don't know what it is exactly and how to fix it?
- I finished this piece, but now I'm not sure about the colours. Can someone tell me if they work together?
- I donβt think the composition of my photograph is quite right. Is there a way I can crop it to improve it?
On the other hand, if you'd like more general feedback, you may be more interested in submitting to our gallery (requires constructive commenting) or our favourites (no comments required).
Let me know if you have any questions! I'm happy to help.
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Ariana-chii In reply to 3wyl [2019-10-04 01:18:06 +0000 UTC]
I already asked my question .... sorry for the inconvenienceΒ Β
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Raeilia In reply to ??? [2019-10-01 22:03:33 +0000 UTC]
Hello! I'm working on a sketch and (though I do like it) I was wondering if it looked alright in
terms of composition/balance/porportion etc before I begin the final:
Β
Also, I was wondering about originality+perspective. Does it look some-what "original" or not too trendy looking?
If so, can I shift the perspective/change something to make it more interesting?
Thanks!
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TimidMetal In reply to Raeilia [2019-10-17 11:36:55 +0000 UTC]
The anatomy is pretty good though the hips look a little off. The left hip is jutting out a little too much even for the character to be leaning.
Everything else though seems great it. The composition is good and it looks pretty original to me.
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LostCommanderDraws In reply to ??? [2019-09-30 19:35:18 +0000 UTC]
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Sori-Eminia In reply to LostCommanderDraws [2019-10-01 20:26:54 +0000 UTC]
The things that jump out the most to me are the yellow duck and white belly of the penguin - those two colours don't really fit with the rest of the piece, and they're so bright that they draw all attention to themselves instead of towards the focal point, which I'm assuming is the boy. Also, the boy's head is quite large compared to his body, as is his neck. Perhaps also consider making the green of the clothes, socks, and blanket slightly less vibrant? It doesn't quite fit with the very dark, muted colors of the background.
Other than that, great work! The rest of the anatomy is good as far as I can tell.
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LostCommanderDraws In reply to Sori-Eminia [2019-10-01 21:05:39 +0000 UTC]
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Sori-Eminia In reply to LostCommanderDraws [2019-10-01 21:09:36 +0000 UTC]
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E1ectricShad0w In reply to ??? [2019-09-30 18:48:18 +0000 UTC]
Hello! So, this is part of a comic, but story context is not needed:
Specifically on panel 4, I'm struggling real hard with the fire. Any suggestions on what to do with it?
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LostCommanderDraws In reply to E1ectricShad0w [2019-09-30 19:39:31 +0000 UTC]
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